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** Example: if you have 10% life leech and do 500 damage to a monster with 100 hit points, you'll leech back 10 hit points, but lose 8% of 500 = 40. | ** Example: if you have 10% life leech and do 500 damage to a monster with 100 hit points, you'll leech back 10 hit points, but lose 8% of 500 = 40. | ||
** Physical resistance has the same effect: 100 damage to a monster with 50% physical resistance means you only leech life on that 50%, but lose Sacrifice on the full 100. | ** Physical resistance has the same effect: 100 damage to a monster with 50% physical resistance means you only leech life on that 50%, but lose Sacrifice on the full 100. | ||
{| | {| | ||
! | !'''Damage to Self:''' | ||
|8% | |||
|} | |||
{{Skill Progression | |||
|header=[[AR]] +X% | |||
| | |||
| | |||
| 20 | | 20 | ||
| 27 | | 27 | ||
| Line 61: | Line 40: | ||
| 146 | | 146 | ||
| 153 | | 153 | ||
| | |header2=Damage +X% | ||
| 180% | |||
| 180 | | 195% | ||
| 195 | | 210% | ||
| 210 | | 225% | ||
| 225 | | 240% | ||
| 240 | | 255% | ||
| 255 | | 270% | ||
| 270 | | 285% | ||
| 285 | | 300% | ||
| 300 | | 315% | ||
| 315 | | 330% | ||
| 330 | | 345% | ||
| 345 | | 360% | ||
| 360 | | 375% | ||
| 375 | | 390% | ||
| 390 | | 405% | ||
| 405 | | 420% | ||
| 420 | | 435% | ||
| 435 | | 450% | ||
| 450 | | 465% | ||
| 465 | }} | ||
| Line 101: | Line 79: | ||
* Bosses and SuperUniques have a resistance to being stunned, but will be stunned with repeated hits. Act Bosses can not be stunned. | * Bosses and SuperUniques have a resistance to being stunned, but will be stunned with repeated hits. Act Bosses can not be stunned. | ||
* Stun lengths are decreased to 1/2 in Nightmare and 1/4 in Hell. | * Stun lengths are decreased to 1/2 in Nightmare and 1/4 in Hell. | ||
{| | {| | ||
! | !'''Mana Cost:''' | ||
|2 | |||
|} | |||
{{Skill Progression | |||
|header=Damage +X% | |||
| 15% | |||
| 30% | |||
| 45% | |||
| 60% | |||
| 75% | |||
| 90% | |||
| 105% | |||
| 120% | |||
| 135% | |||
| 150% | |||
| 165% | |||
| 180% | |||
| 195% | |||
| 210% | |||
| 225% | |||
| 240% | |||
| 255% | |||
| 270% | |||
| | | 285% | ||
| 300% | |||
| | |header2=Stun Duration<small>(seconds)</small> | ||
| 15 | |||
| 30 | |||
| 45 | |||
| 60 | |||
| 75 | |||
| 90 | |||
| 105 | |||
| 120 | |||
| 135 | |||
| 150 | |||
| 165 | |||
| 180 | |||
| 195 | |||
| 210 | |||
| 225 | |||
| 240 | |||
| 255 | |||
| 270 | |||
| 285 | |||
| 300 | |||
| | |||
| 0.6 | | 0.6 | ||
| 0.8 | | 0.8 | ||
| Line 170: | Line 126: | ||
| 4.2 | | 4.2 | ||
| 4.4 | | 4.4 | ||
}} | |||
=Holy Bolt= | =Holy Bolt= | ||
| Line 182: | Line 138: | ||
* Holy Bolt damage can not be resisted, but only affects the Undead. | * Holy Bolt damage can not be resisted, but only affects the Undead. | ||
* Holy Bolt was a novelty in early versions of the game, but since synergies were added in v1.09 it's become potentially quite powerful, both as a killing weapon and a healing skill. | * Holy Bolt was a novelty in early versions of the game, but since synergies were added in v1.09 it's become potentially quite powerful, both as a killing weapon and a healing skill. | ||
{| | {{Skill Progression | ||
|header=Mana Cost | |||
|2 | |||
|2 | |||
|2.1 | |||
|2.1 | |||
|2.2 | |||
|2.3 | |||
|2.3 | |||
|2.4 | |||
|2.5 | |||
|2.5 | |||
| | | 2.6 | ||
| | | 2.6 | ||
| 2.7 | |||
| 2.8 | |||
| 2.8 | |||
| 2.9 | |||
| 3 | |||
| 3 | |||
| 3.1 | |||
| 3.1 | |||
|header2=Magic Damage | |||
| | |8-16 | ||
| | |16-24 | ||
| | |24-32 | ||
|32-40 | |||
|40-48 | |||
|48-56 | |||
|56-64 | |||
|64-72 | |||
|74-83 | |||
|84-94 | |||
| 94-105 | |||
| 104-116 | |||
| 114-127 | |||
|- | | 124-138 | ||
| | | 134-149 | ||
| 144-160 | |||
| | | 157-175 | ||
| | | 170-190 | ||
| | | 183-205 | ||
| | | 196-220 | ||
| | |header3=Healing | ||
| | |1-6 | ||
| | |3-10 | ||
| | |5-14 | ||
| | |7-18 | ||
|9-22 | |||
|11-26 | |||
|13-30 | |||
|15-34 | |||
|17-38 | |||
|19-42 | |||
| 21-46 | |||
| 23-50 | |||
| 25-54 | |||
| 27-58 | |||
| 29-62 | |||
| 31-66 | |||
| 33-70 | |||
|- | | 35-74 | ||
| 37-78 | |||
| 39-82 | |||
}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
=Zeal= | =Zeal= | ||
| Line 294: | Line 217: | ||
* Zeal can not be interrupted; all five hits are always delivered, though not necessarily successfully. | * Zeal can not be interrupted; all five hits are always delivered, though not necessarily successfully. | ||
* In earlier versions of Diablo II, Zeal gained a hit with every point spent in the skill. This was a problem for online play, when characters became desynched and stood there swinging 20 times and hitting nothing. The change to 5 fast hits made Zeal the most popular Paladin combat skill. | * In earlier versions of Diablo II, Zeal gained a hit with every point spent in the skill. This was a problem for online play, when characters became desynched and stood there swinging 20 times and hitting nothing. The change to 5 fast hits made Zeal the most popular Paladin combat skill. | ||
{| | {| | ||
! | !'''Mana Cost:''' | ||
|2 | |||
|} | |||
{{Skill Progression | |||
|header=[[AR]] +X% | |||
| 10% | |||
| 20% | |||
| 30% | |||
| 40% | |||
| 50% | |||
| 60% | |||
| 70% | |||
| 80% | |||
| 90% | |||
| 100% | |||
| 110% | |||
| 120% | |||
| 130% | |||
| 140% | |||
| 150% | |||
| 160% | |||
| 170% | |||
| 180% | |||
| | | 190% | ||
| 200% | |||
| | |header2=# of Hits | ||
| 10 | |||
| 20 | |||
| 30 | |||
| 40 | |||
| 50 | |||
| 60 | |||
| 70 | |||
| 80 | |||
| 90 | |||
| 100 | |||
| 110 | |||
| 120 | |||
| 130 | |||
| 140 | |||
| 150 | |||
| 160 | |||
| 170 | |||
| 180 | |||
| 190 | |||
| 200 | |||
| | |||
| 2 | | 2 | ||
| 3 | | 3 | ||
| Line 363: | Line 264: | ||
| 5 | | 5 | ||
| 5 | | 5 | ||
| | |header3=Damage +X% | ||
| 0% | |||
| 0 | | 0% | ||
| 0 | | 0% | ||
| 0 | | 0% | ||
| 0 | | 6% | ||
| 6 | | 12% | ||
| 12 | | 18% | ||
| 18 | | 24% | ||
| 24 | | 30% | ||
| 30 | | 36% | ||
| 36 | | 42% | ||
| 42 | | 48% | ||
| 48 | | 54% | ||
| 54 | | 60% | ||
| 60 | | 66% | ||
| 66 | | 72% | ||
| 72 | | 78% | ||
| 78 | | 84% | ||
| 84 | | 90% | ||
| 90 | | 96% | ||
| 96 | }} | ||
=Charge= | =Charge= | ||
| Line 400: | Line 300: | ||
* Bugs with Charge can freeze the Paladin in place, or make him walk backwards (the moonwalk bug). Switching weapons or getting hit will usually snap him out of it. | * Bugs with Charge can freeze the Paladin in place, or make him walk backwards (the moonwalk bug). Switching weapons or getting hit will usually snap him out of it. | ||
* Charge was the favorite low level PK skill in early D2 days. Beware low level Paladins with Vigor and big two-handed weapons. (Such as Bonesnap.) | * Charge was the favorite low level PK skill in early D2 days. Beware low level Paladins with Vigor and big two-handed weapons. (Such as Bonesnap.) | ||
{| | |||
! | {| | ||
!'''Mana Cost:''' | |||
|9 | |||
| | |||
|} | |} | ||
{{Skill Progression | |||
|header=Damage +X% | |||
| 100% | |||
| 125% | |||
| 150% | |||
| 175% | |||
| 200% | |||
| 225% | |||
| 250% | |||
| 275% | |||
| 300% | |||
| 325% | |||
| 350% | |||
| 375% | |||
| 400% | |||
| 425% | |||
| 450% | |||
| 475% | |||
| 500% | |||
| 525% | |||
| 550% | |||
| 575% | |||
|header2=[[AR]] +X% | |||
| 50% | |||
| 65% | |||
| 80% | |||
| 95% | |||
| 110% | |||
| 125% | |||
| 140% | |||
| 155% | |||
| 170% | |||
| 185% | |||
| 200% | |||
| 215% | |||
| 230% | |||
| 245% | |||
| 260% | |||
| 275% | |||
| 290% | |||
| 305% | |||
| 320% | |||
| 335% | |||
}} | |||
| Line 482: | Line 361: | ||
'''Details:''' A powerful single-hit attack that adds fire, lightning, and cold damage. The damage is not a set amount, but is based on your weapon damage, so the more damaging your weapon, the bigger the elemental damage bonus will be. | '''Details:''' A powerful single-hit attack that adds fire, lightning, and cold damage. The damage is not a set amount, but is based on your weapon damage, so the more damaging your weapon, the bigger the elemental damage bonus will be. | ||
* Vengeance is usually paired with the Conviction aura, which lowers enemy resistances considerably. Fanaticism might be more helpful for some equipment sets though, for the faster swing and attack rating bonuses. | * Vengeance is usually paired with the Conviction aura, which lowers enemy resistances considerably. Fanaticism might be more helpful for some equipment sets though, for the faster swing and attack rating bonuses. | ||
{ | {{Skill Progression | ||
|header=Mana Cost | |||
| Mana Cost | |||
| 4 | | 4 | ||
| 4.2 | | 4.2 | ||
| Line 526: | Line 383: | ||
| 8.5 | | 8.5 | ||
| 8.7 | | 8.7 | ||
| | |header2=Cold Length <small>(seconds)</small> | ||
| 1.2 | | 1.2 | ||
| 1.8 | | 1.8 | ||
| Line 548: | Line 404: | ||
| 12.0 | | 12.0 | ||
| 12.6 | | 12.6 | ||
| | |header3=Elem Dmg. +X% | ||
| 70% | |||
| 70 | | 76% | ||
| 76 | | 82% | ||
| 82 | | 88% | ||
| 88 | | 94% | ||
| 94 | | 100% | ||
| 100 | | 106% | ||
| 106 | | 112% | ||
| 112 | | 118% | ||
| 118 | | 124% | ||
| 124 | | 130% | ||
| 130 | | 136% | ||
| 136 | | 142% | ||
| 142 | | 148% | ||
| 148 | | 154% | ||
| 154 | | 160% | ||
| 160 | | 166% | ||
| 166 | | 172% | ||
| 172 | | 178% | ||
| 178 | | 184% | ||
| 184 | |header4=[[AR]] +X% | ||
| | | 20% | ||
| 30% | |||
| 20 | | 40% | ||
| 30 | | 50% | ||
| 40 | | 60% | ||
| 50 | | 70% | ||
| 60 | | 80% | ||
| 70 | | 90% | ||
| 80 | | 100% | ||
| 90 | | 110% | ||
| 100 | | 120% | ||
| 110 | | 130% | ||
| 120 | | 140% | ||
| 130 | | 150% | ||
| 140 | | 160% | ||
| 150 | | 170% | ||
| 160 | | 180% | ||
| 170 | | 190% | ||
| 180 | | 200% | ||
| 190 | | 210% | ||
| 200 | }} | ||
| 210 | |||
=Blessed Hammer= | =Blessed Hammer= | ||
| Line 604: | Line 458: | ||
* This skill's power lies in its ability to strike multiple enemies at once, especially when numerous monsters are herded into an open area, where the hammers can really get circling. | * This skill's power lies in its ability to strike multiple enemies at once, especially when numerous monsters are herded into an open area, where the hammers can really get circling. | ||
* Blessed Hammers ignore the resistances of Undead and Demons. | * Blessed Hammers ignore the resistances of Undead and Demons. | ||
{| | {| | ||
! | !'''Damage to Undead:''' | ||
| +150% | |||
|} | |||
{{Skill Progression | |||
|header=Mana Cost | |||
| Mana Cost | |||
| 5 | | 5 | ||
| 5.2 | | 5.2 | ||
| Line 648: | Line 484: | ||
| 9.5 | | 9.5 | ||
| 9.7 | | 9.7 | ||
| | |header2=Damage | ||
| 12-16 | | 12-16 | ||
| 20-24 | | 20-24 | ||
| Line 670: | Line 505: | ||
| 184-188 | | 184-188 | ||
| 196-200 | | 196-200 | ||
}} | |||
=Conversion= | =Conversion= | ||
| Line 679: | Line 511: | ||
'''Prerequisites''': Sacrifice, Zeal, Vengeance<br /> | '''Prerequisites''': Sacrifice, Zeal, Vengeance<br /> | ||
'''Synergies:''' None. <br> | '''Synergies:''' None. <br> | ||
'''Details:''' This skill acts as a mind control attack, "converting" the monster to fight against other demons. For the duration of the effect, the monster will battle against its own kind, and be attacked by them. It can not be damaged by players during this time. This skill lets a paladin temporarily have a | '''Details:''' This skill acts as a mind control attack, "converting" the monster to fight against other demons. For the duration of the effect, the monster will battle against its own kind, and be attacked by them. It can not be damaged by players during this time. This skill lets a paladin temporarily have a similar army like the revive summoning necro build. | ||
* SuperUniques and Bosses can not be converted, nor can other players in PVP games. | * SuperUniques and Bosses can not be converted, nor can other players in PVP games. | ||
* Experience is gained for kills made by converted monsters. Experience is not gained for converted monsters killed while under your influence. | * Experience is gained for kills made by converted monsters. Experience is not gained for converted monsters killed while under your influence. | ||
* A common technique is to convert a monster, then use the Thorns aura to make monsters kill themselves attacking it. This can be dangerous, since the aura will remain for a few seconds after the monster de-converts. | * A common technique is to convert a monster, then use the Thorns aura to make monsters kill themselves attacking it. This can be dangerous, since the aura will remain for a few seconds after the monster de-converts. | ||
{| | {| | ||
! | !'''Mana Cost:''' | ||
|4 | |||
|- | |- | ||
!'''Duration:''' | |||
| | |16 Seconds | ||
| | |} | ||
| | {{Skill Progression | ||
|header=Chance to Convert % | |||
| 7 | | 7 | ||
| 13 | | 13 | ||
| Line 730: | Line 544: | ||
| 41 | | 41 | ||
| 42 | | 42 | ||
}} | |||
=Holy Shield= | =Holy Shield= | ||
| Line 741: | Line 552: | ||
'''Synergies:''' Defiance: +15% Defense Per Level<br> | '''Synergies:''' Defiance: +15% Defense Per Level<br> | ||
'''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage. | '''Details:''' Holy Shield provides a huge defensive bonus to the Paladin's entire defensive rating, greatly increases his odds to block attacks, and adds substantially to his Smite damage. | ||
{| | {| | ||
! | !'''Mana Cost:''' | ||
|35 | |||
|} | |||
{{Skill Progression | |||
|header=Length <small>(seconds)</small> | |||
| | |||
| | |||
| 30 | | 30 | ||
| 55 | | 55 | ||
| Line 788: | Line 578: | ||
| 480 | | 480 | ||
| 505 | | 505 | ||
| | |header2=Def. +X% | ||
| 25% | |||
| 25 | | 40% | ||
| 40 | | 55% | ||
| 55 | | 70% | ||
| 70 | | 85% | ||
| 85 | | 100% | ||
| 100 | | 115% | ||
| 115 | | 130% | ||
| 130 | | 145% | ||
| 145 | | 160% | ||
| 160 | | 175% | ||
| 175 | | 190% | ||
| 190 | | 205% | ||
| 205 | | 220% | ||
| 220 | | 235% | ||
| 235 | | 250% | ||
| 250 | | 265% | ||
| 265 | | 280% | ||
| 280 | | 295% | ||
| 295 | | 310% | ||
| 310 | |header3=Block +X% | ||
| | | 14% | ||
| 18% | |||
| 14 | | 20% | ||
| 18 | | 23% | ||
| 20 | | 25% | ||
| 23 | | 26% | ||
| 25 | | 27% | ||
| 26 | | 28% | ||
| 27 | | 29% | ||
| 28 | | 30% | ||
| 29 | | 31% | ||
| 30 | | 31% | ||
| 31 | | 32% | ||
| 31 | | 33% | ||
| 32 | | 33% | ||
| 33 | | 34% | ||
| 33 | | 34% | ||
| 34 | | 34% | ||
| 34 | | 34% | ||
| 34 | | 35% | ||
| 34 | |header4=Smite Dmg. | ||
| 35 | |||
| | |||
| 3-6 | | 3-6 | ||
| 5-8 | | 5-8 | ||
| Line 854: | Line 641: | ||
| 53-56 | | 53-56 | ||
| 57-60 | | 57-60 | ||
}} | |||
=Fist of the Heavens= | =Fist of the Heavens= | ||
| Line 865: | Line 652: | ||
'''Details:''' Fist of Heavens calls down a bolt of lightning on the target, and sends out a spray of Holy Bolts. The lightning always hits, making this skill useful for evasive creatures or in PVP. | '''Details:''' Fist of Heavens calls down a bolt of lightning on the target, and sends out a spray of Holy Bolts. The lightning always hits, making this skill useful for evasive creatures or in PVP. | ||
* Holy Bolts only damage undead monsters. | * Holy Bolts only damage undead monsters. | ||
{| | {| | ||
! | !'''Mana Cost:''' | ||
|25 | |||
|} | |||
{{Skill Progression | |||
|header=Lightning Damage | |||
| | |||
| Lightning Damage | |||
| 150-200 | | 150-200 | ||
| 165-215 | | 165-215 | ||
| Line 912: | Line 678: | ||
| 630-680 | | 630-680 | ||
| 675-725 | | 675-725 | ||
| | |header2=Holy Bolt Damage | ||
| 40-50 | | 40-50 | ||
| 46-56 | | 46-56 | ||
| Line 934: | Line 699: | ||
| 210-220 | | 210-220 | ||
| 226-236 | | 226-236 | ||
}} | |||
[[category:Paladin]] | [[category:Paladin]] | ||
[[category:d2 paladin strategy]] | [[category:d2 paladin strategy]] | ||
