Administrators, Bureaucrats, Administrators
296
edits

m (Text replacement - "(?m)^\s*=\s*([^=\n]+?)\s*=\s*$" to "== $1 ==") |
|||
| (3 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
{{Guide_top | |||
|game= Diablo II | |||
|patch= 1.11 | |||
|pve= Yes | |||
|item= Defense mechanics | |||
|class= Amazon | |||
|class2= Assassin | |||
|class3= Barbarian | |||
|class4= Druid | |||
|class5= Necromancer | |||
|class6= Paladin | |||
|class7= Sorceress | |||
|author= Alecz | |||
}} | |||
=Introduction= | |||
{{TOCright}} | |||
== Introduction == | |||
There's much discussion about defense and its uses. Some players believe it is completely useless while others believe defense can be very helpful. From my online experience, I've found out that many people like to have high defense, but don't really know what defense does. | There's much discussion about defense and its uses. Some players believe it is completely useless while others believe defense can be very helpful. From my online experience, I've found out that many people like to have high defense, but don't really know what defense does. | ||
| Line 11: | Line 22: | ||
Note: I have little experience with assassin and Druid builds, so I will not refer to them very much. | Note: I have little experience with assassin and Druid builds, so I will not refer to them very much. | ||
== Facts about defense == | |||
=Facts about defense= | |||
==Does not reduce damage directly== | ==Does not reduce damage directly== | ||
| Line 19: | Line 28: | ||
==Defense | ==Defense when running== | ||
While it's commonly said that defense = zero when running, this is not true. You are much more likely to be hit while running, but the actual game mechanism is that the entire to/hit formula is ignored, and that any attack that can hit will will deal damage. | While it's commonly said that defense = zero when running, this is not true. You are much more likely to be hit while running, but the actual game mechanism is that the entire to/hit formula is ignored, and that any attack that can hit will will deal damage. | ||
| Line 27: | Line 36: | ||
To benefit from defense you must walk, stand, or attack. | To benefit from defense you must walk, stand, or attack. | ||
==Defense reduces the chance that a physical attack that uses Attack Rating will be successful | ==What Defense does== | ||
[[Image:Defense1.jpg|frame]] | |||
Defense reduces the chance that a physical attack that uses Attack Rating will be successful. | |||
If you hover your mouse over the defense rating number you can see that chance as a %. This is being recalculated every time you hit a monster or a monster hits you. So if you want to see the % a zombie will hit you, just go and hit one, and the game will calculate it. | If you hover your mouse over the defense rating number you can see that chance as a %. This is being recalculated every time you hit a monster or a monster hits you. So if you want to see the % a zombie will hit you, just go and hit one, and the game will calculate it. | ||
| Line 35: | Line 45: | ||
==Defense has no effect on elemental, poison, or magical attacks | ==Defense and special damage== | ||
Defense has no effect on elemental, poison, or magical attacks. | |||
However if Skeleton archers shoot fire arrows at you, and the defense blocks the arrow, then you will not receive any fire damage. | However if Skeleton archers shoot fire arrows at you, and the defense blocks the arrow, then you will not receive any fire damage. | ||
== How defense works == | |||
=How defense works= | |||
==% Chance to/hit== | ==% Chance to/hit== | ||
| Line 117: | Line 126: | ||
This is the only way that defense "reduces" damage! | This is the only way that defense "reduces" damage! | ||
== When is defense important and why == | |||
=When is defense important and why= | |||
Defense is equally important in pretty much all areas. There are places where most monsters are casters, so defense doesn't help that much, but very few places have much more casters than physical attackers. | Defense is equally important in pretty much all areas. There are places where most monsters are casters, so defense doesn't help that much, but very few places have much more casters than physical attackers. | ||
| Line 150: | Line 157: | ||
Javazons and necro's would more likely use shields with high block and D/A/E (jab is interruptible afaik), or Bone Armor for more protection. | Javazons and necro's would more likely use shields with high block and D/A/E (jab is interruptible afaik), or Bone Armor for more protection. | ||
== Conclusion == | |||
=Conclusion= | |||
Essentially if you have ways of getting high defense, than you should aim for it. If you are a LF java zon, then defense is pretty useless, you don't engage in melee very often, you can have max Chance to block on shield, and you have D/A/E ----> forget about defense! | Essentially if you have ways of getting high defense, than you should aim for it. If you are a LF java zon, then defense is pretty useless, you don't engage in melee very often, you can have max Chance to block on shield, and you have D/A/E ----> forget about defense! | ||
| Line 180: | Line 185: | ||
A real game example I noticed: Prayer merc with about 3k defense ends with about 350 defense, while a defiance merc with about 9k defense (due to defiance) ends up with about 6.5k defense. | A real game example I noticed: Prayer merc with about 3k defense ends with about 350 defense, while a defiance merc with about 9k defense (due to defiance) ends up with about 6.5k defense. | ||
This is how the effec of conviction is negated. | This is how the effec of conviction is negated. | ||
== Guide Conclusions == | |||
=Guide Conclusions= | |||
# if you can get high defense, aim for it | # if you can get high defense, aim for it | ||
| Line 191: | Line 194: | ||
[[ | [[Category:Calculations]] | ||
{{d2_items_navbox|Items}} | |||