Administrators, Bureaucrats, Administrators
296
edits

m (Text replacement - "(?m)^\s*=\s*([^=\n]+?)\s*=\s*$" to "== $1 ==") |
|||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
Willowisps are [[Undead]]. | {{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Willowisps are [[Undead]]. | ||
These floating, semi-ethereal monsters are widely dreaded for their potent lightning bolt attack. Willowisps are transparent, and can be hard to see when they move between attacks. Though they have a mana draining melee attack, it's best to take them on at close range, since their lightning bolts do much more damage and are not used in close. | These floating, semi-ethereal monsters are widely dreaded for their potent lightning bolt attack. Willowisps are transparent, and can be hard to see when they move between attacks. Though they have a mana draining melee attack, it's best to take them on at close range, since their lightning bolts do much more damage and are not used in close. | ||
| Line 5: | Line 5: | ||
Willowisps were extremely dangerous in v1.10, since an error in the programming made their lightning bolts hit many times at once. | Willowisps were extremely dangerous in v1.10, since an error in the programming made their lightning bolts hit many times at once. | ||
<blockquote>Chain Lightning listed damage in Hell is 5-190. There is a bug where they deal their Melee Attack as part of their ranged attack, which is 42-108 and physical damage. Another hit is from a new missile bonus, and based on Mlvl 83 for Act 5 Hell Wisps, it's 166-169 lightning damage. So each lightning attack a Willowisp uses deals 213-467 damage, 42-108 of which is physical. And you can get hit five times per bolt, if it all goes through you. That's 1065-2335.</blockquote> | <blockquote>Chain Lightning listed damage in Hell is 5-190. There is a bug where they deal their Melee Attack as part of their ranged attack, which is 42-108 and physical damage. Another hit is from a new missile bonus, and based on Mlvl 83 for Act 5 Hell Wisps, it's 166-169 lightning damage. So each lightning attack a Willowisp uses deals 213-467 damage, 42-108 of which is physical. And you can get hit five times per bolt, if it all goes through you. That's 1065-2335.</blockquote> | ||
They're less deadly in v1.11, with that bug fixed. | They're less deadly in v1.11, with that bug fixed. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
=Statistics= | |||
Normal willowisps can not drop any type of armor or weapons, though they will drop potions and sometimes runes. Champions, bosses and their minions will drop items, and the Treasure Classes for them are given below. | Normal willowisps can not drop any type of armor or weapons, though they will drop potions and sometimes runes. Champions, bosses and their minions will drop items, and the Treasure Classes for them are given below. | ||
| Line 62: | Line 61: | ||
| --, 66/Vex, 87/Zod | | --, 66/Vex, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
* Willowisp lightning attacks are extremely dangerous since each bolt can land multiple hits. A bug causing massive stacking of these hits was fixed in v1.11, making the spell somewhat less deadly. | * Willowisp lightning attacks are extremely dangerous since each bolt can land multiple hits. A bug causing massive stacking of these hits was fixed in v1.11, making the spell somewhat less deadly. | ||
| Line 108: | Line 105: | ||
| -- / 53-106 / 192-288 | | -- / 53-106 / 192-288 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
Willowisps can not be life or mana leeched. They can not be chilled or frozen on Hell difficulty. | Willowisps can not be life or mana leeched. They can not be chilled or frozen on Hell difficulty. | ||
| Line 164: | Line 159: | ||
| -- / 33 / 0 | | -- / 33 / 0 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
| Line 222: | Line 215: | ||
| -- / 0% / 50% | | -- / 0% / 50% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
| Line 251: | Line 243: | ||
|} | |} | ||
{{D2 Monster Nav|undead}} | |||