m
→Acknowledgements
No edit summary |
|||
| (One intermediate revision by the same user not shown) | |||
| Line 2: | Line 2: | ||
# Flash deals far less damage than the (very high) listed value. This is not due to a bug in the spell's function, but to incorrect listed damage. | # Flash deals far less damage than the (very high) listed value. This is not due to a bug in the spell's function, but to incorrect listed damage. | ||
# Flash deals magic damage, which is never essential in Diablo, since no monsters are Immune to Fire and Lightning, yet vulnerable to Magic. (Plenty of monsters are in Hellfire's Crypt level, and in that game magic damage becomes much more valuable.) Chain Lightning and Fireball are always better options than Flash in D1. | # Flash deals magic damage, which is never essential in Diablo, since no monsters are Immune to Fire and Lightning, yet vulnerable to Magic. (Plenty of monsters are in Hellfire's Crypt level, and in that game magic damage becomes much more valuable.) Chain Lightning and Fireball are always better options than Flash in D1. | ||
# Flash only hits targets immediately next to the character. This means Flash against melee monsters will result in the player getting pounded on, and Flash against ranged attackers will miss a lot, since the monsters will run away. | # Flash only hits targets immediately next to the character. This means Flash against melee monsters will result in the player getting pounded on, and Flash against ranged attackers will miss a lot, since the monsters will run away. | ||
| Line 34: | Line 32: | ||
{{D1 masternav|Basics}} | |||
{{ | |||
[[category:Diablo I]] | [[category:Diablo I]] | ||
[[category:D1 Strategy]] | [[category:D1 Strategy]] | ||
