→[[Dragon Tail]]: template applied
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(→[[Dragon Tail]]: template applied) |
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* Dragon Tail's fire damage calculation is based off the actual physical damage receieved by the target from the Assassin's kick. A level 2 Dragon Tail adds 60% of the physical damage delivered from the kick as fire damage. However, if the target resists physical damage by 50%, the target will receive 50% of the physical damage from the Assassin's kick, and based off that physical damage, 60% of that will be fire damage (30%). | * Dragon Tail's fire damage calculation is based off the actual physical damage receieved by the target from the Assassin's kick. A level 2 Dragon Tail adds 60% of the physical damage delivered from the kick as fire damage. However, if the target resists physical damage by 50%, the target will receive 50% of the physical damage from the Assassin's kick, and based off that physical damage, 60% of that will be fire damage (30%). | ||
* Therefore, if the target is physical immune, the Dragon Tail attack does not directly affect the target. | * Therefore, if the target is physical immune, the Dragon Tail attack does not directly affect the target. | ||
{| | |||
{| | !'''Mana Cost:''' | ||
! | |10 | ||
|- | |- | ||
!'''Radius:''' | |||
|4 Yards | |||
| 4 | |||
|} | |} | ||
{{Skill Progression | |||
|header=Fire Damage +X% | |||
| 50% | |||
| 60% | |||
| 70% | |||
| 80% | |||
| 90% | |||
| 100% | |||
| 110% | |||
| 120% | |||
| 130% | |||
| 140% | |||
| 150% | |||
| 160% | |||
| 170% | |||
| 180% | |||
| 190% | |||
| 200% | |||
| 210% | |||
| 220% | |||
| 230% | |||
| 240% | |||
|header2=[[AR]] +X% | |||
| 20% | |||
| 35% | |||
| 50% | |||
| 65% | |||
| 80% | |||
| 95% | |||
| 110% | |||
| 125% | |||
| 140% | |||
| 155% | |||
| 170% | |||
| 185% | |||
| 200% | |||
| 215% | |||
| 230% | |||
| 245% | |||
| 260% | |||
| 275% | |||
| 290% | |||
| 305% | |||
}} | |||
<noinclude>{{Skill navbox}} | <noinclude>{{Skill navbox}} | ||
