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'''Kurast Docks''' is but a small part of the greater city of [[Kurast]], located near the coast, on the periphery of the city limits. It's one of few places that have not been overrun by corrupted {{iw|Zakarum Zakarum}} zealots or the magic Jungle Plague. | |||
==Background== | |||
[[File:Kurast_Docks_jigsaw.jpg|thumb|right|500px|Overlay of Kurast Docks.]] | |||
[[File:Kurast_Docks.jpg|thumb|Kurast Docks [[stash]].]] | |||
The docks of greater [[Kurast]] were never the main hub, other than for some trading and to load/unload wares. Kurast itself was the second largest city in all of [[Khejistan]] before the [[demon]]ic invasion by the [[Dark Wanderer]]'s entourage and the other [[Prime Evil]]s. Kurast used to be a great sprawling city located in the jungles' western coast. | |||
[[File: | |||
Shortly before the events of [[Diablo II]], Kurast was made the capital of Kehjistan, which previously was {{iw|Caldeum Caldeum}}. | |||
The city was attacked in three ways: | |||
* The Jungle Plague that made the jungle grow and "act" in unnatural ways, including corrupting and twisting the local fauna to become dangerous, or more dangerous. | |||
* [[Mephisto]] corrupted many {{iw|Zakarum Zakarum}} priests using the [[Compelling Orb]], and possession of {{iw|Sankekur Sankekur's}} mind and soul. He made himself head of the Zakarum church by ordering controlled priests to kill the current {{iw|Que-Hegan Que-Hegan}}, [[Khalim]], who was impossible to corrupt. | |||
* [[Demon]]s from Hell arrived as well. | |||
The Docks were protected by magical spells stopping the jungle, and demonical creatures from invading it, but there's only a small bit left of it. Native trader [[Meshif]]is totally shattered when he see what has happened to his homeland, asking the player to save the city from the Jungle Plague. | |||
* For more lore information, see '''<span class="plainlinks">[http://diablo2.diablowiki.net/Kurast_Docks#Related_Articles Related Articles]''' below. | |||
===Diablo II Story=== | |||
[[File:Npc-ormus.jpg|thumb|right|[[Ormus]], the weird [[Sorcerer]].]] | |||
The player arrives to this almost completely ruined city and sets out not only to stop the [[Dark Wanderer]], but also save [[Kurast]], and one of the first things he does is helping the strange [[Sorcerer]] [[Ormus]] (who has some quite interesting {{iw|Ormus lore information}}) securing the spells that keeps the jungle out. | |||
Continuing towards the original plan for travelling to Kurast, to stop the Dark Wanderer, the player seeks relics of the former {{iw|Que-Hegan Que-Hegan}}, [[Khalim]], in order to create an artefact known as [[Khalim's Will]] that will be able to destroy the [[Compelling Orb]] preventing entry to [[Mephisto]]'s domain, as well as corrupting the Zakarum priesthood. | |||
In the end, the hero kills the [[High Council]] and takes on [[Mephisto]] himself, continuing to the [[Pandemonium Fortress]] in [[Act IV]]. | |||
==Notable Characters== | |||
[[File:Npc-dark-wanderer.jpg|thumb|right|The [[Dark Wanderer]] outside of Kurast Docks.]] | |||
Kurast Docks is full of a variety of NPCs that contribute with varying levels of helpfulness. | |||
* [[Alkor]]: Gamble, as well as antidotes, thawing and stamina potions | |||
* [[Asheara]]: Merchant, [[mercenary]] leader | |||
** [[Iron Wolves]]: The [[Sorcerer]] mercenaries | |||
* [[Deckard Cain]]: The same as all other [[town|cities]] | |||
* [[Hratli]]: Repair, weapons merchant | |||
* [[Meshif]]: Takes you back to [[Lut Gholein]] in [[Act II]] | |||
* [[Natalya]]: Traveller (secretly an [[Assassin]], a pre-LoD Easter Egg) | |||
* [[Ormus]]: Health and mana potions and scrolls | |||
* [[Dark Wanderer]]: Seen just outside the town | |||
==Waypoint== | |||
[[Image:Waypoint-act3-spider.jpg|thumb|300px|[[Spider Forest]] waypoint.]] | |||
All towns contain a [[Waypoint]] for quick access to other areas with an activated node. The Waypoint of [[Kurast Docks]] is located on the central island, to the right. | |||
'''Waypoint Destinations:''' | |||
* [[Kurast Docks]] | |||
* [[Spider Forest]] | |||
* [[Great Marsh]] | |||
* [[Flayer Jungle]] | |||
* [[Lower Kurast]] | |||
* [[Kurast Bazaar]] | |||
* [[Upper Kurast]] | |||
* [[Travincal]] | |||
* [[Durance of Hate]], level 2 | |||
==Related Articles== | |||
[[File:Iron_Wolves_abode.jpg|thumb|right|300px|The [[Iron Wolves]]' abode.]] | |||
If you are at all interested in the story and lore of the games, you should also check out: | |||
* {{iw|Khejistan Khejistan}} | |||
* {{iw|Kurast Kurast}} | |||
* {{iw|Mephisto Mephisto}} | |||
* {{iw|Dark_Wanderer Dark Wanderer}} | |||
* {{iw|Zakarum Zakarum}} | |||
==Quests== | |||
These are the six quests in Kurast Docks: | |||
# [[The Golden Bird]] | |||
# [[The Blade of the Old Religion]] | |||
# [[Khalim's Will]] | |||
# [[Lam Esen's Tome]] | |||
# [[The Blackened Temple]] | |||
# [[The Guardian]] | |||
{{Level navbox}} | |||
{{Act III navbox}} | |||
[[category:Act III levels]] | |||
[[category:Act III]] | |||
[[category:Levels]] | |||
