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Dexterity is | '''Dexterity''' is the character attribute that determines how limber your character is. | ||
== Diablo II == | |||
Dexterity affects your Defense, your [[Block]] with shields and your base damage with ranged weapons like [[bow]]s or [[javelins]]. | |||
Generally, except for [[Amazon]]s, spare attribute points are better placed in [[Vitality]] to improve life. Character builds might suggest adding enough to dexterity to keep max block chance, max hit chance, or just enough to equip your items. | |||
== Diablo I == | |||
In Diablo I, Dexterity requirements on items were higher and all classes needed to keep it high. It was particularly important for [[Rogue]]s. It affected your defense and chance to hit. | |||
[[Category: | |||
[[Category:Reference]] | |||
[[Category:Character statistics (Diablo II)]] | |||
[[Category:Character statistics (Diablo I)]] | |||
[[Category:Character statistics]] | [[Category:Character statistics]] | ||