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Minions of Destruction are [[Demons]]. | [[Image:Mon-lister1.jpg|thumb|left|Lister and pack]] | ||
{{Monster navbox|{{Monstertype}}|{{Demons}}}}Minions of Destruction are [[Demons]]. | |||
These fearsome melee monsters are found only in the Throne of Destruction, and are the last type of monster a player must defeat before descending to the [[Worldstone Chamber]] to battle [[Baal]]. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack. | These fearsome melee monsters are found only in the [[Throne of Destruction]], and a pack of these headed by [[Lister the Tormenter]] are the last type of monster a player must defeat before descending to the [[Worldstone Chamber]] to battle [[Baal]]. They look like dragons crossed with Aliens, and hit very quickly, do a lot of damage, and even pack a knockback attack. | ||
There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction. | There are thee types of Minions of Destruction listed in the game stats and on Blizzard's site, but only one type actually spawns in the Throne of Destruction. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
=Statistics= | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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| 39/Dol, 69/Lo, 87/Zod | | 39/Dol, 69/Lo, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
Minions of Destruction add a knockback hit to their second attack type. | Minions of Destruction add a knockback hit to their second attack type. | ||
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| 1468 / 2797 / 7396 | | 1468 / 2797 / 7396 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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| 50 / 40 / 33 | | 50 / 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| 0% / 0% / 0% | | 0% / 0% / 0% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | ||
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|} | |} | ||
{{D2 Monster Nav|demons}} | |||