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Chill: Difference between revisions

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'''Chilled''' monsters are slowed, often for quite a time.  They have a percentage chance to shatter into pieces when they die.
'''Chilled''' monsters are slowed, often for quite a time.  They have a percentage chance to shatter into pieces when they die, unlike the [[Frozen]] status effect, which always shatter the target to pieces.


[[Category:Reference]]
[[Category:Reference]]
[[Category:Combat]]
[[Category:Combat]]
[[Category:Status effects]]
[[Category:Status effects]]

Revision as of 16:11, 27 October 2009

Chilled monsters are slowed, often for quite a time. They have a percentage chance to shatter into pieces when they die, unlike the Frozen status effect, which always shatter the target to pieces.