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* No oils are sold by any NPC; they can only be found from monsters or chests in the dungeons. | * No oils are sold by any NPC; they can only be found from monsters or chests in the dungeons. | ||
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===Oil of Fortitude=== | ===Oil of Fortitude=== | ||
A much improved version of Blacksmith's Oil, the Oil of Fortitude adds considerably to the min and max durability of an item. The total gain varies, but it's usually around 20 min and 30 max. | |||
[[Image:D1-p-oil.gif|frame]] | [[Image:D1-p-oil.gif|frame]] | ||
* '''Effect:''' Adds +10 - +50 to the max and current durability, if total is under 200. | * '''Effect:''' Adds +10 - +50 to the max and current durability, if total is under 200. | ||
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Along with Oil of the Ages, perhaps the most sought after oil. This one permanently makes an item indestructible. No more repair expenses! Treat a weapon that requires frequent repairs, but this can also be helpful on armor that costs a lot to repair, or even shields. Obviously, this is best used on an item you don't think you will ever replace/upgrade. | Along with Oil of the Ages, perhaps the most sought after oil. This one permanently makes an item indestructible. No more repair expenses! Treat a weapon that requires frequent repairs, but this can also be helpful on armor that costs a lot to repair, or even shields. Obviously, this is best used on an item you don't think you will ever replace/upgrade. | ||
==Damage Improvement== | |||
===Oil of Sharpness=== | ===Oil of Sharpness=== | ||
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The bonus damage goes to the total weapon damage. For instance a "Massive short sword" would do 2-4 damage +100% damage, for a total of 4-8. Oil of Death used on it would up the damage from 4-8 to 5-10. Note that the bonus is to the total weapon damage, after modifiers are applied; not to the base item (which would be 3-5 +100% damage = 6-12, in this example). | The bonus damage goes to the total weapon damage. For instance a "Massive short sword" would do 2-4 damage +100% damage, for a total of 4-8. Oil of Death used on it would up the damage from 4-8 to 5-10. Note that the bonus is to the total weapon damage, after modifiers are applied; not to the base item (which would be 3-5 +100% damage = 6-12, in this example). | ||
==To/hit Improvement== | ==To/hit Improvement== | ||
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==AC Improvement | ===Oil of Accuracy=== | ||
[[Image:D1-p-oil.gif|frame]] | |||
* '''Effect:''' Increases a weapon's chance to hit by 1-2%. | |||
* '''Availability:''' SP and MP. | |||
* '''Duration:''' Temporary (only for that game). | |||
* '''Qlvl:''' | |||
This bonus lasts only for the current game. The displayed +% chance to/hit will increase, on items that have such a bonus. (Such as Platinum or King's.) Items without a +% chance to/hit bonus will not display the increase, but it can be seen in the character window, when the item is equipped. | |||
[[Jarulf's Guide]] says the item is only improved if it grants less than 50% to/hit, but this is at least partially untrue, since items with much higher to/hit bonuses display the listed improvement from this oil. (Possibly they display it, but don't actually improve?) | |||
==AC Improvement== | |||
===Oil of Hardening=== | ===Oil of Hardening=== | ||
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===Oil of Imperviousness=== | ===Oil of Imperviousness=== | ||
[[Image:D1-p-oil.gif|frame] | [[Image:D1-p-oil.gif|frame]] | ||
* '''Effect:''' Adds 3 to 5 Armor class to armor and shields. (If total is below 200.) | * '''Effect:''' Adds 3 to 5 Armor class to armor and shields. (If total is below 200.) | ||
* '''Availability:''' Single player only. | * '''Availability:''' Single player only. | ||
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==Lowers Item Requirements== | |||
===Oil of Skill=== | ===Oil of Skill=== | ||
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{{D1 masternav|Basics}} | |||
{{ | |||
[[Category:D1 Items]] | [[Category:D1 Items]] | ||
