no edit summary
No edit summary |
|||
| (3 intermediate revisions by the same user not shown) | |||
| Line 11: | Line 11: | ||
* No oils are sold by any NPC; they can only be found from monsters or chests in the dungeons. | * No oils are sold by any NPC; they can only be found from monsters or chests in the dungeons. | ||
| Line 45: | Line 35: | ||
* '''Duration:''' Permanent. | * '''Duration:''' Permanent. | ||
* '''Qlvl:''' 5 | * '''Qlvl:''' 5 | ||
===Oil of Durability=== | ===Oil of Durability=== | ||
| Line 74: | Line 65: | ||
Along with Oil of the Ages, perhaps the most sought after oil. This one permanently makes an item indestructible. No more repair expenses! Treat a weapon that requires frequent repairs, but this can also be helpful on armor that costs a lot to repair, or even shields. Obviously, this is best used on an item you don't think you will ever replace/upgrade. | Along with Oil of the Ages, perhaps the most sought after oil. This one permanently makes an item indestructible. No more repair expenses! Treat a weapon that requires frequent repairs, but this can also be helpful on armor that costs a lot to repair, or even shields. Obviously, this is best used on an item you don't think you will ever replace/upgrade. | ||
==Damage Improvement== | ==Damage Improvement== | ||
| Line 95: | Line 88: | ||
The bonus damage goes to the total weapon damage. For instance a "Massive short sword" would do 2-4 damage +100% damage, for a total of 4-8. Oil of Death used on it would up the damage from 4-8 to 5-10. Note that the bonus is to the total weapon damage, after modifiers are applied; not to the base item (which would be 3-5 +100% damage = 6-12, in this example). | The bonus damage goes to the total weapon damage. For instance a "Massive short sword" would do 2-4 damage +100% damage, for a total of 4-8. Oil of Death used on it would up the damage from 4-8 to 5-10. Note that the bonus is to the total weapon damage, after modifiers are applied; not to the base item (which would be 3-5 +100% damage = 6-12, in this example). | ||
==To/hit Improvement== | ==To/hit Improvement== | ||
| Line 104: | Line 99: | ||
* '''Duration:''' Temporary (only for that game). | * '''Duration:''' Temporary (only for that game). | ||
* '''Qlvl:''' 10 | * '''Qlvl:''' 10 | ||
===Oil of Accuracy=== | |||
[[Image:D1-p-oil.gif|frame]] | |||
* '''Effect:''' Increases a weapon's chance to hit by 1-2%. | |||
* '''Availability:''' SP and MP. | |||
* '''Duration:''' Temporary (only for that game). | |||
* '''Qlvl:''' | |||
This bonus lasts only for the current game. The displayed +% chance to/hit will increase, on items that have such a bonus. (Such as Platinum or King's.) Items without a +% chance to/hit bonus will not display the increase, but it can be seen in the character window, when the item is equipped. | |||
[[Jarulf's Guide]] says the item is only improved if it grants less than 50% to/hit, but this is at least partially untrue, since items with much higher to/hit bonuses display the listed improvement from this oil. (Possibly they display it, but don't actually improve?) | |||
| Line 117: | Line 125: | ||
===Oil of Imperviousness=== | ===Oil of Imperviousness=== | ||
[[Image:D1-p-oil.gif|frame] | [[Image:D1-p-oil.gif|frame]] | ||
* '''Effect:''' Adds 3 to 5 Armor class to armor and shields. (If total is below 200.) | * '''Effect:''' Adds 3 to 5 Armor class to armor and shields. (If total is below 200.) | ||
* '''Availability:''' Single player only. | * '''Availability:''' Single player only. | ||
* '''Duration:''' Temporary (only for that game). | * '''Duration:''' Temporary (only for that game). | ||
* '''Qlvl:''' 10 | * '''Qlvl:''' 10 | ||
| Line 134: | Line 143: | ||
{{D1 masternav|Basics}} | |||
{{ | |||
[[Category:D1 Items]] | [[Category:D1 Items]] | ||
