→To Note
(1.08 changes (not sure on Radament's 1.08 skill level based on ilvl), corrections) |
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(Block Chance * (Dexterity - 15)) / (Character Level * 2). | (Block Chance * (Dexterity - 15)) / (Character Level * 2). | ||
This formula basically means that if you have less than half of your stat points into dexterity, you will have a lower block rating, but if more than half of your stat points are in dex, then you will have a higher block rating. Blocking in the expansion is now much more common and can interrupt attacking. Blocking is reduced to 33% of normal when | This formula basically means that if you have less than half of your stat points into dexterity, you will have a lower block rating, but if more than half of your stat points are in dex, then you will have a higher block rating. Blocking in the expansion is now much more common and can interrupt attacking. Blocking is reduced to 33% of normal when running, but uses regular values when walking or standing still. | ||
* Weight: All shields are light, medium, or heavy. Light shields have no negative effects, medium have a -5% speed and -5% stamina regen rate, and heavy have -10% speed and -10% stamina regen. | * Weight: All shields are light, medium, or heavy. Light shields have no negative effects, medium have a -5% speed and -5% stamina regen rate, and heavy have -10% speed and -10% stamina regen. | ||
