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→Diablo Demo Potions and Elixirs
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[[Image:D1-p-blue-small.gif|frame]] | [[Image:D1-p-blue-small.gif|frame]] | ||
[[Image:D1-p-rejuv-small.gif|frame]] | [[Image:D1-p-rejuv-small.gif|frame]] | ||
Every character receives a different, semi-random bonus from drinking partial potions. The results vary, and are skewed to the character types. Warriors and Barbarians receive more health (by total and percent) from partial healing potions, and | Every character receives a different, semi-random bonus from drinking partial potions. The results vary, and are skewed to the character types. | ||
* Warriors and Barbarians receive more health (by total and percent) from partial healing potions, and very little man from mana potions. While 2 partial healing potions will usually fill them up, they can get very little from partial mana potions. Buying one full mana is usually more efficient than buying three partial mana potions, not to mention quicker and less inventory-filling. | |||
* Sorcerers are the reverse of warriors/barbarians. They usually receive 40-50% of a full mana potion from a partial mana potion, but get very little from each partial healing potion. | |||
* Rogues, Monks, and Bards receive a moderate amount of each type. (Monks and Bards receive much less bonus from partial rejuvenation potion due to a bug in Hellfire.) | |||
The calculations are as follows, from [[Jarulf's Guide]]: | The calculations are as follows, from [[Jarulf's Guide]]:<br> | ||
'''Potion of Healing:''' bonus · maxlife/8 to bonus · 3·maxlife/8<br> | |||
'''Potion of Mana:''' bonus · maxmana/8 to bonus · 3·maxmana/8 | |||
* Any value in the range is equally probable. | |||
* The bonuses are summarized in the table below. | |||
* maxlife and maxmana are the modified values. If they are negative, the amount added will also be negative and in fact subtract life or mana. | |||
{| | {| | ||
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! Barbarian | ! Barbarian | ||
|- | |- | ||
| align="center" | '''Healing''' | | align="center" | '''Partial Healing Potion Bonus''' | ||
| align="center" | 2.0 | | align="center" | 2.0 | ||
| align="center" | 1.5 | | align="center" | 1.5 | ||
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| align="center" | 2.0 | | align="center" | 2.0 | ||
|- | |- | ||
| align="center" | '''Mana''' | | align="center" | '''Partial Mana Potion Bonus''' | ||
| align="center" | 1.0 | | align="center" | 1.0 | ||
| align="center" | 1.5 | | align="center" | 1.5 | ||
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===Elixirs=== | ===Elixirs=== | ||
[[Image:D1-p- | [[Image:D1-p-elixirs.gif|frame]] | ||
Elixirs add one point to the appropriate attribute when they are consumed, until your character reaches the maximum value for that attribute. | |||
Elixirs add one point to the appropriate attribute when they are consumed. | |||
Elixirs of Strength, Dexterity, and Magic (but never Vitality) can be purchased from Pepin and Adria, but their availability varies by Clvl and game type. Elixirs of all types cost 5000 gold, and sell for 1250 gold to Adria. | |||
Elixirs of Strength, Dexterity, and Magic (but never Vitality) can be purchased from Pepin and Adria, but their availability varies. Elixirs of all types cost 5000 gold. | |||
* Pepin the Healer sells elixirs, but only in single player games. They appear on his items menu once a character ventures down to hell (dungeon level 13) or enters the Hive or Crypt. Pepin will not offer elixirs of a stat that you've already maxed out. | * Pepin the Healer sells elixirs, but only in single player games. They appear on his items menu once a character ventures down to hell (dungeon level 13) or enters the Hive or Crypt. Pepin will not offer elixirs of a stat that you've already maxed out. | ||
* Adria the Witch sells elixirs in single and multiplayer, but they appear on her items list randomly and infrequently. She only offers elixirs to players who have reached level 26 in multiplayer, or who have entered hell, the Hive, or the Crypt (in that game) in singleplayer. | * Adria the Witch sells elixirs in single and multiplayer, but they appear on her items list randomly and infrequently. She only offers elixirs to players who have reached level 26 in multiplayer, or who have entered hell, the Hive, or the Crypt (in that game) in singleplayer. | ||
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All types of elixirs can be dropped by monsters and chests, in the lower levels of the dungeons. | All types of elixirs can be dropped by monsters and chests, in the lower levels of the dungeons. | ||
In Hellfire (but not Diablo), Magic elixirs completely refill your mana and Vitality elixirs completely refill your life. Dexterity and Strength elixirs provide no bonus other than to the stat they boost. | |||
==Diablo Demo Potions and Elixirs== | ==Diablo Demo Potions and Elixirs== | ||
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{{D1 masternav|Basics}} | |||
{{ | |||
[[Category:D1 Items]] | [[Category:D1 Items]] | ||
[[category:D1 | [[category:D1 Basics]] | ||
[[Category:Hellfire]] | [[Category:Hellfire]] | ||
[[category:Diablo I]] | [[category:Diablo I]] | ||
