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Mages are Demons. | Mages are Demons. | ||
Mages are found only in the hell levels (with [[one quest boss exception | Mages are found only in the hell levels (with [[Zhar the Mad|one quest boss exception]]) and attack with a variety of magical spells. Mages do not walk, nor possess any melee attacks. They can only teleport and shoot fire or lightning spells at a distance. They use the magic-damage Flash spell at {{iw|melee melee}} range, which does much less damage than their ranged attacks. | ||
Ranged attackers, especially [[Rogue]]s, find Mages very easy, since mages have low hit points, low armor, and do not move to attack. Spell casters have more trouble since they must get closer to Mages to kill them (except when using Fireballs) | Ranged attackers, especially [[Rogue]]s, find Mages very easy, since mages have low hit points, low armor, and do not move to attack. Spell casters have more trouble since they must get closer to Mages to kill them (except when using Fireballs). [[D1_Spellbooks#Golem |Golems]] can be of great help. Melee fighters usually find Mages very annoying, due to their technique of teleporting to safety when menaced at melee range. Taking out Mages without a melee weapon fast enough to stun lock them is vexing; even more annoying than dealing with [[D1 Succubus|Succubi]]. Mages can be herded into corners, but it's difficult since they may teleport further than expected. [[D1_Warrior#Telekilling|Telekilling]] works very well on them, though. | ||
* Full listing of [[Mage_Bosses|the SuperUnique Mages]]. | * Full listing of [[Mage_Bosses|the SuperUnique Mages]]. | ||
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* *[[Zhar the Mad | * *[[Mage Bosses#Zhar the Mad|Zhar the Mad]] is quest monster Counselor who has the special ability to shoot Fireballs (rather than Firebolts). He's found on level 8 ([[Zhar the Mad|single player quest]] only). | ||
* **Advocates are only found on level 15 in multiplayer; 4 of them are located within Lazarus' altar room. | * **Advocates are only found on level 15 in multiplayer; 4 of them are located within Lazarus' altar room. | ||
** Advocates are not found on level 15 in single player, but are found on Lazarus' special sub-level (single player only). | ** Advocates are not found on level 15 in single player, but are found on Lazarus' special sub-level (single player only). | ||
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All mages have the ability to cast Flash, which deals magical damage. This spell is only cast when a character (or golem) is at melee range, and their Flash spells deal very low damage. | All mages have the ability to cast Flash, which deals magical damage. This spell is only cast when a character (or golem) is at melee range, and their Flash spells deal very low damage. | ||
* Counselors cast Firebolts as their primary attack. (Fire damage.) | |||
* Magistrates cast Charged Bolt as their primary attack. (Lightning damage.) | |||
* Cabalists cast Lightning Bolt as their primary attack. (Lightning damage.) | |||
* Advocates cast Fireball as their primary attack. (Fire damage.) | |||
The listed damages for the mages in [[Jarulf's Guide]] are meaningless numbers, and do not correspond to the damage of their spells in the game. We've listed those useless numbers again here... well, we're not quite sure why. Trivia? | |||
A general guide: '''Counselors''' can be largely ignored by any character with good fire resistance, except in huge concentrations. '''Magistrates''' are not very damaging to characters with lightning resistance, but their bolts can be annoying since they bounce around and linger for so long, and because they cause characters to react with their hit animation, which interrupts the combat. '''Cabalists '''aren't very damaging with their lightning bolts, but can be dangerous in large groups. '''Advocates '''are the real danger, even to characters with maximum fire resistance. Warriors and Sorcerers can survive fairly well with their high hit points and magic (and mana shield) but Rogues, and Hellfire Monks and Bards must be very careful not to get popped by 3 or 4 Fireballs in close sequence, since they can deal upwards of 100 damage each. | |||
{| width="100%" border="1" | {| width="100%" border="1" | ||
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{{ | {{D1 masternav|Monsters}} | ||
[[Category: D1 Monsters]] | [[Category: D1 Monsters]] | ||
[[Category: D1 Demons]] | [[Category: D1 Demons]] | ||
[[category: Diablo I]] | [[category: Diablo I]] | ||
