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[[Image:Reani.JPG|frame|left]] | |||
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Reanimated Horde are [[Undead]]. | {{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Reanimated Horde are [[Undead]]. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
[[Image:Reanimated.JPG|200px|thumb|right|They're dead, right? Oh... not that one...]] | |||
=Statistics= | |||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
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| --, 66/Vex, 87/Zod | | --, 66/Vex, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
Different types of Reanimated Horde can self-reanimate a different number of times. The number does not scale with the difficulty level; just by monster type. | Different types of Reanimated Horde can self-reanimate a different number of times. The number does not scale with the difficulty level; just by monster type. | ||
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| 2 | | 2 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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| -- / 33 / 25 | | -- / 33 / 25 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| -- / 5 0% / 5 0% | | -- / 5 0% / 5 0% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | ||