→Inherent Skill
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==Inherent Skill== | ==Inherent Skill== | ||
[[Image:D1-icon-staff-recharge.gif|left|frame]] | [[Image:D1-icon-staff-recharge.gif|left|frame]] | ||
Sorcerers can recharge the charges on a staff, though the maximum number of charges will always decrease | Sorcerers can recharge the charges on a staff, though the maximum number of charges will always decrease a few points, usually 1-5 charges. For example, a staff with 20 charges would go from 0/20 to 18 or 16 max charges. Since the drop is percent-based, items with higher charges tend to take a larger loss. and a staff of plenty may drop from say, 0/70 to 52/52 when recharged. | ||
Unlike durability (Hidden Shrines in Diablo plus oils in Hellfire) there is no way to raise the maximum charges on a staff, so this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian or some other useful spell, and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out. | Unlike durability (Hidden Shrines in Diablo plus oils in Hellfire) there is no way to raise the maximum charges on a staff, so this skill should never be used on a staff you are using long term. However, if you find a staff of Fireball or Guardian or some other useful spell, and just want to have some fun with it and cast a lot of spells without using any mana, knock yourself out. | ||
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# if CurChrg < MaxChrg, goto 3. | # if CurChrg < MaxChrg, goto 3. | ||
# CurChrg = MaxChrg | # CurChrg = MaxChrg | ||
==Stats and Attributes== | ==Stats and Attributes== | ||
