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NextDelay is a property that activates a hidden "hit timer" that limits how often any | {{Item navbox}} | ||
NextDelay is a property of missiles (i.e., anything that flies across the screen, including arrows, novas and many skills) that activates a hidden "hit timer" that limits how often any missile with NextDelay can damage a single target. This works similarly to the infamous [[Casting Delay]], which limits how often any spell with Casting Delay can be cast. The difference is that the hit timer doesn't prevent you from attacking, it just disables collisions between the affected monster and any missiles with NextDelay until the timer runs out. | |||
So, the moment a certain skill from the following list damages a monster, it prevents every other skill on the list from hitting the said monster for the original skill's NextDelay duration (whether from you or any other character). | So, the moment a certain skill from the following list damages a monster, it prevents every other skill on the list from hitting the said monster for the original skill's NextDelay duration (whether from you or any other character). | ||
__TOC__ | __TOC__ | ||
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*Battle Command<br> | *Battle Command<br> | ||
*Battle Orders<br> | *Battle Orders<br> | ||
*Any other piercing missiles<br> | |||
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The information about NextDelay is taken from the diabloii.net Assassin FAQ.<br> | The information about NextDelay is taken from the diabloii.net Assassin FAQ.<br> | ||
The first example is sirpoopsalot's from the Sorceress FAQ. | The first example is sirpoopsalot's from the Sorceress FAQ. | ||
[[category:calculations]] | |||
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