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[[Image:Mon-korlic01.jpg|frame]]Korlic is an [[Animals|Animal]]. | [[Image:Mon-korlic01.jpg|frame|left]] | ||
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{SuperUniques}}}}Korlic is an [[Animals|Animal]]. | |||
Korlic is found on the Arreat Summit. He is one of the three statues who come to life to defend the entrance to the Worldstone Keep, and must be defeated to complete the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]]. Korlic wields a huge poleaxe and a devastating leap attack, and is more dangerous than [[Madawc]] or [[Talic]], the other two guardians. | Korlic is found on the Arreat Summit. He is one of the three statues who come to life to defend the entrance to the Worldstone Keep, and must be defeated to complete the [[Quests_Act_Five#Quest_Five:_Rite_of_Passage|Rite of Passage quest]]. Korlic wields a huge poleaxe and a devastating leap attack, and is more dangerous than [[Madawc]] or [[Talic]], the other two guardians. | ||
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* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
=Statistics= | |||
==Statistics== | |||
* The TC/Rune drops listed are the highest [[Treasure Class]]/[[Rune Group]] a normal monster of that type can drop. | |||
** Champions and Bosses can sometimes drop from the next higher TC. | |||
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | |||
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==Offense== | |||
=Offense= | |||
Korlic and the other 2 Barbarian Guardians do not have any permanent [[Monster Modifiers|modifiers]], but they all gain, at random, 1 on Nightmare and 2 on Hell. | Korlic and the other 2 Barbarian Guardians do not have any permanent [[Monster Modifiers|modifiers]], but they all gain, at random, 1 on Nightmare and 2 on Hell. | ||
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=Defenses= | ==Defenses== | ||
Like all SuperUniques, Korlic does not regenerate hit points. | Like all SuperUniques, Korlic does not regenerate hit points. | ||
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=Resistances= | ==Resistances== | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
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=Locations= | ==Locations== | ||
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) | All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) | ||
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=Lore= | ==Lore== | ||
Korlic was raised in the Henknoc jungles on the southern end of the barbarian kingdom. While the land that these barbarians lived in was lush and full of life, it was also full of danger beyond belief. Korlic was the leader of the Henknoc, protecting his people from the beasts they lived among. As a child he had managed to tame one of the more vicious animals called a Stalker. It was said that there must have been druid in his blood in order to perform such a task at such a young age. In his teens Korlic rescued a small child from a horde of giant spiders. The child turned out to be the son of a chieftain of an enemy tribe. Without thought or worry Korlic returned the boy home. While some say it was an act of stupidity, others say it was an act of courage. Which ever, it brought about an end to the conflicts between the two tribes. | Korlic was raised in the Henknoc jungles on the southern end of the barbarian kingdom. While the land that these barbarians lived in was lush and full of life, it was also full of danger beyond belief. Korlic was the leader of the Henknoc, protecting his people from the beasts they lived among. As a child he had managed to tame one of the more vicious animals called a Stalker. It was said that there must have been druid in his blood in order to perform such a task at such a young age. In his teens Korlic rescued a small child from a horde of giant spiders. The child turned out to be the son of a chieftain of an enemy tribe. Without thought or worry Korlic returned the boy home. While some say it was an act of stupidity, others say it was an act of courage. Which ever, it brought about an end to the conflicts between the two tribes. | ||
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{{D2 Monster Nav|bosses_a5}} | |||
