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[[Image:abyss-knight.jpg|frame|left|Abyss Knights with Cold and Fire]] | |||
{{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Oblivion Knights are [[Undead]]. | {{Monster navbox|{{Monstertype}}|{{Undead}}|{{Guest Monsters}}}}Oblivion Knights are [[Undead]]. | ||
This class of monsters is one of the most dangerous in the game. | This class of monsters is one of the most dangerous in the game. | ||
* '''Doom Knights '''are foot soldiers, but even they can hit for a wide variety of spectral damage. | * '''Doom Knights '''are foot soldiers, but even they can hit for a wide variety of spectral damage. | ||
* '''Abyss Knights '''have melee spectral damage, plus the ability to cast a protective Bone Armor, and five flavors of elemental projectile damage. | * '''Abyss Knights '''have melee spectral damage, plus the ability to cast a protective Bone Armor, and five flavors of elemental projectile damage, including the difficult-to-resist Magic damage. | ||
* '''Oblivion Knights ''' | * '''Oblivion Knights '''were the most dangerous monsters in the game for melee characters, prior to v1.11, due to their ability to cast the Iron Maiden curse. (They can no longer cast IM post v1.11, and thus are no longer particular dangerous.) They are dangerous ranged attackers with a variety of elemental projectiles, and can cast a number of the same [[Necromancer Curses|curses as Necromancers]]: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, Amplify Damage. | ||
All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
=Statistics= | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | * The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | ||
** TC Champions and Bosses can sometimes drop from the next higher group. | ** TC Champions and Bosses can sometimes drop from the next higher group. | ||
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| --, 66/Vex, 87/Zod | | --, 66/Vex, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
* Doom Knights have a 60% chance to add random elemental damage to their melee attacks. | * Doom Knights have a 60% chance to add random elemental damage to their melee attacks. | ||
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'''Magic (Bone Spirit):''' -- / 46-51 / 82-87 | '''Magic (Bone Spirit):''' -- / 46-51 / 82-87 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
Doom Knights are one of the few non Act Bosses with the ability to block, but this ability is deactivated in their Guest Monster version. | Doom Knights are one of the few non Act Bosses with the ability to block, but this ability is deactivated in their Guest Monster version. | ||
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| -- / 40 / 33 | | -- / 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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| -- / 0% / 0% | | -- / 0% / 0% | ||
|} | |} | ||
== Locations == | |||
=Locations= | |||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
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|- | |- | ||
| '''Abyss Knight''' | | '''Abyss Knight''' | ||
| '''Act 4: '''City of the Damned | | '''Act 4: '''City of the Damned, River of Flame | ||
|- | |- | ||
| '''Oblivion Knight''' | | '''Oblivion Knight''' | ||
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'''Act 5: '''Infernal Pit, Worldstone Keep 3, Throne of Destruction | '''Act 5: '''Infernal Pit, Worldstone Keep 3, Throne of Destruction | ||
|} | |} | ||
== Gallery == | |||
=Gallery= | |||
<gallery> | <gallery> | ||
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[[category:undead]] | [[category:undead]] | ||
[[category:Guest Monsters]] | [[category:Guest Monsters]] | ||
{{D2 Monster Nav|undead}} | |||