Administrators, Bureaucrats, Administrators
296
edits

m (Text replacement - "(?m)^\s*=\s*([^=\n]+?)\s*=\s*$" to "== $1 ==") |
|||
| (10 intermediate revisions by one other user not shown) | |||
| Line 2: | Line 2: | ||
Shrines are found scattered all through the game; mysterious statues of all shapes and sizes, imbued with strange properties and enhancements. Characters who find shrines and activate them receive various bonuses, almost all of which are positive. | Shrines are found scattered all through the game; mysterious statues of all shapes and sizes, imbued with strange properties and enhancements. Characters who find shrines and activate them receive various bonuses, almost all of which are positive. | ||
Shrines in ''Diablo II'' are toned down from the way they functioned in ''Diablo'', both in variety and effect. No shrines in ''Diablo II'' have a permanent effect, | Shrines in ''Diablo II'' are toned down from the way they functioned in ''Diablo'', both in variety and effect. No shrines in ''Diablo II'' have a permanent effect, except the item-granting Gem, Exploding, and Poison Shrines, and none but the Fire Shrine, Monster Shrine, and Evil Urn are anything but an outright bonus. Shrines were unchanged in the ''Diablo II'' expansion, no new types were added or old types changed. All shrine names in ''Diablo II'' are self-explanatory, and while most can be recognized by the icon floating above them, all display their type when pointed at. | ||
=Shrine Facts= | Also see: | ||
* [[D1_Shrines|Diablo I Shrines]] | |||
* {{iw|Shrines Diablo III Shrines}} | |||
== Shrine Facts == | |||
Shrines come in many, many shapes and sizes - various screenshots of them are scattered down the right side of this page. There is '''no''' correlation between the shrine type and function -- Armor, Defense, Combat, Mana Regeneration, etc, can all appear on the same shrine graphic. This is not true of the various types of wells; mana, health and refill shrines always look the same; pools of red or blue liquid. | Shrines come in many, many shapes and sizes - various screenshots of them are scattered down the right side of this page. There is '''no''' correlation between the shrine type and function -- Armor, Defense, Combat, Mana Regeneration, etc, can all appear on the same shrine graphic. This is not true of the various types of wells; mana, health and refill shrines always look the same; pools of red or blue liquid. | ||
| Line 13: | Line 16: | ||
Most duration bonus shrines will cancel, or be canceled by, curses. It's nice to have a shrine (or a well) nearby after defeating a [[Monster Modifiers#Cursed|Cursed boss]] on Hell difficulty. By the same token, running into a random Cursed boss just after activating a helpful shrine is damn aggravating. | Most duration bonus shrines will cancel, or be canceled by, curses. It's nice to have a shrine (or a well) nearby after defeating a [[Monster Modifiers#Cursed|Cursed boss]] on Hell difficulty. By the same token, running into a random Cursed boss just after activating a helpful shrine is damn aggravating. | ||
== Wells == | |||
=Wells= | |||
[[Image:Shrine2.jpg|frame|Act 1: Surface]] | [[Image:Shrine2.jpg|frame|Act 1: Surface]] | ||
These types of shrines work like potions. They instantly fill up health, mana, or both when clicked, but have no lasting benefits. They come in a variety of graphics, differing between tile sets and acts, but they are always recognizable as pools of red or blue liquid. | These types of shrines work like potions. They instantly fill up health, mana, or both when clicked, but have no lasting benefits. They come in a variety of graphics, differing between tile sets and acts, but they are always recognizable as pools of red or blue liquid. | ||
| Line 39: | Line 41: | ||
Wells refill 50% of the maximum life, mana, and stamina, of the character and all his/her minions. Wells also cure poison and remove curses. Two uses. | Wells refill 50% of the maximum life, mana, and stamina, of the character and all his/her minions. Wells also cure poison and remove curses. Two uses. | ||
* Time to regenerate: 30 seconds. (Each "half" on a separate timer.) | * Time to regenerate: 30 seconds. (Each "half" on a separate timer.) | ||
Wells allow two uses, and each "half" refills in 30 seconds, on a separate timer. So if you drank once, then again 10 seconds later, one half would fill up 20 seconds after that, and the well would be full again 10 seconds after that. Wells can be quite useful for low level characters in Act One; Sorceresses | Wells allow two uses, and each "half" refills in 30 seconds, on a separate timer. So if you drank once, then again 10 seconds later, one half would fill up 20 seconds after that, and the well would be full again 10 seconds after that. Wells can be quite useful for low level characters in Act One; in particular, Sorceresses and casting Necromancers who are still at that early "always out of mana" phase can use a well for their headquarters; running out and leading mobs back to it repeatedly. By the time one pack is killed, loot is picked up, and another pack is led back to the well, it should have refilled itself. | ||
== Lasting Effect Shrines == | |||
=Lasting Effect Shrines= | |||
[[Image:Shrine8.jpg|frame|Act 2: Surface]] | [[Image:Shrine8.jpg|frame|Act 2: Surface]] | ||
These shrines provide a bonus that lasts for some time, as indicated by the icon glowing over the character's head. None of these shrines share any bonuses to a character's minions. | These shrines provide a bonus that lasts for some time, as indicated by the icon glowing over the character's head. None of these shrines share any bonuses to a character's minions. | ||
| Line 56: | Line 57: | ||
* Buff duration: 96 seconds. | * Buff duration: 96 seconds. | ||
* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
Combat shrines add substantially to damage, but the bonus is just to the equipment damage, not the total output after strength or dexterity bonuses are counted. As a result this shrine doesn't even double the damage, much less triple it. The biggest change it makes for many characters is to their AR. | Combat shrines add substantially to damage, but the bonus is just to the equipment damage, not the total output after strength or dexterity bonuses are counted. As a result this shrine doesn't even double the damage, much less triple it. The biggest change it makes for many characters is to their AR. As an example, a typical high level character might go from 3500 to 4500 damage, but from 5000 to 12000 AR. Increasing your to/hit from say, 70% to 91% makes a very noticable difference, especially to fast attacking characters like Bowazons, Zealots, Frenzy Barbs, etc. Combat shrines demonstrate that many low AR characters would probably be better off with a Blessed Aim merc than the usual Might merc... but the lure of higher listed damage is difficult to resist. | ||
==Mana Regeneration Shrine== | ==Mana Regeneration Shrine== | ||
| Line 70: | Line 71: | ||
* Buff duration: 192 seconds. | * Buff duration: 192 seconds. | ||
* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
There is no bonus to running speed | There is no bonus to running speed from this shrine, though it often seems that way to players in heavy armor, who are accustomed to frequently slowing to a walk to regain stamina. | ||
==Increased Fire Resistance== | ==Increased Fire Resistance== | ||
[ [Image:Shrine-resist-fire.gif|frame|left]] | [[Image:Shrine-resist-fire.gif|frame|left]] | ||
The character's fire resistance is increased by 75%. | The character's fire resistance is increased by 75%. | ||
* Buff duration: 144 seconds. | * Buff duration: 144 seconds. | ||
* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
The fire resistance only increases to the maximum a character's equipment allows; so this shrine | The fire resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum fire resistance. | ||
==Increased Cold Resistance== | ==Increased Cold Resistance== | ||
| Line 84: | Line 85: | ||
* Buff duration: 144 seconds. | * Buff duration: 144 seconds. | ||
* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
The cold resistance only increases to the maximum a character's equipment allows; so this shrine | The cold resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum cold resistance. | ||
==Increased Lightning Resistance== | ==Increased Lightning Resistance== | ||
| Line 91: | Line 92: | ||
* Buff duration: 144 seconds. | * Buff duration: 144 seconds. | ||
* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
The lightning resistance only increases to the maximum a character's equipment allows; so this shrine | The lightning resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum lightning resistance. | ||
==Increased Poison Resistance== | ==Increased Poison Resistance== | ||
[ [Image:Shrine-resist-poison.gif|frame|left]] | [[Image:Shrine-resist-poison.gif|frame|left]] | ||
The character's poison resistance is increased by 75%. | The character's poison resistance is increased by 75%. | ||
* Buff duration: 144 seconds. | * Buff duration: 144 seconds. | ||
* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
The poison resistance only increases to the maximum a character's equipment allows; so this shrine | The poison resistance only increases to the maximum a character's equipment allows; so this shrine may give less than 75% resistance to characters who do not have equipment to boost their potential maximum poison resistance. | ||
==Experience Shrine== | ==Experience Shrine== | ||
| Line 115: | Line 116: | ||
* Shrine regenerates in: 240 seconds. | * Shrine regenerates in: 240 seconds. | ||
The bonus skills are most helpful to spell casters, but all characters can benefit from this shrine. It's helpful to summon minions while so buffed; Valkyries, Shadow Masters, and Golems summoned while skills are boosted retain the higher level bonuses they were summoned with for as long as they survive. | The bonus skills are most helpful to spell casters, but all characters can benefit from this shrine. It's helpful to summon minions while so buffed; Valkyries, Shadow Masters, and Golems summoned while skills are boosted retain the higher level bonuses they were summoned with for as long as they survive. | ||
== Immediate Effect Shrines == | |||
=Immediate Effect Shrines= | |||
[[Image:Shrine9.jpg|frame|Act 2: Surface]]The following shrines create some sort of immediate effect. | [[Image:Shrine9.jpg|frame|Act 2: Surface]]The following shrines create some sort of immediate effect. | ||
| Line 138: | Line 138: | ||
==Poison Shrine== | ==Poison Shrine== | ||
Shoots out a poison cloud that will only damage monsters, and drops 5-10 poison potions. The toxic gas can be dangerous to nearby monsters in Act One, but it's largely a novelty after the early levels of the game. | Shoots out a poison cloud that will only damage monsters, and drops 5-10 poison potions. The toxic gas can be dangerous to nearby monsters in Act One, but it's largely a novelty after the early levels of the game. | ||
== Evil Urns == | |||
[[File:Shrine-evil-urn.jpg|frame]] | |||
These chest-like objects are found only in Act Five. They work like Russian roulette, super monster shrines. They usually drop several stacks of gold, but also have a very good chance to summon a champion type monster, or a boss and its whole boss pack. These enemies will appear somewhere within about half a screen of the Evil Urn, and they can appear directly on top of the character that clicks the urn, so be warned and be ready. | |||
When Urns are found near level entrances/exits they will only drop gold or items, since no random monsters can spawn in those locations. For example, there's always an Evil Urn found in the [[Arreat Plateau]], near the entrance to the [[Crystalline Passage]], beside [[Thresh Socket]], that only drops gold stacks. This is thought to be an error in the level design. | |||
When Urns are found near level entrances/exits they will only drop gold or items, since no random monsters can spawn in those locations. For example, there's always an Evil Urn found in the [[Arreat Plateau]], near the entrance to the [[Crystalline Passage]], beside [[Thresh Socket]], that only drops gold stacks. | |||
[[category:basics]] | [[category:basics]] | ||