no edit summary
No edit summary |
No edit summary |
||
| Line 4: | Line 4: | ||
* '''Doom Knights '''are foot soldiers, but even they can hit for a wide variety of spectral damage. | * '''Doom Knights '''are foot soldiers, but even they can hit for a wide variety of spectral damage. | ||
* '''Abyss Knights '''have melee spectral damage, plus the ability to cast a protective Bone Armor, and five flavors of elemental projectile damage. | * '''Abyss Knights '''have melee spectral damage, plus the ability to cast a protective Bone Armor, and five flavors of elemental projectile damage. | ||
* '''Oblivion Knights ''' | * '''Oblivion Knights '''were the most dangerous monsters in the game for melee characters, prior to v1.11, due to their ability to cast the Iron Maiden curse. (They can no longer cast IM post v1.11, and thus are no longer particular dangerous.) They are dangerous ranged attackers with a variety of elemental projectiles, and can cast a number of the same [[Necromancer Curses|curses as Necromancers]]: Decrepify, Iron Maiden, Lower Resist, Weaken, Life Tap, Amplify Damage. | ||
All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | ||
| Line 283: | Line 283: | ||
[[category:undead]] | [[category:undead]] | ||
[[category:Guest Monsters]] | [[category:Guest Monsters]] | ||
{{D2 Monster Nav|undead}} | |||
