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| ==[[Charged Bolt]]==
| |
| {|
| |
| !'''Required Level:''' 1<br />
| |
| '''Prerequisites:''' None<br />
| |
| '''Synergies:'''
| |
| * Lightning: +6% Lightning Damage Per Level
| |
| |}
| |
| '''Description:'''<br />
| |
| Charged bolt is one of the first skills a sorceress can learn, and is one of the few level 1 skills that scales well end game. Unlike most other lightning skills, which do 1-x damage, charged bolt does very stable damage. At its maximum potential, Charged Bolt casts a total of 24 bolts at around 500 damage each, roughly 13,000 damage per spread. Each bolt is consumed as it hits, the rest passing through if the enemy dies without consuming all the bolts. Generally the closer your enemy is to you, the more bolts they will absorb, although this also depends on the angle between you and the enemy. Charged bolt is also one of the best skills in the game for scaling with negative enemy resist gear. Charged bolt with an [[Infinity]] [[runeword]] can kill [[Diablo]] or [[Baal]] or even [[Über Diablo]] in less than 5 seconds in [[hell]] difficulty.<br /><br />
| |
| '''PvP:'''<br />
| |
| Like other skills of this type, Charged Bolt is more susceptible to point absorb than large damage, single hit attacks. However, with stacked negative enemy resist, Charged Bolt also has the potential to kill many players in one hit (which few people expect).
| |
| {{Skill Progression
| |
| |header=Mana
| |
| | 3.0
| |
| | 3.5
| |
| | 4.0
| |
| | 4.5
| |
| | 5.0
| |
| | 5.5
| |
| | 6.0
| |
| | 6.5
| |
| | 7.0
| |
| | 7.5
| |
| | 8.0
| |
| | 8.5
| |
| | 9.0
| |
| | 9.5
| |
| | 10.0
| |
| | 10.5
| |
| | 11.0
| |
| | 11.5
| |
| | 12.0
| |
| | 12.0
| |
| |header2=Damage
| |
| | 2-4
| |
| | 2-4
| |
| | 3-5
| |
| | 3-5
| |
| | 4-6
| |
| | 4-6
| |
| | 5-7
| |
| | 5-7
| |
| | 6-8
| |
| | 6-8
| |
| | 7-9
| |
| | 7-9
| |
| | 8-10
| |
| | 8-10
| |
| | 9-11
| |
| | 9-11
| |
| | 10-12
| |
| | 11-13
| |
| | 12-14
| |
| | 13-15
| |
| |header3=Bolts
| |
| | 3
| |
| | 4
| |
| | 5
| |
| | 6
| |
| | 7
| |
| | 8
| |
| | 9
| |
| | 10
| |
| | 11
| |
| | 12
| |
| | 13
| |
| | 14
| |
| | 15
| |
| | 16
| |
| | 17
| |
| | 18
| |
| | 19
| |
| | 20
| |
| | 21
| |
| | 22
| |
| }}
| |
|
| |
|
| ==[[Telekinesis]]==
| | {{:Charged Bolt}} |
| {| | |
| !'''Required Level:''' 6<br />
| |
| '''Prerequisites:''' None<br />
| |
| '''Synergies:''' None
| |
| |}
| |
| '''Description:'''<br />
| |
| Telekinesis can be used to pick up objects, activate triggers, or to strike enemies, stunning and knocking them back with some minor damage. TK was a very useful skill in earlier versions of Diablo II, since it picked up anything, and with this Sorceresses were always the quickest to grab the loot when a monster popped. Patches have since greatly limited what can be picked up with it, so it's much less useful, and much less annoying to other players, than in the early days.
| |
| * Telekinesis will only pick up scrolls, potions, keys, gold, arrows and bolts.
| |
| * TK will not [[stun]] or [[knockback]] [[boss]]es or [[SuperUnique]]s.
| |
| * TK is very convenient. Use it to activate [[shrine]]s, [[waypoint]]s, and stairways, to open chests (including the Town Stash), to release the seals in the [[Chaos Sanctuary]], and so forth.<br /><br />
| |
| '''PvP:'''<br />
| |
| Telekinesis isn't particularly useful in [[PvP]], but if you have large amounts of negative enemy resist it can be used to kill people while they are naked. Damage wise this skill simply isn't practical, its uses lie in its other abilities.
| |
| {| | |
| !'''Mana:'''
| |
| |7
| |
| |}
| |
| {{Skill Progression
| |
| |header=Damage
| |
| | 1-2
| |
| | 2-3
| |
| | 3-4
| |
| | 4-5
| |
| | 5-6
| |
| | 6-7
| |
| | 7-8
| |
| | 8-9
| |
| | 9-10
| |
| | 10-11
| |
| | 11-12
| |
| | 12-13
| |
| | 13-14
| |
| | 14-15
| |
| | 15-16
| |
| | 16-17
| |
| | 17-18
| |
| | 18-19
| |
| | 19-20
| |
| | 20-21
| |
| }} | |
|
| |
|
| ==[[Static Field]]==
| |
| {|
| |
| !'''Required Level:''' 6<br />
| |
| '''Prerequisites:''' None<br />
| |
| '''Synergies:''' None
| |
| |}
| |
| '''Description:'''<br />
| |
| Static Field hits every monster in range, instantly chopping 25% off of their current hit points (similar to crushing blow). This is the single most damaging spell or skill in the entire game, under the right circumstances. Static Field is affected by the [[lightning]] [[resist]] of your enemy; if that resist is positive then Static will do less than 25% of their life in damage, and if their resist is negative (e.g. facets, conviction, lower resist) it will do more, up to 50% of their total life in one cast vs an enemy with -100 lightning resist. Static Field cannot kill an enemy by itself, and additionally has a penalty in [[nightmare]] and [[hell]] difficulties. In nightmare, static will not do damage to any monster with 33% or less life remaining (and will not bring it below 33%), and in hell, static will not bring any monster below 50% health.<br /><br />
| |
| '''[[PvP]]:'''<br />
| |
| Static Field, like all other damage skills, only works at 17.5% of its normal effect versus players. Even with negative enemy resist, this skill will not do significant damage in PvP.
| |
|
| |
|
| {|
| |
| !'''Mana:'''
| |
| |9
| |
| |-
| |
| !'''Damage:'''
| |
| |25% of monster life
| |
| |}
| |
| {{Skill Progression
| |
| |header=Radius
| |
| | 3.3
| |
| | 4.0
| |
| | 4.6
| |
| | 5.3
| |
| | 6.0
| |
| | 6.6
| |
| | 7.3
| |
| | 8.0
| |
| | 8.6
| |
| | 9.3
| |
| | 10.0
| |
| | 10.6
| |
| | 11.3
| |
| | 12.0
| |
| | 12.6
| |
| | 13.3
| |
| | 14.0
| |
| | 14.6
| |
| | 15.3
| |
| | 16.0
| |
| }}
| |
|
| |
|
| ==[[Lightning]]==
| | {{:Telekinesis}} |
| '''Required Level:''' 12<br />
| |
| '''Prerequisites:''' [[Charged Bolt]]<br />
| |
| '''Synergies:''' Points in the following skills boost the damage of Lightning.
| |
| * [[Charged Bolt]]: +8% Lightning Damage Per Level
| |
| * [[Nova]]: +8% Lightning Damage Per Level
| |
| * [[Chain Lightning]]: +8% Lightning Damage Per Level
| |
| '''Details:''' The Lightning skill fires a long stream of concentrated shockage, passing through every target in a straight line. Lightning is best used against mobs, or in narrow corridors, so multiple monsters can be hit with each cast.
| |
| {{Skill Progression | |
| |header=Mana
| |
| | 8.0
| |
| | 8.5
| |
| | 9.0
| |
| | 9.5
| |
| | 10.0
| |
| | 10.5
| |
| | 11.0
| |
| | 11.5
| |
| | 12.0
| |
| | 12.0
| |
| | 13.0
| |
| | 13.0
| |
| | 14.0
| |
| | 14.0
| |
| | 15.0
| |
| | 15.0
| |
| | 16.0
| |
| | 16.0
| |
| | 17.0
| |
| | 17.0
| |
| |header2=Damage
| |
| | 1-43
| |
| | 1-51
| |
| | 1-60
| |
| | 1-69
| |
| | 1-77
| |
| | 1-86
| |
| | 1-95
| |
| | 1-103
| |
| | 1-116
| |
| | 1-129
| |
| | 1-142
| |
| | 1-155
| |
| | 1-168
| |
| | 1-181
| |
| | 1-194
| |
| | 1-207
| |
| | 1-228
| |
| | 1-250
| |
| | 1-272
| |
| | 1-293
| |
| }} | |
|
| |
|
|
| |
|
|
| |
|
| ==[[Nova]]==
| | {{:Static Field}} |
| '''Required Level:''' 12<br />
| |
| '''Prerequisites:''' [[Static Field]]<br />
| |
| '''Synergies:''' None.<br>
| |
| '''Details:''' Nova casts an expanding ring of [[lightning]] that strikes everything in its path, extending nearly to the edge of the screen. Nova is one of the most powerful skills in the game, but must be used wisely to be effective. It's best against mobs, ideally ones that are all around the [[Sorceress]], when it will hit dozens of monsters per use.
| |
| * Nova Sorcs require very fast casting speed, a lot of mana, and the nerve to stand very close to monsters all around them.
| |
| * Nova is not a very good [[boss]] killer, since the damage per cast isn't that high; its strength comes when used against numerous monsters at once.
| |
| * Nova works very well when paired with powerful, casting delay skills like [[Meteor]] and [[Hydra]].
| |
| {{Skill Progression
| |
| |header=Mana
| |
| | 15
| |
| | 16
| |
| | 17
| |
| | 18
| |
| | 19
| |
| | 20
| |
| | 21
| |
| | 22
| |
| | 23
| |
| | 24
| |
| | 25
| |
| | 26
| |
| | 27
| |
| | 28
| |
| | 29
| |
| | 30
| |
| | 31
| |
| | 32
| |
| | 33
| |
| | 34
| |
| |header2=Damage
| |
| | 1-20
| |
| | 7-28
| |
| | 13-36
| |
| | 19-44
| |
| | 25-52
| |
| | 31-60
| |
| | 37-68
| |
| | 43-76
| |
| | 50-85
| |
| | 57-94
| |
| | 64-103
| |
| | 71-112
| |
| | 78-121
| |
| | 85-130
| |
| | 92-139
| |
| | 99-148
| |
| | 107-158
| |
| | 115-168
| |
| | 123-178
| |
| | 131-188
| |
| }} | |
|
| |
|
|
| |
|
| ==[[Chain Lightning]]==
| |
| '''Required Level:''' 18<br />
| |
| '''Prerequisites:''' [[Charged Bolt]], [[Lightning]]<br />
| |
| '''Synergies:''' The following skills add to the damage of Chain Lightning.
| |
| * [[Charged Bolt]]: +4% Lightning Damage Per Level
| |
| * [[Nova]]: +4% Lightning Damage Per Level
| |
| * [[Lightning]]: +4% Lightning Damage Per Level
| |
| '''Details:''' Chain Lightning jumps from target to target, and can be quite impressive when cast on a cluster of enemies. It's much less effective against single targets, and is slower to hit enemies than Lightning, which passes straight through as quickly as the Sorceress casts it.
| |
| {{Skill Progression
| |
| |header=Mana
| |
| | 9
| |
| | 10
| |
| | 11
| |
| | 12
| |
| | 13
| |
| | 14
| |
| | 15
| |
| | 16
| |
| | 17
| |
| | 18
| |
| | 19
| |
| | 20
| |
| | 21
| |
| | 22
| |
| | 23
| |
| | 24
| |
| | 25
| |
| | 26
| |
| | 27
| |
| | 28
| |
| |header2=Damage
| |
| | 1-40
| |
| | 1-51
| |
| | 1-62
| |
| | 1-73
| |
| | 1-84
| |
| | 1-95
| |
| | 1-106
| |
| | 1-117
| |
| | 1-130
| |
| | 1-143
| |
| | 1-156
| |
| | 1-169
| |
| | 1-182
| |
| | 1-195
| |
| | 1-208
| |
| | 1-221
| |
| | 1-236
| |
| | 1-251
| |
| | 1-266
| |
| | 1-281
| |
| |header3=Targets
| |
| | 5
| |
| | 5
| |
| | 5
| |
| | 5
| |
| | 6
| |
| | 6
| |
| | 6
| |
| | 6
| |
| | 6
| |
| | 7
| |
| | 7
| |
| | 7
| |
| | 7
| |
| | 7
| |
| | 8
| |
| | 8
| |
| | 8
| |
| | 8
| |
| | 8
| |
| | 9
| |
| }}
| |
|
| |
|
| | {{:Lightning}} |
|
| |
|
| ==[[Teleport]]==
| |
| '''Required Level:''' 18<br />
| |
| '''Prerequisites:''' [[Telekinesis]].<br />
| |
| '''Synergies:''' None. <br>
| |
| '''Details:''' Teleport moves the [[Sorceress]] instantly to any valid location she can point her cursor at. This skill will pop her over creeks, past any number of monsters, through walls, etc.
| |
| * Teleport is a great time-saver, as well as a way to escape monsters.
| |
| * With each Teleport the all of a character's minion(s) will all reappear directly on top of them. This is very useful to keep them organized and to best use them to position monsters for destructive spell damage.
| |
| * Items that grant Teleport or teleport charges are quite popular for all characters, especially when used in duelling or [[Magic Find]]ing.
| |
| * Additional points in Teleport do nothing but reduce the mana cost, so one here is enough.
| |
| {{Skill Progression
| |
| |header=Mana
| |
| | 24
| |
| | 23
| |
| | 22
| |
| | 21
| |
| | 20
| |
| | 19
| |
| | 18
| |
| | 17
| |
| | 16
| |
| | 15
| |
| | 14
| |
| | 13
| |
| | 12
| |
| | 11
| |
| | 10
| |
| | 9
| |
| | 8
| |
| | 7
| |
| | 6
| |
| | 5
| |
| }}
| |
|
| |
|
|
| |
|
| ==[[Thunder Storm]]==
| | {{:Nova}} |
| '''Required Level:''' 24<br />
| |
| '''Prerequisites:''' [[Charged Bolt]], [[Static Field]], [[Lightning]], [[Nova]], [[Chain Lightning]]<br/>
| |
| '''Synergies:''' None.<br>
| |
| '''Details:''' Thunder Storm shoots down a single bolt of lighting every second, hitting a randomly-selected monster. It can not be aimed or controlled, and works in a passive fashion for as long as it's active. The damage is not substantial, but this is a very convenient spell since it works by itself and always hits, making it quite helpful to finish off running monsters, to add damage to a [[boss]], etc.
| |
| {|
| |
| !'''Mana:'''
| |
| |19
| |
| |}
| |
| {{Skill Progression
| |
| |header=Damage
| |
| | 1-100
| |
| | 11-110
| |
| | 21-120
| |
| | 31-130
| |
| | 41-140
| |
| | 51-150
| |
| | 61-160
| |
| | 71-170
| |
| | 81-180
| |
| | 91-190
| |
| | 101-200
| |
| | 111-210
| |
| | 121-220
| |
| | 131-230
| |
| | 141-240
| |
| | 151-250
| |
| | 162-261
| |
| | 173-272
| |
| | 184-283
| |
| | 195-294
| |
| |header2=Duration
| |
| | 32
| |
| | 40
| |
| | 48
| |
| | 56
| |
| | 64
| |
| | 72
| |
| | 80
| |
| | 88
| |
| | 96
| |
| | 104
| |
| | 112
| |
| | 120
| |
| | 128
| |
| | 136
| |
| | 144
| |
| | 152
| |
| | 160
| |
| | 168
| |
| | 176
| |
| | 184
| |
| }} | |
|
| |
|
| ==[[Energy Shield]]==
| |
| '''Required Level:''' 24<br />
| |
| '''Prerequisites:''' [[Charged Bolt]], [[Telekinesis]], [[Lightning]], [[Teleport]], [[Chain Lightning]]<br />
| |
| '''Synergies:''' Points in [[Telekinesis]] boost the effectiveness of Energy Shield, decreasing the absorption by 6.25% per point. (See below.) <br>
| |
| '''Details:''' Energy Shield allows the [[Sorceress]] to redirect damage from life to mana. Instead of attacks costing her life, some % of them (increasing with more points in the skill) will subtract from her mana instead.
| |
| * The use of this skill varies a lot between Sorceresses. Since only a % of the incoming damage is redirected, this skill needs a fair amount of points to be useful.
| |
| * High hit point or low mana builds will find this less necessary or useful.
| |
| * Telekinesis improves this skill by making the damage absorption more efficient. By default, each point of damage redirect to mana consumes 2 mana points. So with lvl 7 Energy Shield absorbing 50% of damage, 10 points of damage would take off 5 life and 10 mana. If that same Sorceress had 8 points in Telekinesis, the mana cost would be cut to 7.5 mana. With 16 points in TK, the mana loss would only be 5, a 50% decrease.
| |
| {|
| |
| !'''Mana Cost:'''
| |
| |5
| |
| |}
| |
| {{Skill Progression
| |
| |header=Absorbing
| |
| | 20 Dmg.
| |
| | 25 Dmg.
| |
| | 30 Dmg.
| |
| | 35 Dmg.
| |
| | 40 Dmg.
| |
| | 45 Dmg.
| |
| | 50 Dmg.
| |
| | 55 Dmg.
| |
| | 57 Dmg.
| |
| | 59 Dmg.
| |
| | 61 Dmg.
| |
| | 63 Dmg.
| |
| | 65 Dmg.
| |
| | 67 Dmg.
| |
| | 69 Dmg.
| |
| | 71 Dmg.
| |
| | 72 Dmg.
| |
| | 73 Dmg.
| |
| | 74 Dmg.
| |
| | 75 Dmg.
| |
| |header=Duration
| |
| | 144
| |
| | 204
| |
| | 264
| |
| | 324
| |
| | 384
| |
| | 444
| |
| | 504
| |
| | 564
| |
| | 624
| |
| | 684
| |
| | 744
| |
| | 804
| |
| | 864
| |
| | 924
| |
| | 984
| |
| | 1044
| |
| | 1104
| |
| | 1164
| |
| | 1224
| |
| | 1284
| |
| }}
| |
|
| |
|
| ==[[Lightning Mastery]]==
| | |
| '''Required Level:''' 30<br />
| | {{:Chain Lightning}} |
| '''Prerequisites:''': None<br />
| | |
| '''Synergies:''' None.<br>
| | |
| '''Details:''' Lightning Mastery works just like [[Fire Mastery]]; by substantially boosting the damage of every skill in the skill tree. Maxing this one out is a priority for most [[Lightning]] [[Sorceress]]es.
| | |
| {{Skill Progression | | {{:Teleport}} |
| |header=Damage
| | |
| | +50%
| | |
| | +62%
| | |
| | +74%
| | {{:Thunder Storm}} |
| | +86%
| | |
| | +98%
| | |
| | +110%
| | |
| | +122%
| | {{:Energy Shield}} |
| | +134%
| | |
| | +146%
| | |
| | +158%
| | |
| | +170%
| | {{:Lightning Mastery}} |
| | +182%
| |
| | +194%
| |
| | +206%
| |
| | +218%
| |
| | +230%
| |
| | +242%
| |
| | +254%
| |
| | +266%
| |
| | +278%
| |
| }} | |
|
| |
|
|
| |
|