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This rune finding guide lists precise odds to find runes from every commonly-sought monster and chest in the game. It was written in 2004 for v1.10, and while the odds and strategies remain accurate, there is no mention of the [[Pandemonium Event|Uber Quests]], and this guide does not cover newer techniques as [[Level 1 Rushing|Level 1 Hellforge Rushing]]. | This rune finding guide lists precise odds to find runes from every commonly-sought monster and chest in the game. It was written in 2004 for v1.10, and while the odds and strategies remain accurate, there is no mention of the [[Pandemonium Event|Uber Quests]], and this guide does not cover newer techniques as [[Level 1 Rushing|Level 1 Hellforge Rushing]]. ([http://forums.diii.net/showthread.php?t=178289 Source]. Download the guide in the [http://www.chrisclarke.co.uk/D2stuff/PDFs/Runes_and_Crafted_PDFs/RuneFinderGuide.pdf original PDF form], with prettier tables and graphics.) | ||
{{Guide_top | |||
=Applicability= | |game= Diablo II | ||
|patch= 1.10 | |||
|pvp= Yes | |||
|item= Rune finding | |||
|class= Amazon | |||
|class2= Assassin | |||
|class3= Barbarian | |||
|class4= Druid | |||
|class5= Necromancer | |||
|class6= Paladin | |||
|class7= Sorceress | |||
|author= Urlik | |||
}} | |||
== Applicability == | |||
This guide is intended for Diablo II LoD Expansion, patch 1.10 final only. | This guide is intended for Diablo II LoD Expansion, patch 1.10 final only. | ||
== What is this guide about? == | |||
=What is this guide about?= | |||
The purpose of this guide is very simply to help your characters be more effective | The purpose of this guide is very simply to help your characters be more effective | ||
in their rune finding efforts. | in their rune finding efforts. | ||
== Why did I create this guide? == | |||
=Why did I create this guide?= | |||
To be perfectly honest, I was motivated to create a Rune Finder's Guide out of | To be perfectly honest, I was motivated to create a Rune Finder's Guide out of | ||
frustration in trying to find accurate sources for rune drop information. I'm sure | frustration in trying to find accurate sources for rune drop information. I'm sure | ||
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Thrugg steered me over to a post by Jarulf, in which Jarulf writes about how | Thrugg steered me over to a post by Jarulf, in which Jarulf writes about how | ||
objects drop items with references to relevant snippets of actual game code. | objects drop items with references to relevant snippets of actual game code. | ||
== Why is this guide the definitive source for rune drop information? == | |||
=Why is this guide the definitive source for rune drop information?= | |||
It is, because I don't hide anything from you at all. You can see all the | It is, because I don't hide anything from you at all. You can see all the | ||
calculations on the appropriate tabs. I'm quite confident the math is correct. | calculations on the appropriate tabs. I'm quite confident the math is correct. | ||
But if you want to check it for yourself, feel free. | But if you want to check it for yourself, feel free. | ||
== How does one legitimately get hold of some decent runes? == | |||
=How does one legitimately get hold of some decent runes?= | |||
Let me count the ways. | Let me count the ways. | ||
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tons of monsters, preferably crowded together, and let the carnage ensue. | tons of monsters, preferably crowded together, and let the carnage ensue. | ||
Obviously, the more of a killing machine your character is the better. Lightning | Obviously, the more of a killing machine your character is the better. Lightning | ||
Javazon's, Multishot Bowazon's, Windy Druids, Blizzard | Javazon's, Multishot Bowazon's, Windy Druids, Blizzard Sorcs... take your pick. | ||
Try to run at the highest Players X setting you can manage without a significant | Try to run at the highest Players X setting you can manage without a significant | ||
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[[Image:Urlik2.jpg|frame|center]] | [[Image:Urlik2.jpg|frame|center]] | ||
Now as for | Now as for objects... that's a different story. Objects don't hit back and they don'tbecome any harder to pop at higher players settings. Thus, it's in your best | ||
interest as a smart Rune Hunter to pop them all at nothing less than Players 8. | interest as a smart Rune Hunter to pop them all at nothing less than Players 8. | ||
Clear the level, raise the Players setting to 8, then go back and pop the objects. | Clear the level, raise the Players setting to 8, then go back and pop the objects. | ||
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blue pots, keys, cubing, etc, that comes to about 18 runes per hour for a Sparkly | blue pots, keys, cubing, etc, that comes to about 18 runes per hour for a Sparkly | ||
Chest (or 9 for a Special Chest). Say you collect 100 runes per week (about 5.5 | Chest (or 9 for a Special Chest). Say you collect 100 runes per week (about 5.5 | ||
play-hours) in this manner from Bonesaw's Sparkly Chest (at P8) | play-hours) in this manner from Bonesaw's Sparkly Chest (at P8)... There is a 16% chance that at least one rune will be Ist thru Zod. Sweet! | ||
===Best Single Sources to Find Specific Top 10 Runes=== | ===Best Single Sources to Find Specific Top 10 Runes=== | ||
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Although it offers the best chance in the game, an Act 5 (H) Sparkly Chest (popped at P8) would | Although it offers the best chance in the game, an Act 5 (H) Sparkly Chest (popped at P8) would | ||
require 625,000 runs on average before you see a Zod. Kind of depressing ain't it? I wish you the best of luck. :D | require 625,000 runs on average before you see a Zod. Kind of depressing ain't it? I wish you the best of luck. :D | ||
== Best Areas to Find Specific Top 10 Runes == | |||
=Best Areas to Find Specific Top 10 Runes= | |||
So, you're probably all wondering... | So, you're probably all wondering... | ||
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How does the River of Flame compare to Cows? As you can see, not even | How does the River of Flame compare to Cows? As you can see, not even | ||
close... even when wraiths come out to play (which isn't more than 20-25% of thetime, btw). I have a strong suspicion that WSK won't come close either, based on lower wraith count and lower over-all monster count. | |||
Although more tests are required to prove it, the only area in the game that may | Although more tests are required to prove it, the only area in the game that may | ||
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1. The layout of Arcane's is frustrating to navigate -- there are just so many turns | 1. The layout of Arcane's is frustrating to navigate -- there are just so many turns | ||
and narrow | and narrow pathways... You will kill slower as a result.2. When fighting wraiths, be certain that they are hovering over "ground" when | ||
you kill them. If they die while hovering in space (or over lava in RoF), whatever | you kill them. If they die while hovering in space (or over lava in RoF), whatever | ||
they would have dropped is lost to the inky depths. | they would have dropped is lost to the inky depths. | ||
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you can reach it very fast and quickly kill any resistance in there. Unfortunately, | you can reach it very fast and quickly kill any resistance in there. Unfortunately, | ||
the Special Chests in there can only drop runes up to Ber. But I'm not | the Special Chests in there can only drop runes up to Ber. But I'm not | ||
complaining too loudly 'bout | complaining too loudly 'bout that... Hehehe.Some other areas with potentially high averages: | ||
* Maggot Lair L1-L3 | * Maggot Lair L1-L3 | ||
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To all you HC Players out there, especially the meleer's: BE CAREFUL! | To all you HC Players out there, especially the meleer's: BE CAREFUL! | ||
== Objects (Chest TC) == | |||
=Objects (Chest TC)= | |||
There are several different inanimate objects in the game (and some animated | There are several different inanimate objects in the game (and some animated | ||
ones) that can drop from the Chest TC (with a chance for Runes). In one of his | ones) that can drop from the Chest TC (with a chance for Runes). In one of his | ||
recent posts, Jarulf did an excellent job of explaining how several of these objects are initialized and operate. Based on the contents of Objects.txt and my | recent posts, Jarulf did an excellent job of explaining how several of these objects are initialized and operate. Based on the contents of Objects.txt and my | ||
own tests, I have expounded on his explanations. To simply things, I have | own tests, I have expounded on his explanations. To simply things, I have | ||
grouped those objects that have identical rune drop | grouped those objects that have identical rune drop behaviour, even though they | ||
may differ in other ways. | may differ in other ways. | ||
First, we need to define a couple things: desired quality and a magical+ test. Jarulf writes: | First, we need to define a couple things: desired quality and a magical+ test. Jarulf writes: | ||
::''A Chest TC drop will use normal calculations to determine the quality | ::''A Chest TC drop will use normal calculations to determine the quality of the item. But it can also have as a parameter a desired quality. If it has a desired quality, any item generated will get (if possible) that quality. If it | ||
can't get the desired quality, it can be of a failed quality (e.g. rare instead of unique) or if it is an item that can't be magical (such as a rune or potion) it will be of normal quality. | can't get the desired quality, it can be of a failed quality (e.g. rare instead of unique) or if it is an item that can't be magical (such as a rune or potion) it will be of normal quality. | ||
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* Special Chests | * Special Chests | ||
Both have rather complicated drop | Both have rather complicated drop behaviour... I'll introduce the simpler objects first and then come back to these. | ||
==Type I Ordinary Objects== | ==Type I Ordinary Objects== | ||
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raise it to Players 8 and then run around and pop all the objects. | raise it to Players 8 and then run around and pop all the objects. | ||
Okay, easy part is | Okay, easy part is over... let's talk about those Super Objects. | ||
==Sparkly Chests (Super Object)== | ==Sparkly Chests (Super Object)== | ||
The following explanation is paraphrased from a post by Jarulf...For a Sparkly Chest, the game picks from 6 weighted options for how it will drop as follows: | The following explanation is paraphrased from a post by Jarulf...For a Sparkly Chest, the game picks from 6 weighted options for how it will drop as follows: | ||
Option 1 (2% chance). The game will make a Chest TC drop cycle (up to 4 | Option 1 (2% chance). The game will make a Chest TC drop cycle (up to 4 item drops) with a desired quality of unique. If the drop cycle fails a magical+ test, it | ||
will make another Chest TC drop cycle with a desired quality of unique. If that | will make another Chest TC drop cycle with a desired quality of unique. If that | ||
cycle also fails a magical+ test, the game will make more drop cycles according | cycle also fails a magical+ test, the game will make more drop cycles according | ||
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to an additional 16 unique items from option 6. Gasp! | to an additional 16 unique items from option 6. Gasp! | ||
Option 2 (4% chance). The game will make a Chest TC drop cycle with | Option 2 (4% chance). The game will make a Chest TC drop cycle with a desired quality of set. If the drop cycle fails a magical+ test, it will make another | ||
Chest TC drop cycle with a desired quality of set. If that cycle also fails a | Chest TC drop cycle with a desired quality of set. If that cycle also fails a | ||
magical+ test, the game will make more drop cycles according to option 6. | magical+ test, the game will make more drop cycles according to option 6. | ||
Option 3 (6% chance). The game will make a Chest TC drop cycle with | Option 3 (6% chance). The game will make a Chest TC drop cycle with a desired quality of rare. If the drop cycle fails a magical+ test, it will make another | ||
Chest TC drop cycle with a desired quality of rare. If that cycle also fails a | Chest TC drop cycle with a desired quality of rare. If that cycle also fails a | ||
magical+ test, the game will make more drop cycles according to option 6. | magical+ test, the game will make more drop cycles according to option 6. | ||
Option 4 (20% chance). The game will make up to 10 Chest TC drop | Option 4 (20% chance). The game will make up to 10 Chest TC drop cycles with a desired quality of magic. As soon as 3 of them pass a magical+ test, the | ||
10 attempts are aborted. | 10 attempts are aborted. | ||
Option 5 (30% chance). The game will make up to 10 Chest TC drop | Option 5 (30% chance). The game will make up to 10 Chest TC drop cycles with a desired quality of magic. As soon as 2 of them pass a magical+ test, the | ||
10 attempts are aborted. Then, as long as the number of failed magical+ tests is | 10 attempts are aborted. Then, as long as the number of failed magical+ tests is | ||
6 or less, it will then make a single Chest TC drop cycle with no desired quality, | 6 or less, it will then make a single Chest TC drop cycle with no desired quality, | ||
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magical+ tests. | magical+ tests. | ||
Option 6 (38% chance). The game will make up to 10 Chest TC drop | Option 6 (38% chance). The game will make up to 10 Chest TC drop cycles with a desired quality of magic. As soon as 1 of them passes a magical+ test, | ||
the 10 attempts are aborted. It will then make a number of Chest TC drop cycles | the 10 attempts are aborted. It will then make a number of Chest TC drop cycles | ||
with no desired quality equaling 4 minus the number of failed magical+ tests | with no desired quality equaling 4 minus the number of failed magical+ tests | ||
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way and remain in the same place on the map; however, some may | way and remain in the same place on the map; however, some may | ||
intermittently switch to behaving like a Type 1 Ordinary Object from run | intermittently switch to behaving like a Type 1 Ordinary Object from run | ||
to run (I observed this in the Maggot Lair). I believe this | to run (I observed this in the Maggot Lair). I believe this behaviour is | ||
related to the initialization flag that Jarulf discovered. The conditions for | related to the initialization flag that Jarulf discovered. The conditions for | ||
how and when the flag is set need to be investigated further. | how and when the flag is set need to be investigated further. | ||
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==Where are all the Super Objects !?!== | ==Where are all the Super Objects !?!== | ||
I'm fairly sure that every "off-shoot" area contains a Sparkly Chest. Cave L2,Underground Passage L2, Pit L2, Mausoleum, Crypt, Stony Tombs L2, | I'm fairly sure that every "off-shoot" area contains a Sparkly Chest. Cave L2, Underground Passage L2, Pit L2, Mausoleum, Crypt, Stony Tombs L2, | ||
Ancient Tunnels, Icy Cellar, and all 3 red portals to Hell in the outer areas of Act | Ancient Tunnels, Icy Cellar, and all 3 red portals to Hell in the outer areas of Act | ||
5, to name some confirmed sightings. Some other locales with a Sparkly Chest | 5, to name some confirmed sightings. Some other locales with a Sparkly Chest | ||
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Don't pass over any objects in Act 5 (H)! They just might contain a Zod. | Don't pass over any objects in Act 5 (H)! They just might contain a Zod. | ||
::''“To dream the impossible | ::''“To dream the impossible dream...” (voice of Luciano Pavarotti) | ||
Note: All the lovely calculations related to rune drop chances from | Note: All the lovely calculations related to rune drop chances from | ||
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[[Image:Urlik12.jpg|thumb|500px|center]] | [[Image:Urlik12.jpg|thumb|500px|center]] | ||
== Acknowledgments == | |||
=Acknowledgments= | |||
'''Jarulf''' - for explaining how the game drops items, how treasure classes work,how to calculate drop chances, and especially how several Objects work. | '''Jarulf''' - for explaining how the game drops items, how treasure classes work,how to calculate drop chances, and especially how several Objects work. | ||
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[[category:runes]] | [[category:runes]] | ||