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=Overview= | {{Item navbox}} | ||
== Overview == | |||
The player setting gives account of how many players are present in one game. It has impact on monsters' hit points, experience gained and drops. The default player setting is 1. However, with every player joining a multiplayer game the player setting is increased by one up till a maximum of 8 (i.e. the maximum number of players in one game). In Single Player mode, open battle.net and non battle.net Multiplayer mode the player setting can be changed by the [[#PlayersX|Players X Command]]. | The player setting gives account of how many players are present in one game. It has impact on monsters' hit points, experience gained and drops. The default player setting is 1. However, with every player joining a multiplayer game the player setting is increased by one up till a maximum of 8 (i.e. the maximum number of players in one game). In Single Player mode, open battle.net and non battle.net Multiplayer mode the player setting can be changed by the [[#PlayersX|Players X Command]]. | ||
Common | Common abbreviations are "pX" or "/pX", e.g. "I cleared the whole Throne Room on p8", meaning that all of Baal's minion waves were defeated on a player setting of 8 players. | ||
== Influence on game mechanics == | |||
In general one could say: the higher the player setting, the higher the monsters' hit points and damage, the amount of experience gained and the frequency/amount of drops. Basically that means: | |||
=Influence on game mechanics= | |||
In general one could say: the higher the player setting, the higher the monsters' hit points, the amount of experience gained and the frequency/amount of drops. Basically that means: | |||
*You'll level faster | *You'll level faster | ||
*You'll need more time for killing monsters | *You'll need more time for killing monsters | ||
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|} | |} | ||
===Monsters' Damage and Attack Rating=== | |||
Each additional player in the game also increases the damage dealt by 6.25%. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased. This bonus does not apply to classic Diablo 2. | |||
{| | |||
!Player setting | |||
!Damage & AR Bonus | |||
|- | |||
|1 | |||
|00.00% | |||
|- | |||
|2 | |||
|06.25% | |||
|- | |||
|3 | |||
|12.50% | |||
|- | |||
|4 | |||
|18.75% | |||
|- | |||
|5 | |||
|25.00% | |||
|- | |||
|6 | |||
|31.25% | |||
|- | |||
|7 | |||
|37.50% | |||
|- | |||
|8 | |||
|43.75% | |||
|- | |||
|} | |||
===Experience=== | ===Experience=== | ||
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As already stated, the player setting will not affect the item quality, but will affect the amount of items dropped. | As already stated, the player setting will not affect the item quality, but will affect the amount of items dropped. | ||
So how does the player setting affect monster drops? First, we'll have to introduce a term called "nodrop". Every monster has a certain chance for this "nodrop", that is the chance to drop nothing at all. The greater this number, the greater the chance to drop nothing. This value is cut down with increasing player settings according to the following formula '''''in V1.11''''' | So how does the player setting affect monster drops? First, we'll have to introduce a term called "nodrop". Every monster has a certain chance for this "nodrop", that is the chance to drop nothing at all. The greater this number, the greater the chance to drop nothing. This value is cut down with increasing player settings according to the following formula '''''in V1.11'''''): | ||
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*'''Bosses''': "nodrop" will be reduced to zero for 5 unpartied players or 3 near players in the same party. In Single Player the difference between the drops for 3 player setting and 5 player setting is only marginal though. | *'''Bosses''': "nodrop" will be reduced to zero for 5 unpartied players or 3 near players in the same party. In Single Player the difference between the drops for 3 player setting and 5 player setting is only marginal though. | ||
Note: | Note: The formula implies, that for unpartied players (and simulated players via the Players X Command) only every second additional players has impact on drop rates. So the steps for more drops are '''players 3''', '''players 5''' and '''players 7'''.<br> | ||
In other words: players 8 and players 7 have the same drop rates, players 6 and 5, players 4 and 3, and players 2 and 1. | In other words: players 8 and players 7 have the same drop rates, players 6 and 5, players 4 and 3, and players 2 and 1. | ||
Note that the amount of Experience gained and monsters' Hit Points are nonetheless different for each player setting (as stated above). | Note that the amount of Experience gained and monsters' Hit Points are nonetheless different for each player setting (as stated above). | ||
===Skills and Abilities=== | ===Skills and Abilities=== | ||
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{|style="text-align:center" | {|style="text-align:center" | ||
!rowspan="2"|Skill/Ability | !rowspan="2"|Skill/Ability | ||
!colspan=" | !colspan="12"|scales in | ||
|- | |- | ||
!1. | !1.10s+ | ||
!1.10a | |||
!1.09 | !1.09 | ||
!1.08 | !1.08 | ||
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|<nowiki>+</nowiki> | |<nowiki>+</nowiki> | ||
|<nowiki>+</nowiki> | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
| | |<nowiki>+</nowiki> | ||
|<nowiki>+</nowiki> | |||
|- | |- | ||
|style="text-align:left"|Corpse Explosion | |style="text-align:left"|Corpse Explosion | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|<nowiki>+</nowiki> | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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|style="text-align:left"|Death Sentry | |style="text-align:left"|Death Sentry | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|<nowiki>+</nowiki> | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|? | |? | ||
|<nowiki>+</nowiki> | |||
|? | |? | ||
|? | |? | ||
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|- | |- | ||
|style="text-align:left"|Summoned minions (HPs) | |style="text-align:left"|Summoned minions (HPs) | ||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|<nowiki>+</nowiki> | |<nowiki>+</nowiki> | ||
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<span id="PlayersX"></span> | <span id="PlayersX"></span> | ||
=The Players X Command= | == The Players X Command == | ||
From version 1.09 onward, the player setting can be changed arbitrarily in Single Player mode, open battle.net and non battle.net | From version 1.09 onward, the player setting can be changed arbitrarily in Single Player mode, open battle.net and non battle.net Multiplayer mode. In order to do so, one has to enter a certain command while in game. This is done by hitting "Enter", typing the players X command, and confirming by hitting "Enter" again (yes, it's the normal shoutbox usage). The command differs slightly for the different versions of Diablo II. | ||
In | In general the Players X command simulates an amout of players in the game equal X, although less players are actually in game. X cannot be lower than the actual number of players in game. For example, if you're playing with 2 friends a multiplayer game via TCP/IP, you can only choose a number equal or greater than 3. All other commands will be ignored. | ||
'''The Players X Command only simulates unpartied players.''' (Important for drop mechanics as explained above) | '''The Players X Command only simulates unpartied players.''' (Important for drop mechanics as explained above) | ||
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The command is '''''/players X''''' or '''''/playersX''''', where X can be any number between 1 and 8. You will get the confirmation ''players set to X'' on your screen.<br> | The command is '''''/players X''''' or '''''/playersX''''', where X can be any number between 1 and 8. You will get the confirmation ''players set to X'' on your screen.<br> | ||
This command is available in all versions of 1.10 and 1.11. | This command is available in all versions of 1.10 and 1.11. | ||
[[category:calculations]] | |||
[[category:multiplayer]] | |||
{{d2_items_navbox|Items}} | |||