→Inherent Skill
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==Inherent Skill== | ==Inherent Skill== | ||
[[Image:D1-icon-staff-recharge.gif|left|frame]] | [[Image:D1-icon-staff-recharge.gif|left|frame]] | ||
Sorcerers can recharge the charges on a staff, though the maximum number of charges will always decrease | Sorcerers can recharge the charges on a staff, though the maximum number of charges will always decrease a few points, usually 1-5 charges. For example, a staff with 20 charges would go from 0/20 to 18 or 16 max charges. Since the drop is percent-based, items with higher charges tend to take a larger loss. and a staff of plenty may drop from say, 0/70 to 52/52 when recharged. | ||
Unlike durability (Hidden Shrines in Diablo plus oils in Hellfire) there is no way to raise the maximum charges on a staff, so this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian or some other useful spell, and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out. | Unlike durability (Hidden Shrines in Diablo plus oils in Hellfire) there is no way to raise the maximum charges on a staff, so this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian or some other useful spell, and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out. | ||
Staves with charges are also extremely useful for low level Sorcerers who can not afford the mana potion cost, or can even enable skills (they work at level 1) that the Sorc has not yet read a book to learn. | |||
The formula for determining the recharge, from Jarulf's Guide: | The formula for determining the recharge, from Jarulf's Guide: | ||
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# if CurChrg < MaxChrg, goto 3. | # if CurChrg < MaxChrg, goto 3. | ||
# CurChrg = MaxChrg | # CurChrg = MaxChrg | ||
==Stats and Attributes== | ==Stats and Attributes== | ||
