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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
==Statistics | |||
=Subtypes= | |||
*[[Dark Ranger]] | |||
*[[Vile Archer]] | |||
*[[Dark Archer]] | |||
*[[Black Archer]] | |||
*[[Flesh Archer]] | |||
=Statistics= | |||
Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column. | Some corrupted rogue archers on Hell difficulty may drop from a higher Treasure Class when killed by a ranged weapon attack. The relevant Treasure Class is listed (#) in the TC column. | ||
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=Offense= | |||
* Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks. | * Most types of Corrupted Rogue Archers have a % chance to add elemental damage to their attacks. | ||
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=Defenses= | |||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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=Resistances= | |||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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=Locations= | |||
* Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * Guest Monsters are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
