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Overseers are [[Demons]]. | [[Image:Mon-overseer1.jpg|frame|left]] | ||
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Overseers are [[Demons]]. | |||
Overseers are a sort of shaman monster. They lack the strong magical attacks of other types of shaman and they can not resurrect their dead minions, but they can greatly increase the powers of minions, as well as offer them some limited healing. They aren't generally that tough to deal with though, simply because their minions, even when powered up, are pretty weak. Lashers can also turn | Overseers are a sort of shaman monster. They lack the strong magical attacks of other types of shaman and they can not resurrect their dead minions, but they can greatly increase the powers of minions, as well as offer them some limited healing. They aren't generally that tough to deal with though, simply because their minions, even when powered up, are pretty weak. Lashers can also turn [[Minion]]s into [[Suicide Minion]]s, but this isn't too dangerous since suicide minions are fairly trivial to avoid, and it's usually faster to let them blow up than to kill them with regular attacks. | ||
Lashers on their own can be time consuming to kill with their high defense and | Lashers on their own can be time consuming to kill with their high defense, resistances, and hit points, but they aren't very damaging, and their AI tends to cause them to wander around, rather than joining in the fray. | ||
Overseers possess a variety of skills: | Overseers possess a variety of skills: | ||
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'''Overseers''' and '''Hell Whips''' spawn only as guest monsters in v1.11 and thus are never found on normal difficulty. Their normal stats are listed from v1.09 and earlier patches. | '''Overseers''' and '''Hell Whips''' spawn only as guest monsters in v1.11 and thus are never found on normal difficulty. Their normal stats are listed from v1.09 and earlier patches. | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
== Statistics == | |||
=Statistics= | |||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Level | ! Level | ||
| Line 34: | Line 33: | ||
| 977 / 13308 / 55500 | | 977 / 13308 / 55500 | ||
| 600 / 1914-2424 / 6307-10653 | | 600 / 1914-2424 / 6307-10653 | ||
| 4 | | align="center" | 4 | ||
| 36/Dol, 60/Ist, 84/Zod | | 36/Dol, 60/Ist, 84/Zod | ||
|- | |- | ||
| Line 41: | Line 40: | ||
| 1071 / 14107 / 57198 | | 1071 / 14107 / 57198 | ||
| 629 / 1963-2487 / 6438-10871 | | 629 / 1963-2487 / 6438-10871 | ||
| 4 | | align="center" | 4 | ||
| 36/Dol, 60/Ist, 84/Zod | | 36/Dol, 60/Ist, 84/Zod | ||
|- | |- | ||
| Line 48: | Line 47: | ||
| 1296 / 15850 / 58897 | | 1296 / 15850 / 58897 | ||
| 689 / 2068-2620 / 6567-11090 | | 689 / 2068-2620 / 6567-11090 | ||
| 5 | | align="center" | 5 | ||
| 39/Dol, 63/Ist, 87/Zod | | 39/Dol, 63/Ist, 87/Zod | ||
|- | |- | ||
| Line 55: | Line 54: | ||
| 1429 / 16802 / 60596 | | 1429 / 16802 / 60596 | ||
| 720 / 2118-2682 / 6696-11308 | | 720 / 2118-2682 / 6696-11308 | ||
| 5 | | align="center" | 5 | ||
| 39/Dol, 63/Ist, 87/Zod | | 39/Dol, 63/Ist, 87/Zod | ||
|- | |- | ||
| Line 62: | Line 61: | ||
| 1721 / 14955 / 57198 | | 1721 / 14955 / 57198 | ||
| 780 / 2016-2553 / 6438-10871 | | 780 / 2016-2553 / 6438-10871 | ||
| 6 | | align="center" | 6 | ||
| 39/Dol, 63/Ist, 87/Zod | | 39/Dol, 63/Ist, 87/Zod | ||
|- | |- | ||
| Line 71: | Line 70: | ||
| -- / 13308 / 55500 | | -- / 13308 / 55500 | ||
| -- / 1914-2424 / 6307-10653 | | -- / 1914-2424 / 6307-10653 | ||
| 4 | | align="center" | 4 | ||
| --, 60/Ist, 84/Zod | | --, 60/Ist, 84/Zod | ||
|- | |- | ||
| Line 78: | Line 77: | ||
| -- / 14107 / 57198 | | -- / 14107 / 57198 | ||
| -- / 1963-2487 / 6438-10871 | | -- / 1963-2487 / 6438-10871 | ||
| 4 | | align="center" | 4 | ||
| --, 60/Ist, 84/Zod | | --, 60/Ist, 84/Zod | ||
|- | |- | ||
| Line 85: | Line 84: | ||
| -- / 21145 / 63993 | | -- / 21145 / 63993 | ||
| -- / 2118-2682 / 6696-11308 | | -- / 2118-2682 / 6696-11308 | ||
| 5 | | align="center" | 5 | ||
| --, 66/Vex, 87/Zod | | --, 66/Vex, 87/Zod | ||
|- | |- | ||
| Line 92: | Line 91: | ||
| -- / 14955 / 57198 | | -- / 14955 / 57198 | ||
| -- / 2016-2553 / 6438-10871 | | -- / 2016-2553 / 6438-10871 | ||
| 6 | | align="center" | 6 | ||
| --, 63/Ist, 87/Zod | | --, 63/Ist, 87/Zod | ||
|} | |} | ||
== Offense == | |||
=Offense= | |||
Overseers possess a Smite bonus to their melee attack that will sometimes stun the target. | Overseers possess a Smite bonus to their melee attack that will sometimes stun the target. | ||
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* Damage: +100% | * Damage: +100% | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Attack 1 | ! Attack 1 | ||
| Line 182: | Line 179: | ||
| -- / 25-35 / 45-55 | | -- / 25-35 / 45-55 | ||
|} | |} | ||
== Defenses == | |||
=Defenses= | |||
All Lashers regenerate hit points 50% faster than usual. | All Lashers regenerate hit points 50% faster than usual. | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Defense | ! Defense | ||
| Line 203: | Line 198: | ||
| '''Overseer''' | | '''Overseer''' | ||
| 166 / 712 / 1406 | | 166 / 712 / 1406 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
| Line 210: | Line 205: | ||
| '''Lasher''' | | '''Lasher''' | ||
| 171 / 723 / 1422 | | 171 / 723 / 1422 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
| Line 217: | Line 212: | ||
| '''Overlord''' | | '''Overlord''' | ||
| 181 / 745 / 1438 | | 181 / 745 / 1438 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
| Line 224: | Line 219: | ||
| '''Blood Boss''' | | '''Blood Boss''' | ||
| 186 / 756 / 1454 | | 186 / 756 / 1454 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
| Line 231: | Line 226: | ||
| '''Hell Whip''' | | '''Hell Whip''' | ||
| 196 / 734 / 1422 | | 196 / 734 / 1422 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| 100 / 100 / 100 | | 100 / 100 / 100 | ||
| 50 / 40 / 33 | | 50 / 40 / 33 | ||
| Line 240: | Line 235: | ||
| '''Overseer''' | | '''Overseer''' | ||
| -- / 712 / 1406 | | -- / 712 / 1406 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
| -- / 40 / 33 | | -- / 40 / 33 | ||
| Line 247: | Line 242: | ||
| '''Lasher''' | | '''Lasher''' | ||
| -- / 723 / 1422 | | -- / 723 / 1422 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
| -- / 40 / 33 | | -- / 40 / 33 | ||
| Line 254: | Line 249: | ||
| '''Blood Boss''' | | '''Blood Boss''' | ||
| -- / 799 / 1485 | | -- / 799 / 1485 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
| -- / 40 / 33 | | -- / 40 / 33 | ||
| Line 261: | Line 256: | ||
| '''Hell Whip''' | | '''Hell Whip''' | ||
| -- / 734 / 1422 | | -- / 734 / 1422 | ||
| | | align="center" | -- | ||
| 1.8/sec | | align="center" | 1.8/sec | ||
| -- / 100 / 100 | | -- / 100 / 100 | ||
| -- / 40 / 33 | | -- / 40 / 33 | ||
|} | |} | ||
== Resistances == | |||
=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
| Line 356: | Line 349: | ||
| -- / 0% / 0% | | -- / 0% / 0% | ||
|} | |} | ||
== Locations == | |||
Many act 5 monsters appear in an area only on Normal difficulty, where the monster variety is fixed, not random. (As was the case on all difficulty levels of Act 5 prior to the v1.10 patch.) | |||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | |||
* | |||
* Monsters in areas marked "Boss Only" will only appear as random bosses or champions. | * Monsters in areas marked "Boss Only" will only appear as random bosses or champions. | ||
* Monsters in areas marked "No Boss" will never appear as random bosses or champions. | * Monsters in areas marked "No Boss" will never appear as random bosses or champions. | ||
| Line 367: | Line 359: | ||
{| width="100%" | {| width="100%" | ||
! Type | ! Type | ||
! Normal | ! Act 5: Normal, Nightmare, and Hell | ||
|- | |- | ||
| '''Overseer''' | | '''Overseer''' | ||
| | | '''Act 5: '''Bloody Foothills ([[Shenk the Overseer]] only) | ||
|- | |- | ||
| '''Lasher''' | | '''Lasher''' | ||
| Arreat Plateau, | | '''Act 5: '''Arreat Plateau (Normal only), Abbadon (boss only) | ||
|- | |- | ||
| '''Overlord''' | | '''Overlord''' | ||
| Pit of Archeron | | '''Act 5: '''Pit of Archeron (Normal only) | ||
|- | |- | ||
| '''Blood Boss''' | | '''Blood Boss''' | ||
| | | '''Act 5: '''Infernal Pit | ||
|- | |- | ||
! colspan="2" | Guest Monsters (Act Five, NM/Hell only) | |||
! colspan=" | |||
|- | |- | ||
| '''Overseer''' | | '''Overseer''' | ||
| | | '''Act 5: '''Bloody Foothills | ||
|- | |- | ||
| '''Lasher''' | | '''Lasher''' | ||
| | | '''Act 5: '''Frigid Highlands | ||
|- | |- | ||
| '''Blood Boss''' | | '''Blood Boss''' | ||
| | | '''Act 5: '''Worldstone 3 | ||
|- | |- | ||
| '''Hell Whip''' | | '''Hell Whip''' | ||
| | | '''Act 5: '''Arreat Plateau | ||
|} | |} | ||
{{D2 Monster Nav|demons}} | |||