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Open Wounds is a weapon mod which leads to a constant loss of life on the target hit over 8 seconds (200 frames). It's not actual damage the target receives, but a negative life regeneration, which is <u>not</u> | Open Wounds is a weapon mod which leads to a constant loss of life on the target hit over 8 seconds (200 frames). It's not actual damage the target receives, but a negative life regeneration, which is <u>not</u> offset against target's damage regeneration (for monsters, hirelings and pets). Instead, regeneration is immediately cut off once Open Wounds steps in (Replenish Life from items and healing from a skill like [[Prayer]] still function). Unlike Prevent Monster Heal the Open Wounds mod will also work when applied by a hireling or [[Iron Golem]]. | ||
Common abbreviation for Open Wounds is "OW". | Common abbreviation for Open Wounds is "OW". | ||
* See all of the Diablo II [[Special Modifiers]]. | |||
==Formula== | |||
The formula is different depending on game version: life drain increased drastically in 1.10+. | |||
===1.10+=== | |||
Life drain per frame in bits (1 bit = 1/256 point): | |||
1 | |||
{| | |||
|- | |||
!Clvl | |||
!Life Drain | |||
|- | |||
!align=right|1-15 | |||
| = 9*clvl + 31 | |||
|- | |||
!align=right|16-30 | |||
| = 18*clvl - 104 | |||
|- | |||
!align=right|31-45 | |||
| = 36*clvl - 374 | |||
|- | |||
!align=right|46-60 | |||
| = 36*clvl - 779 | |||
|- | |||
!align=right|>60 | |||
| = 45*clvl - 1319 | |||
|} | |||
This may then be modified against certain targets or when using certain attacks: | |||
*0.25 (1/4) with any melee attack on a player | |||
*0.125 (1/8) with any ranged attack on a player | |||
*0.5 (1/2) with any melee or ranged attack on any Champion, Unique, Super Unique or boss (excluding normal or minion Putrid Defiler) monster | |||
*1 with any melee or ranged attack on any other target | |||
Life drain is rounded down to the nearest bit after division. | |||
= | Life drain per second in points = Life drain * 25/256 | ||
Total life drain in points = Life drain * 199/256 | |||
=== | Although duration is 8 seconds (200 frames), life does not drain in the first frame and so only does so for 199 frames. | ||
<br> | |||
<br> | |||
===1.09=== | |||
Duration of OW was only 4 seconds and the same formula was used for all character levels. Also life loss wasn't influenced by a target modifier. | |||
'''Life loss per frame:''' | '''Life loss per frame:''' | ||
| Line 65: | Line 73: | ||
Total life loss = Life loss per second * 4 (the duration of OW in V1.09) | Total life loss = Life loss per second * 4 (the duration of OW in V1.09) | ||
=Examples= | ==Examples== | ||
For each version | For each version assume character level 85 and a normal monster as target. | ||
=== | ===1.10+=== | ||
''' | '''Life drain per frame in bits''' | ||
= (45*85 - 1319) * 1 | |||
= | |||
= (3825 - 1319) | |||
= | |||
= 2506 | |||
''' | '''Life drain per second in points''' | ||
= 2506*25/256 | |||
=244 186/256 | |||
=244 | |||
'''Total life drain in points''' | |||
=== | = 2506 * 199/256 | ||
= 1,948 6/256 | |||
<br> | |||
<br> | |||
===1.09=== | |||
'''life loss per frame''' = (85 * 9 + 40) / 256<br> | '''life loss per frame''' = (85 * 9 + 40) / 256<br> | ||
| Line 116: | Line 117: | ||
= 314.453125 | = 314.453125 | ||
= | ==Sources== | ||
{| | {| | ||
! | !align=left|Source | ||
!OW% | !OW% | ||
|- | |- | ||
| Line 158: | Line 159: | ||
'''Langer Briser''' Arbalest<br> | '''Langer Briser''' Arbalest<br> | ||
'''The Scalper''' Francisca | '''The Scalper''' Francisca | ||
'''Duress''' body armor | |||
|33% | |33% | ||
|- | |- | ||
|'''Riphook''' Razor Bow<br> | |'''Riphook''' Razor Bow<br> | ||
'''Soul Harvest''' Scythe | '''Soul Harvest''' Scythe<br> | ||
|30% | |30% | ||
|- | |- | ||
| Line 190: | Line 192: | ||
=FAQ= | ==FAQ== | ||
===Which skills/attacks carry OW and which don't?=== | ===Which skills/attacks carry OW and which don't?=== | ||
In General, every ''''attack'''' carries OW - i.e. bare fists attack, normal weapon attack and skills like Whirlwind, Zeal, Assassin's charge-up attacks and so on will deliver OW. | In General, every ''''attack'''' carries OW - i.e. bare fists attack, normal weapon attack and skills like Whirlwind, Zeal, Assassin's charge-up attacks and so on will deliver OW. | ||
'''Skills, that carry OW:''' | '''Skills, that carry OW:''' | ||
*Blade Fury | *[[Blade Fury]] | ||
*Kicks in general | *Kicks in general | ||
* | *[[Multiple Shot]] (only the two middle arrows) | ||
*Smite | *[[Smite]] | ||
'''Skills, that <u>don't</u> carry OW:''' | '''Skills, that <u>don't</u> carry OW:''' | ||
*Blade Sentinel | *[[Blade Sentinel]] | ||
*Blade Shield | *[[Blade Shield]] | ||
* | *[[Multiple Shot]] (all arrows except for the two middle ones) | ||
===Is there a cap on OW?=== | ===Is there a cap on OW?=== | ||
| Line 212: | Line 214: | ||
===Can a target be subject to different OW causes at once?=== | ===Can a target be subject to different OW causes at once?=== | ||
No, it can't. If OW is triggered on a target already under the influence of OW, the timer will simply be reset to 8 seconds. | No, it can't. If OW is triggered on a target already under the influence of OW, the timer will simply be reset to 8 seconds, regardless of level. | ||
===How does OW from different item types stack?=== | ===How does OW from different item types stack?=== | ||
| Line 224: | Line 226: | ||
===Can OW be countered by replenish life, physical resistance or absorb?=== | ===Can OW be countered by replenish life, physical resistance or absorb?=== | ||
OW ignores any resistances and absorb and cuts off regeneration on the target if triggered. Replenish Life (e.g. from Prayer aura or Snakecord) still works though. | OW ignores any resistances and absorb and cuts off damage regeneration on the target if triggered. Replenish Life (e.g. from Prayer aura or Snakecord) still works though. | ||
===Is there a PvP penalty for OW?=== | ===Is there a PvP penalty for OW?=== | ||
| Line 230: | Line 232: | ||
===So what can I do against OW in PvP?=== | ===So what can I do against OW in PvP?=== | ||
Life drain cannot be reduced by any form of damage reduction, and its duration cannot be reduced by [[Cleansing]] or [[Fade]]. Replenish Life from items is a direct counter. Against another player, a level 30 player in 1.10+ applies 109 bit life drain per frame with a melee attack, and 54 bit life drain per frame with a ranged attack: this can be countered entirely by Replenish Life +109 and +54 respectively. | |||
===Will every target suffer from OW?=== | ===Will every target suffer from OW?=== | ||
Although always applied to another player, it only applies to non-player units (monsters, hirelings and pets) if their life value changes, either due to damage taken or regenerated. If no damage is taken then OW won't be applied if regeneration has already been stopped by Prevent Monster Heal, even if the target is at less than maximum life. | |||
==Links== | |||
[http://diablo2.ingame.de/tips/calcs/open_wounds.php Open Wounds calculator for V1.10+ (German)]<br> | |||
[http://diablo2.ingame.de/tips/calcs/open_wounds109.php Open Wounds calculator for V1.09 (German)]<br> | |||
[http://www.lurkerlounge.com/spirea/Damage/Open_Wounds.shtml Open Wounds calculator for V1.09 (English)] | |||
[[category:calculations]] | |||
[[category:modifiers]] | |||
[[category:special Modifiers]] | |||
{{d2_items_navbox|Items}} | |||
