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Poison damage or "prevents monster heal" modifiers are very useful in conjunction with Whirlwind. | Poison damage or "prevents monster heal" modifiers are very useful in conjunction with Whirlwind. | ||
Using Whirlwind around Oblivion Knights is extremely dangerous, since a single hit from Iron Maiden will usually result in instant Barbarian death. | Using Whirlwind around Oblivion Knights prior to v1.13 is extremely dangerous, since a single hit from Iron Maiden will usually result in instant Barbarian death. As of patch 1.13, Iron Maiden was removed from Oblivion Knights' available spells. | ||
Playing on the realms the exact location of the monster is never clear, with lag and desynch, so you can't be entirely precise. It's good to run up and Bash or Berserk the target one time, to get an exact fix on the location before you start spinning around it. | Playing on the realms the exact location of the monster is never clear, with lag and desynch, so you can't be entirely precise. It's good to run up and Bash or Berserk the target one time, to get an exact fix on the location before you start spinning around it. | ||
On very | On very difficult packs, especially if there is a boss monster with Mana Burn, you want to do longer spins. You can't be interrupted mid-spin, but you can be swarmed when you stop, and hit too fast to start another one. Barbs can take tremendous damage while they are spinning, but get it all back with leech, as long as they keep hitting. This works with Mana Burn as well, you can be hit and mana burned to nothing, and refill the mana bulb with the next few hits as the spin continues. A single Mana Burn boss can be more trouble than a mob, and it can be easier to stand still and kill it with Bash, Stun, or Berzerk. | ||
==Other Notes== | ==Other Notes== | ||
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{{Skill navbox D2|Barbarian}} | |||
[[Category:Combat skills (Barbarian)]] | [[Category:Combat skills (Barbarian)]] | ||
[[Category:Barbarian skills]] | [[Category:Barbarian skills]] | ||
</noinclude> | </noinclude> | ||
