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Open Wounds is a weapon mod which leads to a constant loss of life on the target hit over 8 seconds (200 frames). It's not actual damage the target receives, but a negative life regeneration, which is <u>not</u> offset against target's damage regeneration (for monsters, hirelings and pets). Instead, regeneration is immediately cut off once Open Wounds steps in (Replenish Life from items and healing from a skill like [[Prayer]] still function). Unlike Prevent Monster Heal the Open Wounds mod will also work when applied by a hireling or [[Iron Golem]]. | Open Wounds is a weapon mod which leads to a constant loss of life on the target hit over 8 seconds (200 frames). It's not actual damage the target receives, but a negative life regeneration, which is <u>not</u> offset against target's damage regeneration (for monsters, hirelings and pets). Instead, regeneration is immediately cut off once Open Wounds steps in (Replenish Life from items and healing from a skill like [[Prayer]] still function). Unlike Prevent Monster Heal the Open Wounds mod will also work when applied by a hireling or [[Iron Golem]]. | ||
Common abbreviation for Open Wounds is "OW". | Common abbreviation for Open Wounds is "OW". | ||
* See all of the Diablo II [[Special Modifiers]]. | |||
==Formula== | ==Formula== | ||
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[[category:modifiers]] | [[category:modifiers]] | ||
[[category:special Modifiers]] | [[category:special Modifiers]] | ||
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