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→Naked Character Damage Comparison
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===Maximum Defense=== | |||
There's no point in calculating the maximum defense possible, since above a certain level it becomes meaningless, once you've reached the minimum to/hit value for monsters. Instead here are minimum defense values a character needs to lower the monster to/hit to the minimum, automatic level. | |||
{| | |||
! Character Level | |||
! Armor Class | |||
|- | |||
| valign="middle" | 30 | |||
| valign="middle" | 325 | |||
|- | |||
| valign="middle" | 35 | |||
| valign="middle" | 315 | |||
|- | |||
| valign="middle" | 40 | |||
| valign="middle" | 305 | |||
|- | |||
| valign="middle" | 45 | |||
| valign="middle" | 295 | |||
|- | |||
| valign="middle" | 50 | |||
| valign="middle" | 285 | |||
|} | |||
===Maximum Blocking/Dexterity=== | |||
The following dexterity values are required to block as many hits as possible. (The amount that will actually be blocked depends on what your character is doing, their blocking speed recovery, and the monster you are facing.) | |||
{| | |||
! Character Level | |||
! Dexterity | |||
|- | |||
| valign="middle" | 25 | |||
| valign="middle" | 170 | |||
|- | |||
| valign="middle" | 30 | |||
| valign="middle" | 160 | |||
|- | |||
| valign="middle" | 35 | |||
| valign="middle" | 150 | |||
|- | |||
| valign="middle" | 40 | |||
| valign="middle" | 140 | |||
|- | |||
| valign="middle" | 45 | |||
| valign="middle" | 130 | |||
|- | |||
| valign="middle" | 50 | |||
| valign="middle" | 120 | |||
|} | |} | ||
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These figures are not meant to be used to calculate actual damage, though. They're presented to provide a rough comparison of damage between the characters, and to show their various strengths and weaknesses. Note the Sorcerer's utter uselessness with a bow, the Monk's deceptive power with a sword, the Barbarian's utter dominance with all melee weapons, etc. | These figures are not meant to be used to calculate actual damage, though. They're presented to provide a rough comparison of damage between the characters, and to show their various strengths and weaknesses. Note the Sorcerer's utter uselessness with a bow, the Monk's deceptive power with a sword, the Barbarian's utter dominance with all melee weapons, etc. | ||
* Be sure you cross-reference these values with the attack rate figures listed below, since swing speed is as or more important than damage, for most characters. | |||
{| width="100%" border="1" | {| width="100%" border="1" | ||
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* * To the "bare-handed" value you should add the "weapon" damage of bare hands/feet. | * * To the "bare-handed" value you should add the "weapon" damage of bare hands/feet. | ||
* ** Warriors and Barbarians also get a hidden critical strike bonus at a % = to their Clvl. (Level 30 Warrior would get double damage on 30% of his hits.) | * ** Warriors and Barbarians also get a hidden critical strike bonus at a % = to their Clvl. (Level 30 Warrior would get double damage on 30% of his hits.) | ||
* *** The second value applies if the Barbarian has a shield equipped as well. (His great strength is fighting without a shield. With one he's only slightly more damaging than a | * *** The second value applies if the Barbarian has a shield equipped as well. (His great strength is fighting without a shield. With one he's only slightly more damaging than a Warrior.) | ||
==To Hit== | ==To Hit== | ||
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** To hit penalty for adacent quarter damage: 70 - 2 x Clvl (minimum 30) | ** To hit penalty for adacent quarter damage: 70 - 2 x Clvl (minimum 30) | ||
*** (Monk and Bard only; this is calculated for targets immediately to the left and right of the direction the character is facing, since these characters can hit up to 3 enemies at once.) | *** (Monk and Bard only; this is calculated for targets immediately to the left and right of the direction the character is facing, since these characters can hit up to 3 enemies at once.) | ||
===Maximum To/Hit=== | |||
These to/hit values are what a character is required to meet or exceed in order to land as many hits as possible on the highest defense monsters in the game (Blood Knights). Lower values will suffice for less well-armored enemies. | |||
* Only 95% of hits can land, regardless of a character's to/hit and a monster's defense. (This value is coded into the combat hitting calculations just to work in some randomization.) | |||
{| | |||
! Character Level | |||
! To-Hit% | |||
|- | |||
| valign="middle" | 25 | |||
| valign="middle" | 215 | |||
|- | |||
| valign="middle" | 30 | |||
| valign="middle" | 210 | |||
|- | |||
| valign="middle" | 35 | |||
| valign="middle" | 205 | |||
|- | |||
| valign="middle" | 40 | |||
| valign="middle" | 200 | |||
|- | |||
| valign="middle" | 45 | |||
| valign="middle" | 195 | |||
|- | |||
| valign="middle" | 50 | |||
| valign="middle" | 190 | |||
|} | |||
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Hidden to/hit modifiers are always in effect, but are never displayed in the character window. | Hidden to/hit modifiers are always in effect, but are never displayed in the character window. | ||
{| width="100%" border="1" | {| width="100%" border="1" | ||
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! align="center" | Magic | ! align="center" | Magic | ||
! align="center" | Blocking* | ! align="center" | Blocking* | ||
! align="center" | Critical Strike Bonus* | ! align="center" | Critical Strike Bonus** | ||
|- | |- | ||
| '''Warrior''' | | '''Warrior''' | ||
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|} | |} | ||
* * Warriors and Barbarians land a Critical Strike (double damage) on a % of their hits = to their Clvl. For instance, a level 30 Barbarian will deal double damage 30% of the time. | * * Inherent blocking bonuses are bugged in Diablo and Hellfire. The bonus is always 0, except in the first game a new character plays. | ||
* ** Warriors and Barbarians land a Critical Strike (double damage) on a % of their hits = to their Clvl. For instance, a level 30 Barbarian will deal double damage 30% of the time. | |||
==Blocking and hit recovery== | ==Blocking and hit recovery== | ||
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{{D1 masternav|Basics}} | |||
{{ | |||
[[category:Diablo I Characters]] | [[category:Diablo I Characters]] | ||
[[Category:D1 Basics]] | [[Category:D1 Basics]] | ||
[[Category:Hellfire]] | [[Category:Hellfire]] | ||
