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Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific [[Prefix#.2B_points_to_Skill_Levels|Skill Level]] and [[Prefix#.2B_points_to_Sorceress_Skill_Trees|Sorceress Skill Tree]] prefixes, which may be used by classes other than the [[Sorceress]] without benefiting from the skill modifiers, and [[Staves]], which can possess inherent bonuses of +1-3 skill points to up to three Sorceress skills from any of her skill trees. | Class-specific items are much like other items. They have a variety of stats and types, can be found magical, Rare, Unique, and sometimes in Sets as well. The real difference is that these items can only be used by one character class, and they can have random bonuses to individual skills, much like the ones you see on wands/staves/scepters in Diablo II. This is in contrast with magic items possessing class-specific [[Prefix#.2B_points_to_Skill_Levels|Skill Level]] and [[Prefix#.2B_points_to_Sorceress_Skill_Trees|Sorceress Skill Tree]] prefixes, which may be used by classes other than the [[Sorceress]] without benefiting from the skill modifiers, and [[Staves]], which can possess inherent bonuses of +1-3 skill points to up to three Sorceress skills from any of her skill trees. | ||
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Previous to Patch 1.13, no orbs could have any sockets, nor could you add one with the Socketing quest reward. Since 1.13, orbs can have up to 3 sockets. All orbs are still magical or better though, the inherent bonus always makes the orb count as magical, even if the game does not display them with white or gray text. Thus, even with sockets having been added in 1.13, no normal orbs means that you still can't create RuneWord orbs. And even if you could, the only possible Runeword is [[Venom_(runeword)|Venom]] (Tal Dol Mal), since it is the only <3 runes rune word that is allowed for all weapons. Do note that orbs don't seem to count as Melee weapons, since otherwise [[Fury_(runeword)|Fury]], [[Malice]], [[Strength_(runeword)|Strength]] and [[Wind]] would be valid, too. | Previous to Patch 1.13, no orbs could have any sockets, nor could you add one with the Socketing quest reward. Since 1.13, orbs can have up to 3 sockets. All orbs are still magical or better though, the inherent bonus always makes the orb count as magical, even if the game does not display them with white or gray text. Thus, even with sockets having been added in 1.13, no normal orbs means that you still can't create RuneWord orbs. And even if you could, the only possible Runeword is [[Venom_(runeword)|Venom]] (Tal Dol Mal), since it is the only <3 runes rune word that is allowed for all weapons. Do note that orbs don't seem to count as Melee weapons, since otherwise [[Fury_(runeword)|Fury]], [[Malice]], [[Strength_(runeword)|Strength]] and [[Wind]] would be valid, too. | ||
=Inherent Bonuses= | * List of [[Unique Sorceress Items]] | ||
== Inherent Bonuses == | |||
Sorceress Orbs have a lot of potential inherent bonuses. One (and only one) of the modifiers in the table below should be found on every orb. You will just see the stats, not the actual modifier by name. These are inherent properties; and will usually appear on every type of orb, from non-magical to rare, crafted, and unique. The monster dropping the orb must of course be a high enough level to drop the inherent bonus for it to occur, as with all items and modifiers. | Sorceress Orbs have a lot of potential inherent bonuses. One (and only one) of the modifiers in the table below should be found on every orb. You will just see the stats, not the actual modifier by name. These are inherent properties; and will usually appear on every type of orb, from non-magical to rare, crafted, and unique. The monster dropping the orb must of course be a high enough level to drop the inherent bonus for it to occur, as with all items and modifiers. | ||
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* Clvl Req: Your character must be this level or higher to equip the Orb. | * Clvl Req: Your character must be this level or higher to equip the Orb. | ||
* You can not gamble any Uniques in the Expansion, they must be found. | * You can not gamble any Uniques in the Expansion, they must be found. | ||
== Normal == | |||
=Normal= | |||
{| | {| | ||
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* Previous to Patch 1.13, Sorceress Orbs could not have sockets, nor could they be added with the socketing quest. | * Previous to Patch 1.13, Sorceress Orbs could not have sockets, nor could they be added with the socketing quest. | ||
== Exceptional == | |||
=Exceptional= | |||
Exceptional Orbs can only be found starting in Act 4 or 5 normal, and then more commonly through Nightmare and Hell. No types of orbs can ever be gambled. | Exceptional Orbs can only be found starting in Act 4 or 5 normal, and then more commonly through Nightmare and Hell. No types of orbs can ever be gambled. | ||
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| Sockets: 3 * <br /> Range: 1<br /> Weapon Speed: 10<br /> Dmg Bonus: 100 Str<br /> Inv Size: 1x3 | | Sockets: 3 * <br /> Range: 1<br /> Weapon Speed: 10<br /> Dmg Bonus: 100 Str<br /> Inv Size: 1x3 | ||
|} | |} | ||
== Elite == | |||
=Elite= | |||
Elite Orbs can only be found starting in mid-Act 3 Nightmare for the lower quality ones, and then all types of Orbs can be dropped through Acts 4-5/Nightmare, and all of Hell difficulty. They can also be gambled, but only very rarely by high level characters | Elite Orbs can only be found starting in mid-Act 3 Nightmare for the lower quality ones, and then all types of Orbs can be dropped through Acts 4-5/Nightmare, and all of Hell difficulty. They can also be gambled, but only very rarely by high level characters | ||
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| Sockets: 3 *<br /> Range: 1<br /> Weapon Speed: 10<br /> Dmg Bonus: 100 Str<br /> Inv Size: 1x3 | | Sockets: 3 *<br /> Range: 1<br /> Weapon Speed: 10<br /> Dmg Bonus: 100 Str<br /> Inv Size: 1x3 | ||
|} | |} | ||
== Set Items == | |||
= | |||
{| width="100%" | {| width="100%" | ||
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** +15% To Cold Skills Damage (Complete Set) | ** +15% To Cold Skills Damage (Complete Set) | ||
|} | |} | ||
== Further Reading == | |||
=Further Reading= | |||
Check out the [[:Category:Uniques|Unique Items Section]] for all other uniques. | Check out the [[:Category:Uniques|Unique Items Section]] for all other uniques. | ||
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[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Uniques]] | [[Category:Uniques]] | ||
{{D2 items navbox|Items}} | |||