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Bone Shield -> Bone Armor
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'''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. As the blood golem loses life, so does the Necromancer. | '''Details:''' Blood Golems are linked to the [[Necromancer]] who casts them. As the blood golem damages the target it leeches life, and shares this with the Necromancer. As the blood golem loses life, so does the Necromancer. | ||
* The Necromancer can not die when a Blood Golem dies, but he can lose enough hit points that any other damage might finish him off. | * The Necromancer can not die when a Blood Golem dies, but he can lose enough hit points that any other damage might finish him off. | ||
* Hit points lost through the golem taking damage bypass the Necromancer's [[Bone | * Hit points lost through the golem taking damage bypass the Necromancer's [[Bone Armor]] skill. | ||
* The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target. | * The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target. | ||
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