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[[Image:Mon-treehead-woodfist1.jpg|frame]]Treehead Woodfist is an [[Animals|Animal]], and a [[ | [[Image:Mon-treehead-woodfist1.jpg|frame|left]] | ||
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{SuperUniques}}}}'''Treehead Woodfist''' is an [[Animals|Animal]], and a [[Wendigo|Brute]]. | |||
Treehead Woodfist is found in the [[Dark Woods]], near the Tree of Inifuss. It's not necessary to kill him; you need merely retrieve the Scroll of Inifuss from the tree to advance along [[Quests_Act_One#Quest_Three:_Rescue_Cain|the quest to Rescue Cain]], but it's hard to avoid Treehead while doing so | Treehead Woodfist is found in the [[Dark Woods]], near the [[Tree of Inifuss]]. It's not necessary to kill him; you need merely retrieve the [[Scroll of Inifuss]] from the tree to advance along [[Quests_Act_One#Quest_Three:_Rescue_Cain|the quest to Rescue Cain]], but it's hard to avoid Treehead while doing so. | ||
With his Extra Fast modifier he's capable of chasing down most characters down from behind. He and his minions can be a challenge, especially to a new character on normal difficulty. | |||
* All values are listed by difficulty level: '''[[Normal]] / [[Nightmare]] / [[Hell]].''' | |||
==Statistics== | |||
{| width="100%" | {| width="100%" | ||
! Name | ! Name | ||
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=Offense= | ==Offense== | ||
Treehead Woodfist is always [[Monster_Modifiers#Extra_Strong|Extra Strong]] and [[Monster_Modifiers#Extra_Fast|Extra Fast]]. He gains 1 random modifier on Nightmare and 2 on Hell. | Treehead Woodfist is always [[Monster_Modifiers#Extra_Strong|Extra Strong]] and [[Monster_Modifiers#Extra_Fast|Extra Fast]]. He gains 1 random modifier on [[Nightmare]] and 2 on [[Hell]]. | ||
{| width="100%" | {| width="100%" | ||
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=Defenses= | ==Defenses== | ||
Like most SuperUniques, Treehead Woodfist does not regenerate hit points. | Like most SuperUniques, Treehead Woodfist does not regenerate hit points. | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * [[Regen Rate]] tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
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=Resistances= | ==Resistances== | ||
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | * Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack. | ||
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
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=Locations= | ==Locations= | ||
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) | All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.) | ||
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{{D2 Monster Nav|bosses_a1}} | |||
