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==Appearance== | ==Appearance== | ||
There are six graphics for jewels, but these have no connection to their mods or properties in any way. They are just pretty in their variety. [[Socket]]ed jewels (and [[Runes]]) don't do anything to change the colour of an item either, unlike gems. | There are six graphics for jewels, but these have no connection to their mods or properties in any way. They are just pretty in their variety. A keen eye will also notice that they are all, in fact, the same icon inverted and recolored six times. [[Socket]]ed jewels (and [[Runes]]) don't do anything to change the colour of an item either, unlike gems. | ||
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Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]]. | Jewels are often the best thing to socket in an item. Their best benefits are [[resistanc]]es, Increased [[Attack Speed]], and [[damage]], both [[physical]] and [[elemental]]. The bonuses you get to [[mana]] and [[hit points]] and many other things are nice also, but are less than you can get from gems or common [[Runes]]. | ||
The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel. | The real benefit of jewels is that they can give their bonus from items that gems and runes don't. For example, it's easy to add 19% resist all with a perfect diamond, but that's only in a [[shield]]. You can get up to 15% resist all in a [[helm]] or [[armor]] or [[weapon]] from a jewel. An important strategic note for those using attack-upgrading jewels: if you use two weapons at once (Barbarian/Assassin) it is much better to use an attack-upgrading jewel in socketed armor or helms. This will bestow the bonus upon both attacks, rather than just the one weapon in which the jewel has been inserted. | ||
See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.<br> | See the [[Jewel_Affixes| Jewels Affixes Page]] for a listing of every possible affix on a jewel, with some commentary about which are the most useful.<br> | ||
==Rare or Magical Jewels?== | ==Rare or Magical Jewels?== | ||
The [[Rare]] jewels are uncommon finds, and they can look very shiny, with up to | The [[Rare]] jewels are uncommon finds, and they can look very shiny, with up to four mods, but you'll very seldom see one with any mods you really want. You only have one socket in most of your best equipment ([[Rare]], [[Set]], [[Unique]], [[Crafted]]) so you want to add something really top notch. A Rare jewel with 4 mediocre mods is not better than a magical jewel with 1 or 2 really good modifiers. You can re-roll Rare jewels with the 6 perfect skull recipe in the [[Horadric Cube]], but this has an [[Ilvl]] 40 max affix limit, which makes getting good mods even more difficulty. | ||
==Dream Jewels== | ==Dream Jewels== | ||
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| Suffixes (Pick Two) | | Suffixes (Pick Two) | ||
|- | |- | ||
| Realgar: 30% Enhanced Damage<br> | | | ||
Realgar: 30% Enhanced Damage<br> | |||
Crimson: +8 Minimum Damage<br> | |||
Carmine: +9 Maximum Damage<br> | |||
Argent: +100 AR<br> | |||
Diamond: +40% Dmg, 50 AR vs. Demons<br> | |||
| Wrath: +9 Maximum Dmg<br> | Pearl: +50% Dmg, 50 AR vs. Undead | ||
| | |||
Wrath: +9 Maximum Dmg<br> | |||
Thunder: 1-100 Lightning Dmg<br> | |||
Burning: +25-50 Fire Damage<br> | |||
Daring: +9 Virility<br> | |||
Virility: +9 Strength<br> | |||
Envy: 28 Poison dmg over 2 sec | |||
|- | |- | ||
| colspan="2" | An ideal rare could do: | | colspan="2" | An ideal rare could do: | ||
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| '''Suffixes''' (Pick Two) | | '''Suffixes''' (Pick Two) | ||
|- | |- | ||
| Shimmering: 10% Resist All<br> | | | ||
Shimmering: 10% Resist All<br> | |||
Ambergris: 30% Lightning Resist<br> | |||
Ruby: 30% Fire Resist<br> | |||
Jade: 30% Poison Resist<br> | |||
| Truth: 7% Faster Hit Recovery<br> | Sapphire: 30% Cold Resist | ||
| | |||
Truth: 7% Faster Hit Recovery<br> | |||
Virility: +9 Strength<br> | |||
Daring: +9 Dexterity<br> | |||
Knowledge: +9 Energy<br> | |||
Freedom: -15% Requirements | |||
|} | |} | ||
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[[Category:Items]] | [[Category:Items]] | ||
[[category:jewels]] | [[category:jewels]] | ||
{{D2 items navbox|Items}} | |||
