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'''Chilled''' monsters are slowed, often for quite a time. They have a percentage chance to shatter into pieces when they die. | '''Chilled''' monsters are slowed, often for quite a time. They have a percentage chance to shatter into pieces when they die, unlike the [[Frozen]] status effect, which always shatter the target to pieces. | ||
[[Category:Reference]] | [[Category:Reference]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
Revision as of 16:11, 27 October 2009
Chilled monsters are slowed, often for quite a time. They have a percentage chance to shatter into pieces when they die, unlike the Frozen status effect, which always shatter the target to pieces.
