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→Multiplayer Diablo's Drop
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Despite his very high hit points, Diablo isn't that hard for a character with good equipment and of a sufficient Clvl. Lower level characters, or those without good to/hit, can have a very hard time landing hits on the Dark Lord. Magic users have an easier time, since Diablo is never immune to fire or lightning. | Despite his very high hit points, Diablo isn't that hard for a character with good equipment and of a sufficient Clvl. Lower level characters, or those without good to/hit, can have a very hard time landing hits on the Dark Lord. Magic users have an easier time, since Diablo is never immune to fire or lightning. | ||
Diablo has by far the highest hit points, AC, and damage in the game (and they're raised still further on Hellfire), so prepare for a long fight. As with any tough fight, it's wise to stock up on potions in advance, and to make sure your equipment is fully-repaired. Drop extra potions on the ground if you think you'll need them, since it's faster to pick them up than try to click and drag them from your inventory to your belt mid-fight. The key to beating Diablo is the same as with most tough melee bosses; make sure you've got plenty of to/hit and a fast swing. Hitting him with your swings is more important than doing a bit more damage, so if you must choose damage vs. to/hit, take the to/hit. Being able to block his attacks (both his melee and his Apocalypse spell can be blocked) helps, as does doing sufficient damage to rock him. | Diablo has by far the highest hit points, AC, and damage in the game (and they're raised still further on Hellfire), so prepare for a long fight. As with any tough fight, it's wise to stock up on potions in advance, and to make sure your equipment is fully-repaired. Drop extra potions on the ground if you think you'll need them, since it's faster to pick them up than try to click and drag them from your inventory to your belt mid-fight. The key to beating Diablo is the same as with most tough melee bosses; make sure you've got plenty of to/hit and a fast swing. Hitting him with your swings is more important than doing a bit more damage, so if you must choose damage vs. to/hit, take the to/hit. Being able to block his attacks (both his melee and his Apocalypse spell can be blocked) helps, as does doing sufficient damage to rock him. | ||
==Luring Him Out== | ==Luring Him Out== | ||
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==The Battle== | ==The Battle== | ||
[[Image:Flux-diablo.jpg|frame|Not fireproof.]] | |||
Actually fighting Diablo isn't that complicated. He fights like any other melee monster, with his knockback attack adding something odd to the battle. He's immune to magic and resistant to fire/lightning, so most Sorcerers use fireballs for their huge damage. Mages are advised to fire freely, and to use teleport to retreat or to leapfrog over Diablo when he gets into melee range. | Actually fighting Diablo isn't that complicated. He fights like any other melee monster, with his knockback attack adding something odd to the battle. He's immune to magic and resistant to fire/lightning, so most Sorcerers use fireballs for their huge damage. Mages are advised to fire freely, and to use teleport to retreat or to leapfrog over Diablo when he gets into melee range. | ||
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Lightning is not often used against Diablo, but Lightning Wall works just as well as Firewall, in Hellfire. Chain Lightning can be used too, but not when Diablo is the last monster on the level. Lure him out with Holy Bolt and then position him so he's between you and his box; the background of monsters inside will give you at least a dozen streams of Chain to pour into Diablo. You can use the top left corner + box as well, if you threw the skull levers over the wall instead of opening the room up and clearing out the inhabitants. No matter what the location though, Chain Lightning is tough to use to finish Diablo with on Hell. A Hell difficulty [[Knight|Steel Lord]] has 723 hit points on MP Diablo (that's the actual value, not the buggy value displayed in the game). Diablo has 6667 hit points on Hell difficulty. So count how many Chains you need to kill a Steel Lord, and then multiply that by 9. Firewall time, indeed. | Lightning is not often used against Diablo, but Lightning Wall works just as well as Firewall, in Hellfire. Chain Lightning can be used too, but not when Diablo is the last monster on the level. Lure him out with Holy Bolt and then position him so he's between you and his box; the background of monsters inside will give you at least a dozen streams of Chain to pour into Diablo. You can use the top left corner + box as well, if you threw the skull levers over the wall instead of opening the room up and clearing out the inhabitants. No matter what the location though, Chain Lightning is tough to use to finish Diablo with on Hell. A Hell difficulty [[Knight|Steel Lord]] has 723 hit points on MP Diablo (that's the actual value, not the buggy value displayed in the game). Diablo has 6667 hit points on Hell difficulty. So count how many Chains you need to kill a Steel Lord, and then multiply that by 9. Firewall time, indeed. | ||
==Diablo's Drop== | ==Diablo's Drop== | ||
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{{D1 masternav|Basics}} | |||
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[[category: Diablo I]] | [[category: Diablo I]] | ||
[[category: D1 Strategy]] | [[category: D1 Strategy]] | ||
