→Absorb Type
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==Absorb Type== | ==Absorb Type== | ||
Absolute absorb is a fixed number of absorbed damage (of whatever type). For example, the [[Thundergod's Vigor]] unique belt has +20 lightning absorb. There is no cap on absolute absorb | Absolute or integer absorb is a fixed number of absorbed damage (of whatever type). For example, the [[Thundergod's Vigor]] unique belt has +20 lightning absorb. There is no cap on absolute absorb. | ||
Percentage absorb is less common than absolute. An example is the [[Raven Frost]] unique ring, which has 20% cold absorb. Percentage absorb is capped at 40% per element, in v1.09+ D2X. | |||
==Order of Operations== | ==Order of Operations== | ||
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Lightning absorb is the most useful, since lightning damage tends to come in multiple small bursts, such as from Lightning Enchanted bosses or the multiple hits from a lighting bolt (from a [[Burning Soul]]). Absorb is less useful against fire and cold, since they more often hit in one big blast. Poison absorb is not found in D2. | Lightning absorb is the most useful, since lightning damage tends to come in multiple small bursts, such as from Lightning Enchanted bosses or the multiple hits from a lighting bolt (from a [[Burning Soul]]). Absorb is less useful against fire and cold, since they more often hit in one big blast. Poison absorb is not found in D2. | ||
" | "Magic Absorb" such as that found on the 'Spirit' Rune Word works only against magic damage and has no effect on elemental damage. | ||
==Physical Damage== | ==Physical Damage== | ||
Physical damage can be resisted but not absorbed. Similarly to elemental absorb, physical resistance comes in two forms: | |||
Percentage physical damage reduction | |||
* Granted by the modifier "Damage reduced by x%" | |||
* Commonly known as DR% | |||
* Capped at 50%, but can be stacked to counter the effect of Decrepify and Amplify Damage which apply -50% and -100% physical resistance respectively. | |||
* Applied after integer damage reduction | |||
* Often found on items which are otherwise useful such as Stormshield Monarch or String of Ears Demonhide Sash. | |||
Integer (absolute) physical damage reduction | |||
* Granted by the modifier "Damage reduced by x" | |||
* Commonly known as iPDR or iDR | |||
* Applied before percentage damage reduction | |||
* Since the best sources are often relatively rare magic items (there are exceptions like The Gladiator's Bane Wire Fleece and Gerke's Sanctuary Pavise) it is hard to stack iDR to an amount where it becomes useful. However, if you manage to stack upwards of 100 iDR you'll find yourself immune to many physical attacks. | |||
[[category:special Modifiers]] | [[category:special Modifiers]] | ||
