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Bards are a hidden character added in the [[Hellfire]] expansion. | Bards are a hidden character added in the [[Hellfire]] expansion, only playable once they've been enabled by the [[Command.txt]] file. As an unfinished character, the Bard uses the rogue's graphics, though the two classes play considerably differently. | ||
Somewhat like the Monk and Rogue, the Bard is very balanced on her stats, and can use a variety of weapons. The Bard's main ability is that she can dual wield weapons, and is capable of hitting three targets at once while dual wielding. This ability to dual wield opens up a variety of interesting play options, especially since shields offer very little stat bonus in Diablo or Hellfire. | |||
==Inherent Skill== | ==Inherent Skill== | ||
[[Image:D1-icon-identify.gif|frame]] | [[Image:D1-icon-identify.gif|frame]] | ||
The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to pay Deckard Cain 100 gold | The Bard can use the Identify skill inherently, with no mana cost. She thus saves herself ever having to carry Scrolls of Identity, or pay [[Deckard Cain]] 100 gold. This is considered the most useful standard skills out of the original and Hellfire character classes. | ||
==Stats and Attributes== | ==Stats and Attributes== | ||
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Dual wielding weapon combinations are the tricky part of the character. Two [[D1_Unique_Blunts#Dreamflange|Dreamflanges]] makes for a very powerful mini-mage, and two KSoH weapons give her considerable damage and very high to/hit. Only one of her weapons will boost her attack rate, but this essentially gives her a way to double her modifiers. One weapon of haste, one of life or mana leech, and she swings just as quickly, and has much higher damage, plus the second weapon's modifiers. | Dual wielding weapon combinations are the tricky part of the character. Two [[D1_Unique_Blunts#Dreamflange|Dreamflanges]] makes for a very powerful mini-mage, and two KSoH weapons give her considerable damage and very high to/hit. Only one of her weapons will boost her attack rate, but this essentially gives her a way to double her modifiers. One weapon of haste, one of life or mana leech, and she swings just as quickly, and has much higher damage, plus the second weapon's modifiers. | ||
The best way to deal very high damage is to use one KSoH for fast hitting, and pair it with a [[D1_Unique_Blunts#Civerb.27s_Cudgel|Civerb's Cudgel]]. That unique spiked club is statistically unpreposing, but the 300% damage applies to the total damage, not just the weapon damage. This effectively triples the Bard's total damage, which already includes one King's Sword of Haste! Bards can deal hundreds of points of damage with this weapon combination. Two Civerb's Cudgels would triple the triple damage, giving potentially gigantic damage, but the swing speed bonus would be lost, and frankly, monsters die fast enough with just the KSoH and CC combo. | The best way to deal very high damage is to use one KSoH for fast hitting, and pair it with a [[D1_Unique_Blunts#Civerb.27s_Cudgel|Civerb's Cudgel]]. That unique spiked club is statistically unpreposing, but the 300% damage to Demons applies to the total damage, not just the weapon damage. This effectively triples the Bard's total damage against Demons (almost all monsters in Hell are Demons), which already includes one King's Sword of Haste! Bards can deal hundreds of points of damage with this weapon combination. Two Civerb's Cudgels would triple the triple damage, giving potentially gigantic damage, but the swing speed bonus would be lost, and frankly, monsters die fast enough with just the KSoH and CC combo. | ||
Another way to add huge damage is to use the rarely-seen [[D1_Modifiers#Other_Modifiers|Jester's modifier]]. This prefix causes each hit to deal from 0-6x damage. It's annoying and seldom used with a single weapon, but for a Bard who has high damage already from her first weapon, it adds the potential of giant damage bonuses. Jester is very hard to find, and is best obtained from Griswold. Since it's a fairly low level modifier, he only sells it up until around Clvl 15, so shop early, and try to find one with a useful suffix, such as "of leech." | |||
===Magery=== | ===Magery=== | ||
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A Bard can play in full mage mode very successfully, while still retaining the ability to deal considerable melee damage without any equipment changes. | A Bard can play in full mage mode very successfully, while still retaining the ability to deal considerable melee damage without any equipment changes. | ||
===Bow Strategy=== | ===Bow Strategy=== | ||
Not a weapon that Bards find very useful. Bards and Rogues have the same attack rate with every weapon save bows, and on this one Bards are much slower and do far less damage. | Not a weapon that Bards find very useful. Bards and Rogues have the same attack rate with every weapon save bows, and on this one Bards are much slower and do far less damage. | ||
==Bard Lore== | ==Bard Lore== | ||
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{{D1 masternav|Basics}} | |||
{{Skill navbox D2|DiabloI}} | |||
[[Category: Diablo I Classes]] | |||
[[Category: Diablo I | |||
[[category: Hellfire]] | [[category: Hellfire]] | ||
[[category: Diablo I]] | [[category: Diablo I]] | ||
