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==Monster Type== | ==Monster Type== | ||
Monsters in Diablo and Hellfire are divided into three types: Animals, Demons, and Undead. The type of a given monster is generally easy to tell in Diablo, though the lines are more blurred in Hellfire's bestiary. Generally speaking, Undead are skeletons and zombies, Animals are lower life forms like scavengers | Monsters in Diablo and Hellfire are divided into three types: Animals, Demons, and Undead. The type of a given monster is generally easy to tell in Diablo, though the lines are more blurred in Hellfire's bestiary. Generally speaking, Undead are skeletons and zombies, Animals are lower life forms like scavengers and bats, and Demons are the more advanced humanoid enemies like Knights and Mages. The monster type is listed on every individual monster page and every boss page, and these designations do matter. Here's a quick list of regular monsters and special boss monsters, divided by type. | ||
{| border="1" | |||
! Animals | |||
! Undead | |||
! colspan="2" | Demons | |||
|- | |||
| Fallen Ones | |||
| Skeletons | |||
| Balrogs | |||
| Lightning Demons | |||
|- | |||
| Horned Demons | |||
| Skeleton Archers | |||
| Gargoyles | |||
| Mages | |||
|- | |||
| Hell Spawns * | |||
| Skeleton Captains | |||
| Goat Men | |||
| Magma Demons | |||
|- | |||
| Scavengers | |||
| Zombies | |||
| Goat Men Archers | |||
| Overlords | |||
|- | |||
| Spitting Terrors | |||
| The Skeleton King | |||
| Hidden | |||
| Succubi | |||
|- | |||
| Winged Fiends | |||
| align="center" | -- | |||
| Knights | |||
| Vipers | |||
|- | |||
| | |||
<center>--</center> | |||
| align="center" | -- | |||
| The Butcher | |||
| Diablo | |||
|} | |||
* * Hell Spawns are Animals in Hellfire. All other Succubi are Demons. | |||
* ** Familiars are Demons. All other Winged Fiends are all Animals. | |||
===Hellfire Monsters=== | |||
{| border="1" | |||
! Animals | |||
! Undead | |||
! Demons | |||
|- | |||
| Arachnon | |||
| Arch Lich | |||
| Biclops | |||
|- | |||
| Devil Kin Brute | |||
| Bone Demons | |||
| Crypt Demon | |||
|- | |||
| Firebat | |||
| Gravedigger | |||
| Felltwin | |||
|- | |||
| Hellbat | |||
| Lich | |||
| Flesh Thing | |||
|- | |||
| Lashworm | |||
| The Shredded | |||
| Hellboar | |||
|- | |||
| Necromorb | |||
| Skullwings | |||
| Hork Spawn | |||
|- | |||
| Psychorb | |||
| align="center" | -- | |||
| Reaper | |||
|- | |||
| Satyr Lord | |||
| align="center" | -- | |||
| The Defiler | |||
|- | |||
| Spider Lord | |||
| align="center" | -- | |||
| Hork Demon | |||
|- | |||
| Stinger | |||
| align="center" | -- | |||
| Na-Krul | |||
|- | |||
| Tomb Rat | |||
| align="center" | -- | |||
| align="center" | -- | |||
|- | |||
| Torchant | |||
| align="center" | -- | |||
| align="center" | -- | |||
|- | |||
| Venomtail | |||
| align="center" | -- | |||
| align="center" | -- | |||
|} | |||
===Weapons and Damage Determination=== | |||
One of the main factors when evaluating monster type is determining weapon damage bonuses and penalties. Swords do 150% damage to Animals and 50% to Undead, while clubs do 150% damage to Undead and 50% to Animals. Demons are 100% to both, and bows, axes, staves, and spells do 100% damage to all three types. | |||
{| | {| | ||
| Line 22: | Line 133: | ||
| align="center" | 150% damage | | align="center" | 150% damage | ||
|- | |- | ||
! Axes/Bows/Staves | ! Axes/Bows/Staves<br> | ||
Hands/Feet/Magic | |||
| align="center" | 100% damage | | align="center" | 100% damage | ||
| align="center" | 100% damage | | align="center" | 100% damage | ||
| Line 28: | Line 140: | ||
|} | |} | ||
Monster type also determines if a monster will take damage from the spell [[D1_Spellbooks#Holy_Bolt|Holy Bolt]]. Only undead monsters (and Diablo) take damage from it; other monsters can not be touched at all by the spell. Also, some weapons (mostly Uniques) have higher AC or deal bonus damage against one type of monster. For instance,[[D1_Unique_Axes#Bloodslayer|Bloodslayer]], the unique broad axe, deals 200% damage to Demons | Monster type also determines if a monster will take damage from the spell [[D1_Spellbooks#Holy_Bolt|Holy Bolt]]. Only undead monsters (and Diablo) take damage from it; other monsters can not be touched at all by the spell. Also, some weapons (mostly Uniques) have higher AC or deal bonus damage against one type of monster. For instance, [[D1_Unique_Axes#Bloodslayer|Bloodslayer]], the unique broad axe, deals 200% damage to Demons. | ||
==Hover Information== | ==Hover Information== | ||
| Line 42: | Line 148: | ||
Incidentally, the resistances and immunities are correctly displayed, but the hit points are only approximate, and are considerably inaccurate on Nightmare and Hell, thanks to various bugs in the way the game adds extra hit points for higher difficulty levels. The basic problem is that the hit points displayed are pulled from one data table, but it's not the same data as that which the game actually uses to create the monsters. The actual, accurate, hit points are displayed in the tables on the various monster pages in this wiki. | Incidentally, the resistances and immunities are correctly displayed, but the hit points are only approximate, and are considerably inaccurate on Nightmare and Hell, thanks to various bugs in the way the game adds extra hit points for higher difficulty levels. The basic problem is that the hit points displayed are pulled from one data table, but it's not the same data as that which the game actually uses to create the monsters. The actual, accurate, hit points are displayed in the tables on the various monster pages in this wiki. | ||
===Monster Counter Work Around=== | |||
There's a slightly complicated way to trick the game into counting your monster kills forever with a multiplayer character. Thanks to Lochnar for the following method: | |||
'''The first time you play your multi player character and want to tally kill counts:''' | |||
# Start the game(s) as always and play through for that session | |||
# When done with the game gather up all your goodies as you would any other time you finished a game | |||
# Instead of selecting Quit Diablo from the menu, select New Game | |||
# Cancel out of each selection until you get back to the screen for single or multi play | |||
# Select single player | |||
# Select new hero and create your kill count character | |||
# When the game is started, don't bother playing | |||
# Select save game from the menu | |||
# Quit Diablo | |||
'''All games after that which you want to tally:''' | |||
# Select single player | |||
# Load your saved game for your kill counter character (not new game) | |||
# When the game has loaded select new game from the menu | |||
# Cancel back to the single or multi player selection | |||
# Start your multi player game (any difficulty) | |||
# When done with session (can be any number of multi games but no single player loads) select new game | |||
# Cancel back to single player selection | |||
# Pick your kill counter character but select new game NOT load saved game (load will revert kill count to that save) | |||
# When new game with kill counter character has started, select save game | |||
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|- | |- | ||
| [[Zombie]]s | | [[Zombie]]s | ||
| | | Zombie | ||
| [[Horned Demon]]s | | [[Horned Demon]]s | ||
| Horned Demon | | Horned Demon | ||
| Line 92: | Line 224: | ||
|- | |- | ||
| [[Skeleton]]s | | [[Skeleton]]s | ||
| | | Skeleton | ||
| [[Balrog]]s | | [[Balrog]]s | ||
| Balrog | | Balrog | ||
| Line 102: | Line 234: | ||
|- | |- | ||
| [[Skeleton Captain]]s | | [[Skeleton Captain]]s | ||
| | | Skeleton | ||
| [[Succubus|Succubi]] | | [[Succubus|Succubi]] | ||
| Goat Archer | | Goat Archer | ||
| Line 231: | Line 363: | ||
{{D1 masternav|Monsters}} | |||
{{ | |||
[[Category:Diablo I]] | [[Category:Diablo I]] | ||
[[Category:D1 Monsters]] | [[Category:D1 Monsters]] | ||
[[category:D1 SuperUniques]] | [[category:D1 SuperUniques]] | ||
