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The | [[Image:Mon-foul-carrion1.jpg|thumb|left|Vulture Demon (Carrion Bird)]] | ||
{{Monster navbox|{{Monstertype}}|{{Animals}}|{{Demons}}|{{Undead}}|{{Guest Monsters}}}} | |||
Believed to be the mutated offspring of the large, native vultures that once inhabited these deserts, vulture demons seek only to kill and consume mortal beings that cross their paths. The giant vultures of old were, for the most part, scavengers who ate only the dead or dying. Now befouled, these creatures circle the desert in search of live prey. Their razor sharp beaks and talons can cause deep wounds, and a group of these demons can quickly bring down a victim. Although impossible to target while in flight, these vultures must land to attack, and are vulnerable when on the ground. | |||
'''Vulture Demons''' are classified in all three monster types: | |||
* Carrion Birds are [[Animals]]. | * Carrion Birds are [[Animals]]. | ||
* Undead Scavengers are [[Undead]]. | * Undead Scavengers are [[Undead]]. | ||
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* Winged Nightmare [[Animals]]. | * Winged Nightmare [[Animals]]. | ||
Vulture Demons are slow moving, giant vultures that may take wing and sail | Vulture Demons are slow moving, giant vultures that may take wing and sail untouchable overhead. They have no air attack, but can crash to earth right next to your character and begin their very fast attack immediately, so keep an eye on them when they're flying. They hit hard and quickly, and are surprisingly dangerous toe to toe. Many a new character has met their unexpected fate against a pack of these things at close range. | ||
Vultures have no physical resistance and not much blocking, so they aren't difficult to kill toe to toe; just try not to take on too many at once, or let them get in the first hit(s). | Vultures have no physical resistance and not much blocking, so they aren't difficult to kill toe to toe; just try not to take on too many at once, or let them get in the first hit(s). | ||
* All values are listed by difficulty level: '''Normal / Nightmare / Hell.''' | * All values are listed by difficulty level: '''[[Normal]] / [[Nightmare]] / [[Hell]].''' | ||
=Statistics= | ==Statistics== | ||
Normal types of Carrion Birds do not drop weapons or armor, though they will drop small items like potions, scrolls, and runes. Bosses and Champions drop items, and the TC/Rune figures listed are for them. | Normal types of Carrion Birds do not drop weapons or armor, though they will drop small items like potions, scrolls, and runes. Bosses and Champions drop items, and the TC/Rune figures listed are for them. | ||
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=Offense= | ==Offense== | ||
Vulture Demons have only their one kind of melee attack, though it's a very quick one. The Guest Monster carrion bird has a % chance to add poison damage to its melee attack. | Vulture Demons have only their one kind of melee attack, though it's a very quick one. The Guest Monster carrion bird has a % chance to add poison damage to its melee attack. | ||
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=Defenses= | ==Defenses== | ||
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | * Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec. | ||
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=Resistances= | ==Resistances== | ||
Normal Maggot Young have no resistances or immunities of any kind. The Guest Monster maggot young is an exception to this rule. | Normal Maggot Young have no resistances or immunities of any kind. The Guest Monster maggot young is an exception to this rule. | ||
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=Locations= | ==Locations== | ||
* [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | * [[Guest Monsters]] are found only in Act Five, and only on Nightmare and Hell difficulty levels. | ||
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{{D2 Monster Nav|animals}} | |||
