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* See stats for normal [[Mage]]s here. | * See stats for normal [[Mage]]s here. | ||
Mages are pure magic-users. They possess no melee attack, and they use magic for everything, even teleporting instead of walking. Each kind of mage has a different spell type, shooting either fire or lightning as their only attack. Melee characters find mages more challenging since they must be run down and chopped up. Ranged attackers can nail mages from a distance, but since mages do not follow the player, they must be hunted down or ignored; they can not be lured into traps. | Mages are pure magic-users. They possess no melee attack, but cast the Flash spell in melee, and they use magic for everything, even teleporting instead of walking. Each kind of mage has a different spell type, shooting either fire or lightning as their only ranged attack. Melee characters find mages more challenging since they must be run down and chopped up. Ranged attackers can nail mages from a distance, but since mages do not follow the player, they must be hunted down or ignored; they can not be lured into traps. | ||
All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level <u>only if their base monster type</u> spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt. | All boss monsters in Diablo and Hellfire are SuperUniques; they always appear on the same level and have preset stats and non-random modifiers. Some bosses (mostly ones tied to quests) appear in every single game, while most of the others are found on a particular level <u>only if their base monster type</u> spawns on that level in that game. There are no non-quest bosses in Hellfire's Hive or Crypt. | ||
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| align="center" | 16 / 31 / 46 | | align="center" | 16 / 31 / 46 | ||
| align="center" | 25 / 25 / 25** | | align="center" | 25 / 25 / 25** | ||
| align="center" | IRR / IRR / IRR | |||
|- | |- | ||
| '''Dreadjudge '''(Magistrate) | | '''Dreadjudge '''(Magistrate) | ||
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| align="center" | 28 / 43 / 58 | | align="center" | 28 / 43 / 58 | ||
| align="center" | 27 / 27 / 27 | | align="center" | 27 / 27 / 27 | ||
| align="center" | IRR / IRR / IRR | |||
|- | |- | ||
| '''The Vizier '''(Cabalist) | | '''The Vizier '''(Cabalist) | ||
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| align="center" | 30 / 45 / 60 | | align="center" | 30 / 45 / 60 | ||
| align="center" | 29 / 29 / 29 | | align="center" | 29 / 29 / 29 | ||
| align="center" | -I- / -I- / -I- | |||
|- | |- | ||
| '''Arch-Bishop Lazarus '''(Advocate)*** | | '''Arch-Bishop Lazarus '''(Advocate)*** | ||
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| align="center" | 35 / 65 / 95 | | align="center" | 35 / 65 / 95 | ||
| align="center" | 30 / 30 / 30 | | align="center" | 30 / 30 / 30 | ||
| align="center" | IRR / IRR / IRR | |||
|} | |} | ||
* * Zhar the Mad is only found as part of a single player quest. | * * Zhar the Mad is only found as part of a single player quest. | ||
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==Combat Stats== | ==Combat Stats== | ||
[[Image:Su-dreadjudge.gif|frame|Dreadjudge.]] | [[Image:Su-dreadjudge.gif|frame|Dreadjudge.]] | ||
All mages have the ability to cast Flash, which deals magical damage. This spell is only cast when a character (or golem) is at melee range, and their Flash spells deal very low damage. [ [Jarulf's Guide]] does not list the Flash damage. | All mages have the ability to cast Flash, which deals magical damage. This spell is only cast when a character (or golem) is at melee range, and their Flash spells deal very low damage. [[Jarulf's Guide]] does not list the Flash damage. | ||
* Zhar the Mad and Lazarus cast Fireballs. | * Zhar the Mad and Lazarus cast Fireballs. | ||
* Dreadjudge casts Charged Bolt. | * Dreadjudge casts Charged Bolt. | ||
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{{D1 masternav|Monsters}} | |||
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[[Category:Diablo I]] | [[Category:Diablo I]] | ||
