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Succubus are [[Demons]]. | [[File:Succubus.jpg|thumb|left|Succubus in-game]] | ||
{{Monster navbox|{{Monstertype}}|{{Demons}}|{{Guest Monsters}}}}Succubus are [[Demons]]. | |||
These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast two types of curses, one of which is absolutely dreaded by Sorceresses. | These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast two types of curses, one of which is absolutely dreaded by Sorceresses. | ||
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=Statistics= | ==Statistics== | ||
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+. | ||
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** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item [[calculators]] to ascertain precisely what a monster from a given area can drop. | ||
{| width="100% | |||
{| width="100%" | |||
! Type | ! Type | ||
! Level | ! Level | ||
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=Offense= | ==Offense== | ||
* Succubus cast two types of curses. | * Succubus cast two types of curses. | ||
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* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged. | * Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Attack 1 | ! Attack 1 | ||
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=Defenses= | ==Defenses== | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
* Blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | * Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block. | ||
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | * Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none. | ||
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | * Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Defense | ! Defense | ||
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| '''Succubus''' | | '''Succubus''' | ||
| 205 / 952 / 1837 | | 205 / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Vile Temptress''' | | '''Vile Temptress''' | ||
| 218 / 952 / 1837 | | 218 / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Stygian Harlot''' | | '''Stygian Harlot''' | ||
| 224 / 966 / 1858 | | 224 / 966 / 1858 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Hell Temptress''' | | '''Hell Temptress''' | ||
| 256 / 979 / 1879 | | 256 / 979 / 1879 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Blood Temptress''' | | '''Blood Temptress''' | ||
| 269 / 993 / 1898 | | 269 / 993 / 1898 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| 100 / 85 / 75 | | 100 / 85 / 75 | ||
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| '''Succubus''' | | '''Succubus''' | ||
| -- / 952 / 1837 | | -- / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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| '''Hell Temptress''' | | '''Hell Temptress''' | ||
| -- / 952 / 1837 | | -- / 952 / 1837 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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| '''Blood Temptress''' | | '''Blood Temptress''' | ||
| -- / 952 / 1 | | -- / 952 / 1 | ||
| | | -- | ||
| 1.2/sec | | 1.2/sec | ||
| -- / 85 / 75 | | -- / 85 / 75 | ||
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=Resistances= | ==Resistances== | ||
The [[Guest Monsters]] '''Hell Temptress''' has very different resistances depending on where it spawns. Hell Temptress 1 values are for the Worldstone Keep 3 and Icy Cellar version. Hell Temptress 2 is found in the Pit of Archeron and Pit of Abbadon. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions. | The [[Guest Monsters]] '''Hell Temptress''' has very different resistances depending on where it spawns. Hell Temptress 1 values are for the Worldstone Keep 3 and Icy Cellar version. Hell Temptress 2 is found in the Pit of Archeron and Pit of Abbadon. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions. | ||
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* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | * <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details. | ||
{| width="100% | {| width="100%" | ||
! Type | ! Type | ||
! Physical | ! Physical | ||
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|} | |} | ||
=Locations= | ==Locations== | ||
* Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | * Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.) | ||
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[[category:demons]] | [[category:demons]] | ||
[[category:Guest Monsters]] | [[category:Guest Monsters]] | ||
{{D2 Monster Nav|demons}} | |||
