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{{Item navbox}} | |||
[[Image:Charms.jpg|right|frame]][[Charms]] are small items that, when identified and placed in a character's inventory, provide a steady, passive benefit. Charms boost things like resistance, hit points, hit recovery time, damage, accuracy, magic find, and grand charms can even give +1 to entire skill trees. Charms are only magical, or unique. There are no rare, set, or crafted charms. | |||
How much inventory space a player devotes to their charms depends on their goals. PVPers entirely fill their inventories with charms, since they want every bit of bonus and aren't picking up any loot. Magic finders use a lot of charms, but must save some space to retrieve their finds. Players leveling up normally use the good charms they find, and replace them as their characters grow in strength and levels. | |||
Each of the three sizes of charm has strengths and weaknesses that are elaborated on below. | |||
These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type | * See the [[Charms Guide]] for much more detailed strategic discussions of the pros and cons of every type of charm prefixes and suffix, along with charm hunting tips and much more. | ||
== Small Charms == | |||
Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space. | |||
==Magic Prefixes== | |||
These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type. | |||
'''Key''': | '''Key''': | ||
| Line 13: | Line 21: | ||
[1] = bonus | [1] = bonus | ||
==+ Defense== | ===+ Defense=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 22: | Line 30: | ||
| Stout | | Stout | ||
| +1-8 Defense | | +1-8 Defense | ||
| (1)[1]( | | (1)[1](20)[100-200] | ||
|- | |- | ||
| Burly | | Burly | ||
| Line 32: | Line 40: | ||
| (40) | | (40) | ||
|} | |} | ||
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout. | |||
===+ Base Damage=== | |||
==+ Base Damage== | |||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
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|} | |} | ||
With high clvl requirements, these charms may not be attractive at first, but | With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states. | ||
==Stamina== | ===Stamina=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 65: | Line 72: | ||
|} | |} | ||
Few characters are so in need of stamina that they resort to boosting it with charms. | |||
==+ Attack Rating== | ===+ Attack Rating=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 92: | Line 99: | ||
|} | |} | ||
Attack Rating is | Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost. | ||
==+ Mana== | ===+ Mana=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
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|} | |} | ||
Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. | Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space. | ||
==+ All Resistances== | ===+ All Resistances=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 128: | Line 135: | ||
|} | |} | ||
Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses. | |||
==Elemental Resistances== | ===Elemental Resistances=== | ||
'''+ Cold Resistance''' | '''+ Cold Resistance''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
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'''+ Fire Resistance''' | '''+ Fire Resistance''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stts | ! Stts | ||
! Lvl | ! Lvl | ||
|- | |- | ||
| | | Crimson | ||
| Resist Fire +3-5% | | Resist Fire +3-5% | ||
| (1) | | (1) | ||
|- | |- | ||
| | | Russet | ||
| Resist Fire +6-7% | | Resist Fire +6-7% | ||
| (10) | | (10) | ||
|- | |- | ||
| | | Garnet | ||
| Resist Fire +8-9% | | Resist Fire +8-9% | ||
| (20) | | (20) | ||
|- | |- | ||
| | | Ruby | ||
| Resist Fire +10-11% | | Resist Fire +10-11% | ||
| (32) | | (32) | ||
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'''+ Lightning Resistance''' | '''+ Lightning Resistance''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
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'''+Poison Resistance''' | '''+Poison Resistance''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 228: | Line 235: | ||
|} | |} | ||
Individual resistance charms are | Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover. | ||
==+ Elemental Damage== | ===+ Elemental Damage=== | ||
'''Cold''' | '''Cold''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 256: | Line 263: | ||
|} | |} | ||
At least one type of cold damage is essential for most combat characters, simply for the slowing effect being chilled has on monsters. Multiple sources of cold damage (charms, weapons, equipment, skills, etc) stack up the chill time, so several of these can be quite useful in hell, when monsters thaw out much more quickly. | |||
* These charms give bonuses only to physical damage, not to any cold spell. | |||
'''Fire''' | '''Fire''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 275: | Line 283: | ||
| Smoking | | Smoking | ||
| +4-9 Minimum and +11-19 Maximum Fire Damage | | +4-9 Minimum and +11-19 Maximum Fire Damage | ||
| 64) | | (64) | ||
|- | |- | ||
| Flaming | | Flaming | ||
| Line 282: | Line 290: | ||
|} | |} | ||
Fire charms do more damage then cold charms generally, but | Fire charms do more damage then cold charms generally, but do not slow the enemy down at the same time, so are not widely used. | ||
* These charms give bonuses only to physical damage, not to any fire spell. | |||
'''Lightning''' | '''Lightning''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 309: | Line 317: | ||
|} | |} | ||
Lightning charms | Lightning charms deal the highest average damage of any of the elemental charms. | ||
* These charms give bonuses only to physical damage, not to any lightning spell. | |||
'''Poison''' | '''Poison''' | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
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|- | |- | ||
| Septic | | Septic | ||
| +6 Poison | | +6 [[Poison damage]] Over 2 Seconds | ||
| (18) | | (18) | ||
|- | |- | ||
| Foul | | Foul | ||
| +9 Poison | | +9 [[Poison damage]] Over 2 Seconds | ||
| (39) | | (39) | ||
|- | |- | ||
| Toxic | | Toxic | ||
| +18 Poison | | +18 [[Poison damage]] Over 2 Seconds | ||
| (63) | | (63) | ||
|- | |- | ||
| Pestilent | | Pestilent | ||
| +24 Poison | | +24 [[Poison damage]] Over 2 Seconds | ||
| (88) | | (88) | ||
|} | |} | ||
Poison | [[Poison damage]] bonuses are quite useful in Diablo II. Poisoned monsters do not heal, and [[poison damage]] and duration stacks between multiple items, though not directly. With several sources of poison adding up, a single hit can keep a monster from healing for quite a while. These can be very useful to deal a slow death in a PVP duel as well. | ||
* These charms give bonuses only to physical damage, not to any poison spell. | |||
=Magic Suffixes= | ==Magic Suffixes== | ||
==+Base damage== | ===+Base damage=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 351: | Line 361: | ||
|} | |} | ||
This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied | This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied. | ||
==+Faster hit recovery== | ===+Faster hit recovery=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 365: | Line 375: | ||
|} | |} | ||
Faster hit recovery bonus allows a player to recover faster from the stun animation | Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies. | ||
==+Gold from monsters== | ===+Gold from monsters=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 379: | Line 389: | ||
|} | |} | ||
The tiny bonuses from these charms make them not worth carrying, generally speaking. | |||
==+Magic | ===+Magic Find=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 397: | Line 407: | ||
|} | |} | ||
Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find. | |||
==+Life== | ===+Life=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 410: | Line 420: | ||
| (14) | | (14) | ||
|- | |- | ||
| | | Sustenance | ||
| +11-15 Life | | +11-15 Life | ||
| (17) | | (17) | ||
| Line 419: | Line 429: | ||
|} | |} | ||
Small charms are the best charms to add hit points. They offer the greatest potential gain per | |||
inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm. | |||
==+Strength== | ===+Strength=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 433: | Line 444: | ||
|} | |} | ||
Strength charms | Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space. | ||
==+Faster | ===+Faster Run/Walk=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 447: | Line 458: | ||
|} | |} | ||
Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost. | |||
==+Elemental Damage== | ===+Elemental Damage=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
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|- | |- | ||
| Blight | | Blight | ||
| +3 Poison | | +3 [[Poison damage]] Over 2 Seconds | ||
| (9) | | (9) | ||
|- | |- | ||
| Venom | | Venom | ||
| +6 Poison | | +6 [[Poison damage]] Over 2 Seconds | ||
| (20) | | (20) | ||
|- | |- | ||
| Pestilence | | Pestilence | ||
| +8 Poison | | +8 [[Poison damage]] Over 2 Seconds | ||
| (32) | | (32) | ||
|- | |- | ||
| Anthrax | | Anthrax | ||
| +50 Poison | | +50 [[Poison damage]] Over 6 Seconds | ||
| (44) | | (44) | ||
|} | |} | ||
These mods can stack with the [[poison damage]] prefixes, giving a single small charm huge poison damage potential. | |||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 497: | Line 508: | ||
|} | |} | ||
Most useful for the chill effect and duration, rather than their damage. | |||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 521: | Line 532: | ||
|} | |} | ||
Among the least sought-after charm bonuses. | |||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 545: | Line 556: | ||
|} | |} | ||
Lightning damage can | Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them. | ||
== Large Charms == | |||
=Large Charms= | |||
Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space). | Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space). | ||
==Magic Prefixes== | |||
= | ===Defense=== | ||
{| | |||
{| | |||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
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|} | |} | ||
==+ | ===+ Base Damage=== | ||
{| | |||
{| | |||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
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|} | |} | ||
==+Stamina== | ===+Stamina=== | ||
{| | |||
{| | |||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 614: | Line 617: | ||
|} | |} | ||
===+Attack rating=== | |||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 643: | Line 645: | ||
|} | |} | ||
===+Magic Find=== | |||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 655: | Line 656: | ||
| Large Charms(34)[1](53)[2-3](51)[4-6] | | Large Charms(34)[1](53)[2-3](51)[4-6] | ||
|} | |} | ||
Large charms are not very useful for magic find, with just 3% per inventory space at most. Small charms can go up to 7% per inventory space. | |||
===+Mana=== | |||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 676: | Line 677: | ||
| Large Charms(41)[24-29](49)[30-34] | | Large Charms(41)[24-29](49)[30-34] | ||
|} | |} | ||
Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space. | |||
==+ | ===+ All resist=== | ||
{| | |||
{| | |||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 689: | Line 689: | ||
| Large Charms(17)[3-5](34)[6-8] | | Large Charms(17)[3-5](34)[6-8] | ||
|} | |} | ||
{| | === +Elemental resist=== | ||
{| | |||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 762: | Line 761: | ||
| Large Charms(35) | | Large Charms(35) | ||
|} | |} | ||
{| | ===+Elemental Damage=== | ||
{| | |||
! Magic Prefixes | ! Magic Prefixes | ||
! Stats | ! Stats | ||
| Line 836: | Line 834: | ||
|} | |} | ||
==Magic Suffixes== | |||
==+Base damage== | ===+Base damage=== | ||
{| | |||
{| | |||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 855: | Line 850: | ||
| Large Charms(56) | | Large Charms(56) | ||
|} | |} | ||
{| | ===+Dexterity=== | ||
{| | |||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 868: | Line 862: | ||
| Large Charms(3)[2-3](18)[4-5 | | Large Charms(3)[2-3](18)[4-5 | ||
|} | |} | ||
Large charms provide the largest potential dexterity bonus of any type of charm: 2.5 per inventory space. | |||
==+ | |||
===+Strength=== | |||
{| | |||
! Magic Suffixes | |||
! Stats | |||
! Available on | |||
|- | |||
| Strength | |||
| +2-5 Strength | |||
| Large Charms(3)[2-3](18)[4-5] | |||
|} | |||
Large charms provide the greatest potential strength bonus of any type of charm; 2.5 per space. | |||
{| | ===+Faster Hit Recovery=== | ||
{| | |||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 882: | Line 889: | ||
|} | |} | ||
===+Gold Find=== | |||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 895: | Line 901: | ||
|} | |} | ||
===+Life=== | |||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 915: | Line 920: | ||
| Large Charms(58)[26-30](74)[31-35] | | Large Charms(58)[26-30](74)[31-35] | ||
|} | |} | ||
Large charms do not offer the best potential hit point bonus per space (small can add up to 20 per space) but it's not especially difficult to find a large with over 30 hps and a second mod. | |||
===+Faster Run/Walk=== | |||
{| | |||
==+Faster Run/ Walk== | |||
{| | |||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 942: | Line 934: | ||
|} | |} | ||
===+Elemental Damage=== | |||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
! Stats | ! Stats | ||
| Line 1,014: | Line 1,005: | ||
| Large Charms(34) | | Large Charms(34) | ||
|} | |} | ||
== Grand Charms == | |||
=Grand Charms= | |||
Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters. | Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters. | ||
| Line 1,348: | Line 1,338: | ||
| Grand Charms(71) | | Grand Charms(71) | ||
|- | |- | ||
! colspan="3" | + Dexterity | |||
|- | |- | ||
| Dexterity | | Dexterity | ||
| Line 1,354: | Line 1,344: | ||
| Grand Charms(1)[3-4](14)[5-6] | | Grand Charms(1)[3-4](14)[5-6] | ||
|- | |- | ||
! colspan="3" | + Faster Hit Recovery | |||
|- | |- | ||
| Balance | | Balance | ||
| Line 1,360: | Line 1,350: | ||
| Grand Charms(1) | | Grand Charms(1) | ||
|- | |- | ||
! colspan="3" | + Gold Find | |||
|- | |- | ||
| Greed | | Greed | ||
| Line 1,380: | Line 1,370: | ||
| Grand Charms(77)[36-40](91)[41-45](110)[46-50] | | Grand Charms(77)[36-40](91)[41-45](110)[46-50] | ||
|- | |- | ||
! colspan="3" | + Strength | |||
|- | |- | ||
| Strength | | Strength | ||
| Line 1,386: | Line 1,376: | ||
| Grand Charms(1)[3-4](14)[5-6] | | Grand Charms(1)[3-4](14)[5-6] | ||
|- | |- | ||
! colspan="3" | + Faster Run/Walk | |||
|- | |- | ||
| Inertia | | Inertia | ||
| Line 1,460: | Line 1,450: | ||
[[Category:Modifiers]] | [[Category:Modifiers]] | ||
[[category:charms]] | |||
{{D2 items navbox|Items}} | |||