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Wraiths are [[Undead]]. | [[File:Ghost.jpg|thumb|left|A Ghost]] | ||
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Wraiths are [[Undead]]. | |||
Wraiths are ethereal physical manifestations of tortured souls from the planes of the Hells. Often called “ghosts” or “evil spirits” by mortals, these shades are driven by an intense hatred for the un-suffering living. Wraiths often inhabit the darkest dungeons, having either been drawn there by the imprint of pain and suffering, or summoned and bound by powerful mages, to serve as unwilling guardians. These ethereal creatures can pass through solid objects, and contact with a wraith can quickly drain one’s life force. Spellcasters and other energy-reliant mortals may not only be drained of health, but are also left defenseless as their Mana is quickly spirited away to slake the spiritual thirst of these damned souls. | |||
These flying, mana-sucking creatures are among the most dreaded monsters in ''Diablo II''. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty. | These flying, mana-sucking creatures are among the most dreaded monsters in ''Diablo II''. They don't do that much damage, but they are damnably hard to kill and their ability to hit quickly and siphon off a character's mana with each strike makes them quite difficult to kill for many character types. All types of Wraiths are physical immune on Hell difficulty. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
Normal Wraiths can not drop armor or weapons; just potions, scrolls, runes and other small items. Boss and champion wraiths can drop items, and their odds are listed below. | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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| --, 63/Vex, 87/Zod | | --, 63/Vex, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
All wraiths have a chance to subtract points directly from a character's mana, as well as dealing physical damage. | All wraiths have a chance to subtract points directly from a character's mana, as well as dealing physical damage. | ||
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| '''50% chance of: '''-- / 51-102 / 188-282 | | '''50% chance of: '''-- / 51-102 / 188-282 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
Wraiths can not be chilled or frozen on Hell difficulty. The Holy Freeze Aura or Decrepify Curse still work, though. | Wraiths can not be chilled or frozen on Hell difficulty. The Holy Freeze Aura or Decrepify Curse still work, though. | ||
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| -- / 33 / 0 | | -- / 33 / 0 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| -- / 0% / 50% | | -- / 0% / 50% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
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|- | |- | ||
| '''Apparition''' | | '''Apparition''' | ||
| '''Act | | '''Act 2: '''Tal Rasha's Tombs 1-7 | ||
|- | |- | ||
| '''Dark Shape''' | | '''Dark Shape''' | ||
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|- | |- | ||
| '''Wraith''' | | '''Wraith''' | ||
| Glacial Trail, Worldstone Keep 3 | | [[Glacial Trail]], Worldstone Keep 3 | ||
|} | |} | ||
{{D2 Monster Nav|undead}} | |||