m
→Movement Speed
No edit summary |
m (→Movement Speed) |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[Image:Su-rotcarnage.gif|frame|Rotcarnage.]] | [[Image:Su-rotcarnage.gif|frame|Rotcarnage with minions.]] | ||
All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level <u>only if their base monster type</u> spawns in that game. There are no non-quest bosses in Hellfire's Hive or Crypt. | All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level <u>only if their base monster type</u> spawns in that game. There are no non-quest bosses in Hellfire's Hive or Crypt. | ||
Most boss stats are identical to the stats of regular monsters of their type. All of their speed measurements are unchanged, and most bosses have the same AC, to/hit, | Most boss stats are identical to the stats of regular monsters of their type. All of their speed measurements are unchanged, and most bosses have the same AC, to/hit, are worth the same experience, etc. | ||
* Stats for [[D1 Zombie|regular zombies]] can be seen here. | |||
==Statistics== | ==Statistics== | ||
| Line 15: | Line 18: | ||
* Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.<br /> * IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D. | * Mob = Some bosses spawn with a mob. The number of minions in the mob generally increases with difficulty level. Minions have the same stats as normal monsters of their type.<br /> * IntF = Intelligence Factor. Values are from 0-3; smarter monsters will pursue more doggedly, and the value is used in various calculations. Monsters that can Follow if you break the line of sight or open Doors are marked with F and D. | ||
<span style="font-size:80%;"> | |||
{| width="100%" border="1" | {| width="100%" border="1" | ||
! align="center" | | ! align="center" | | ||
| Line 57: | Line 61: | ||
| align="center" | <font size="2">I-- / I-- / I--</font> | | align="center" | <font size="2">I-- / I-- / I--</font> | ||
|} | |} | ||
</span> | |||
| Line 150: | Line 155: | ||
{{D1 masternav|Monsters}} | |||
{{ | |||
[[Category:Diablo I]] | [[Category:Diablo I]] | ||
