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* See the [[Charms Guide]] for much more detailed strategic discussions of the pros and cons of every type of charm prefixes and suffix, along with charm hunting tips and much more. | * See the [[Charms Guide]] for much more detailed strategic discussions of the pros and cons of every type of charm prefixes and suffix, along with charm hunting tips and much more. | ||
== Small Charms == | |||
=Small Charms= | |||
Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space. | Small charms require only a 1x1 inventory space, and their small size makes them very useful to make up shortcomings in a character's equipment. Small charms are excellent ways to add hit points, resistance (especially to individual elements), and damage/attack rating. It's generally easier to find 2 small charms with better mods than 1 large charm, and 3 small charms will almost always beat out 1 grand charm. However, there are mods that can spawn on larger charms that can not be found on small charms, such as +1 to a skill tree on grands. Small charms can add more magic find than large or grand charms, per inventory space. | ||
=Magic Prefixes= | ==Magic Prefixes== | ||
These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type. | These are the prefixes that can spawn on a charm. The bonuses can stack with suffixes of similar type. | ||
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[1] = bonus | [1] = bonus | ||
==+ Defense== | ===+ Defense=== | ||
{| | {| | ||
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|- | |- | ||
| Burly | | Burly | ||
| + | | +15-20 Defense | ||
| (28) | | (28) | ||
|- | |- | ||
| Stalwart | | Stalwart | ||
| + | | +20-30 Defense | ||
| (40) | | (40) | ||
|} | |} | ||
Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout. | Defense bonus on charms is usually sought after by melee duelers when going against other melee characters. These bonuses are more effective when boosted by other skills; Barbarians can double these bonuses with Iron Skin, then quadruple them with Shout. | ||
==+ Base Damage== | ===+ Base Damage=== | ||
{| | {| | ||
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With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states. | With high clvl requirements, these charms may not be attractive at first, but keep in mind that the bonus damage is added to the weapon before being modified by other skills and states. | ||
==Stamina== | ===Stamina=== | ||
{| | {| | ||
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Few characters are so in need of stamina that they resort to boosting it with charms. | Few characters are so in need of stamina that they resort to boosting it with charms. | ||
==+ Attack Rating== | ===+ Attack Rating=== | ||
{| | {| | ||
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Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost. | Attack Rating is seldom sought on charms, but the fact that it often occurs with damage makes for a nice double combat boost. | ||
==+ Mana== | ===+ Mana=== | ||
{| | {| | ||
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Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space. | Pretty straightforward bonuses. Useful for sorceresses and necromancers who require more mana. Grand charms potentially provide the most mana boost per inventory space. | ||
==+ All Resistances== | ===+ All Resistances=== | ||
{| | {| | ||
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Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses. | Shimmering small charms are difficult to find, but quite useful when stacked up. It's much easier to get +9-11% to a single element from a small charm (and more useful, since some resistances are more important than others). You will more commonly find large charms with around 8% resist all, or grand charms with up to 15% resist all, than 2 or 3 small charms with equivalent bonuses. | ||
==Elemental Resistances== | ===Elemental Resistances=== | ||
'''+ Cold Resistance''' | '''+ Cold Resistance''' | ||
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Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover. | Individual resistance charms are common and quite useful. Many players use several of these to boost resistance to individual elements their other equipment doesn't cover. | ||
==+ Elemental Damage== | ===+ Elemental Damage=== | ||
'''Cold''' | '''Cold''' | ||
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* These charms give bonuses only to physical damage, not to any poison spell. | * These charms give bonuses only to physical damage, not to any poison spell. | ||
=Magic Suffixes= | ==Magic Suffixes== | ||
==+Base damage== | ===+Base damage=== | ||
{| | {| | ||
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This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied. | This is a nice suffix that can stack on the prefixes that adds on the base damage of the weapon. It works exactly like its prefix counter-part, adding onto base weapon damage before other bonuses are applied. | ||
==+Faster hit recovery== | ===+Faster hit recovery=== | ||
{| | {| | ||
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Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies. | Faster hit recovery bonus allows a player to recover faster from the stun animation, and will save you from being stunlocked inside a mob of enemies. | ||
==+Gold from monsters== | ===+Gold from monsters=== | ||
{| | {| | ||
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The tiny bonuses from these charms make them not worth carrying, generally speaking. | The tiny bonuses from these charms make them not worth carrying, generally speaking. | ||
==+Magic | ===+Magic Find=== | ||
{| | {| | ||
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Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find. | Small charms rule the magic find potential, with up to 7% per inventory space. Large charms (6%, or 3% per space) and grand charms (12%, 4% per space) can not add nearly as much magic find. | ||
==+Life== | ===+Life=== | ||
{| | {| | ||
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inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm. | inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm. | ||
==+Strength== | ===+Strength=== | ||
{| | {| | ||
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Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space. | Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. Large charms provide the most potential str bonus per inventory space. | ||
==+Faster | ===+Faster Run/Walk=== | ||
{| | {| | ||
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Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost. | Useful for all characters, but not generally considered essential. Some duelers load up on these charms to give their characters an unexpected and deadly speed boost. | ||
==+Elemental Damage== | ===+Elemental Damage=== | ||
{| | {| | ||
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Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them. | Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them. | ||
== Large Charms == | |||
=Large Charms= | |||
Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space). | Large charms require 2x1 inventory spaces, and are generally less useful than small or grand charms. They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space). | ||
=Magic Prefixes= | ==Magic Prefixes== | ||
==Defense== | ===Defense=== | ||
{| | {| | ||
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|} | |} | ||
==+ | ===+ Base Damage=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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|} | |} | ||
==+Stamina== | ===+Stamina=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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==+Attack rating== | ===+Attack rating=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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==+Magic Find== | ===+Magic Find=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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==+Mana== | ===+Mana=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space. | Grand charms are a better bet for adding substantial mana bonuses from charms, with up to 60, or 20 per inventory space. | ||
==+ | ===+ All resist=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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== +Elemental resist== | === +Elemental resist=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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==+Elemental | ===+Elemental Damage=== | ||
{| | {| | ||
! Magic Prefixes | ! Magic Prefixes | ||
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=Magic Suffixes= | ==Magic Suffixes== | ||
==+Base damage== | ===+Base damage=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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==+Dexterity== | ===+Dexterity=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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==+Strength== | ===+Strength=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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==+Faster | ===+Faster Hit Recovery=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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==+Gold | ===+Gold Find=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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==+Life== | ===+Life=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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==+Faster Run/ Walk== | ===+Faster Run/Walk=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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==+Elemental | ===+Elemental Damage=== | ||
{| | {| | ||
! Magic Suffixes | ! Magic Suffixes | ||
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| Large Charms(34) | | Large Charms(34) | ||
|} | |} | ||
== Grand Charms == | |||
=Grand Charms= | |||
Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters. | Grand charms all require 1x3 spaces in the inventory. These charms can not compare to small or large charms in most mods, but the fact that +1 to skill tree mods only appear on grand charms makes them quite sought after by some characters. | ||