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Sorceress Cold Spells: Difference between revisions

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(→‎Ice Blast: Applying Template)
(→‎Frost Nova: Applying Template)
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'''Details:''' Creates and expanding ring of ice that damages and slows enemies.  The radius is the same as that of Nova, about 2/3 of the visible screen.
'''Details:''' Creates and expanding ring of ice that damages and slows enemies.  The radius is the same as that of Nova, about 2/3 of the visible screen.
* This spell doesn't do enough damage to kill effectively with, but it's a great defensive aid, instantly chilling every monster within a dozen yards of the Sorceress.
* This spell doesn't do enough damage to kill effectively with, but it's a great defensive aid, instantly chilling every monster within a dozen yards of the Sorceress.
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Cold Damage
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=Ice Blast=
=Ice Blast=

Revision as of 17:07, 22 October 2009

Sorceress Skills

The Cold spells have less raw damage than fire or lightning, but add the bonus effect of chilling or freezing the target, and thanks to Cold Mastery's ability to lower resistances, these spells can be the strongest in the game, despite their lower total damage numbers.


Cold vs. Frozen

  • Chilled monsters are slowed, often for quite a time. They have a % chance to shatter into pieces when they die.
  • Frozen monsters are stunned into motionless until they thaw. The Freezing effect usually lasts just a second or two. Boss monsters can not be frozen (just chilled). All frozen monsters will shatter into ice cubes when they die, leaving no corpse.

Ice Bolt

Required Level: 1
Prerequisites: None
Synergies: The damage of Ice Bolt is boosted by points in the following skills:

  • Frost Nova: +15% Cold Damage Per Level
  • Ice Blast: +15% Cold Damage Per Level
  • Glacial Spike: +15% Cold Damage Per Level
  • Blizzard: +15% Cold Damage Per Level
  • Frozen Orb: +15% Cold Damage Per Level

Details: This spell shoots a small snowball that damages and slows the target. There is no splash, the spell slows rather than freezes, and the damage isn't high enough to use it long term, even with the huge cluster of synergies added in recent patches.

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 3
Damage 3-5 4-6 5-8 6-9 7-11 8-12 9-14 10-15 12-18 14-20 16-23 18-25 20-28 22-30 24-33 26-36 29-39 32-42 35-46 38-49
Cold Length (seconds) 6 7.4 8.8 10.2 11.6 13 14.4 15.8 17.2 18.6 20 21 22.8 24.2 25.6 27 28.4 29.8 31.2 32.6


Frozen Armor

Required Level: 1
Prerequisites: None
Synergies: Frozen Armor is boosted by points in the following skills:

  • Shiver Armor: +10 Seconds Per Level
  • Shiver Armor: +5% Freeze Length Per Level
  • Chilling Armor: +10 Seconds Per Level
  • Chilling Armor: +5% Freeze Length Per Level

Details: Provides a defense bonus and freezes any melee attackers that strike the Sorceress. Only one of the Frozen Armor, Shiver Armor, Chilling Armor defensive spells may be active at once.

  • PVP: Chills, rather than freezes.
  • Since few Sorceresses choose their equipment with an eye to raising their defense, this spell isn't especially useful to most builds.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 7
Defense Bonus % 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125
Duration (seconds) 120 132 144 156 168 180 192 204 216 228 240 252 264 276 288 300 312 324 336 348
Freeze Length (seconds) 1.2 1.3 1.4 1.5 1.6 1.8 1.9 2 2.1 2.2 2.4 2.5 2.6 2.7 2.8 3 3.1 3.2 3.3 3.4


Frost Nova

Required Level: 6
Prerequisites None
Synergies: Frost Nova's damage is boosted by points in the following skills:

  • Blizzard: +10% Cold Damage Per Level
  • Frozen Orb: +10% Cold Damage Per Level

Details: Creates and expanding ring of ice that damages and slows enemies. The radius is the same as that of Nova, about 2/3 of the visible screen.

  • This spell doesn't do enough damage to kill effectively with, but it's a great defensive aid, instantly chilling every monster within a dozen yards of the Sorceress.
Skill Level Progression [e]
Slvl Mana Cost

Cold Damage

Cold Length (seconds)

Slvl Mana Cost

Cold Damage

Cold Length (seconds)

Slvl Mana Cost

Cold Damage

Cold Length (seconds)

Slvl Mana Cost

Cold Damage

Cold Length (seconds)

1 9 2-4 8 6 14 12-16 13 11 19 25-32 18 16 24 40-49 23
2 10 4-6 9 7 15 14-19 14 12 20 28-35 19 17 25 44-54 24
3 11 6-9 10 8 16 16-21 15 13 21 31-39 20 18 26 48-58 25
4 12 8-11 11 9 17 19-25 16 14 22 34-42 21 19 27 52-63 26
5 13 10-14 12 10 18 22-28 17 15 23 37-46 22 20 28 56-67 27


Ice Blast

Required Level: 6
Prerequisites: Ice Bolt
Synergies: Points in the following skills boost the damage of Ice Blast.

  • Ice Bolt: +8% Cold Damage Per Level
  • Glacial Spike: +10% Freeze Length Per Level
  • Blizzard: +8% Cold Damage Per Level
  • Frozen Orb: +8% Cold Damage Per Level

Details: Shoots a large snowball that hits with splash damage, freezing the target and chilling nearby monsters.

  • PVP: Players are chilled, not frozen.
  • Bosses, Champions, and SuperUniques can not be frozen.
Skill Level Progression [e]
Slvl Mana Cost

Cold Damage

Freeze Length (seconds)

Slvl Mana Cost

Cold Damage

Freeze Length (seconds)

Slvl Mana Cost

Cold Damage

Freeze Length (seconds)

Slvl Mana Cost

Cold Damage

Freeze Length (seconds)

1 6 8-12 3 6 8.5 46-53 4 11 11 106-116 5 16 13 182-194 6
2 6.5 16-21 3.2 7 9 54-61 4.2 12 11.5 122-132 5.2 17 14 205-218 6.2
3 7 23-29 3.4 8 9.5 61-69 4.4 13 12 137-147 5.4 18 14 227-241 6.4
4 7.5 31-37 3.6 9 10 76-85 4.6 14 12 152-163 5.6 19 15 250-264 6.6
5 8 38-45 3.8 10 10.5 91-100 4.8 15 13 167-179 5.8 20 15 273-287 6.8


Shiver Armor

Required Level: 12
Prerequisites: Frozen Armor, Ice Bolt, Ice Blast
Synergies: Shiver Armor receives bonuses from points placed in the following skills:

  • Frozen Armor: +10 Seconds Per Level
  • Frozen Armor: +9% Cold Damage Per Level
  • Chilling Armor: +10 Seconds Per Level
  • Chilling Armor: +9% Cold Damage Per Level

Details: Provides a larger defensive bonus than Frozen Armor, and damages melee attackers. It chills, rather than freezes, as Frozen Armor does.

Mana Cost: 11
Cold Length: 4 Seconds
Skill Level Progression [e]
Slvl Defense +X%

Damage

Duration (seconds)

Slvl Defense +X%

Damage

Duration (seconds)

Slvl Defense +X%

Damage

Duration (seconds)

Slvl Defense +X%

Damage

Duration (seconds)

1 45% 6-8 130 6 75% 17-22 190 11 105% 31-39 250 16 135% 47-58 310
2 51% 8-11 142 7 81% 19-25 202 12 111% 34-43 262 17 141% 52-63 322
3 57% 10-14 154 8 87% 21-27 214 13 117% 38-46 274 18 147% 56-68 334
4 63% 13-16 166 9 93% 25-31 226 14 123% 41-50 286 19 153% 61-73 346
5 69% 15-19 178 10 99% 28-35 238 15 129% 44-54 298 20 159% 65-77 358


Glacial Spike

Required Level: 18
Prerequisites" Ice Bolt, Ice Blast
Synergies: Points in the following skills provide a bonus to Glacial Spike.

  • Ice Bolt: +5% Cold Damage Per Level
  • Ice Blast: +5% Cold Damage Per Level
  • Blizzard: +3% Freeze Length Per Level
  • Frozen Orb: +5% Cold Damage Per Level

Details: Shoots a large snowball that hits with substantial damage and a large splash effect, freezing the targeted monster and anything within 2.6 yards.

  • A very popular support skill; many Sorceresses map this to their left click button for emergency use (clicking on open space with targeted spells on the left click will simply run to that spot, just as having Attack or other melee skills on the left click does).
Skill Level Progression [e]
Slvl Mana Cost

Damage

Freeze Length (seconds)

Slvl Mana Cost

Damage

Freeze Length (seconds)

Slvl Mana Cost

Damage

Freeze Length (seconds)

Slvl Mana Cost

Damage

Freeze Length (seconds)

1 10 17-26 2 6 12.5 56-67 2.6 11 15 114-128 3.2 16 17.5 185-202 3.8
2 10.5 25-34 2.1 7 13 63-75 2.7 12 15.5 128-143 3.3 17 18 201-218 3.9
3 11 33-42 2.2 8 13.5 71-84 2.8 13 16 143-158 3.4 18 18.5 216-234 4
4 11.5 40-51 2.3 9 14 85-99 2.9 14 16.5 157-173 3.5 19 19 232-250 4.1
5 12 48-59 2.4 10 14.5 100-113 3 15 17 171-188 3.6 20 19.5 247-266 4.2


Blizzard

Casting Delay: 1.8 Seconds
Required Level: 24
Prerequisites: Ice Bolt, Ice Blast, Frost Nova, Glacial Spike
Synergies: Points in the following skills boost the damage of Blizzard:

  • Ice Bolt: +5% Cold Damage Per Level
  • Ice Blast: +5% Cold Damage Per Level
  • Glacial Spike: +5% Cold Damage Per Level

Details: Blizzard is an area effect spell, calling down an icy storm that chills and damages everything over a wide area. Targets are chilled, not frozen, and the damage is gradual instead of all in one blast, but the total damage dealt is the highest of any spell in this tree.

  • Blizzard requires a certain play style, since its damage is dealt over several seconds to an area, instead of in a more targeted shot like most Sorceress spells. Monsters will need to be herded together, or a tank used to get them to hold still while Blizzard rains down its damage.
Duration: 4 Seconds
Skill Level Progression [e]
Slvl Mana Cost

DPS

Slvl Mana Cost

DPS

Slvl Mana Cost

DPS

Slvl Mana Cost

DPS

1 23 51-86 6 28 138-178 11 33 276-322 16 38 448-500
2 24 69-104 7 29 155-196 12 34 310-357 17 39 500-553
3 25 86-123 8 30 172-215 13 35 345-393 18 40 552-606
4 26 103-141 9 31 207-250 14 36 379-428 19 41 603-658
5 27 120-159 10 32 241-286 15 37 414-464 20 42 655-711


Chilling Armor

Required Level: 24
Prerequisites: Frozen Armor, Ice Bolt, Ice Blast, Shiver Armor
Synergies: Points in the following skills boost the effects of Chilling Armor.

  • Frozen Armor: +10 Seconds Per Level
  • Frozen Armor: +7% Cold Damage Per Level
  • Shiver Armor: +10 Seconds Per Level
  • Shiver Armor: +7% Cold Damage Per Level

Details: Chilling Armor provides a slightly smaller defensive bonus than Shiver Armor (but larger than Frozen Armor). While the other two boost special effects against melee attackers, this one reacts to incoming projectiles by firing an Ice Bolt back in the direction of the missile.

  • Since most Cold Sorcs have a constant stream of ice covering most of the screen, the damage returned from this defensive spell is largely irrelevant at higher levels.
Mana Cost: 17
Skill Level Progression [e]
Slvl Defense Bonus %

Damage

Duration (seconds)

Slvl Defense Bonus %

Damage

Duration (seconds)

Slvl Defense Bonus %

Damage

Duration (seconds)

Slvl Defense Bonus %

Damage

Duration (seconds)

1 45% 5-8 170 6 70% 11-17 200 11 95% 21-30 230 16 125% 34-45 260
2 50% 6-10 176 7 75% 12-18 206 12 100% 22-33 236 17 130% 37-49 266
3 55% 7-11 182 8 80% 14-21 212 13 105% 26-35 242 18 135% 41-53 272
4 60% 9-13 188 9 85% 17-24 218 14 110% 28-38 248 19 140% 44-57 278
5 65% 10-15 194 10 90% 19-27 224 15 120% 30-41 254 20 4-6 164


Frozen Orb

Casting Delay: 1 Second
Required Level: 30
Prerequisites: Ice Bolt, Ice Blast, Frost Nova, Glacial Spike, Blizzard
Synergies: Each skill point in Ice Bolt adds: +2% Cold Damage Per Level
Details: One of the more awesome spells in the game, Frozen Orb fires out a glowing orb of ice that spins across most of the visible screen, emitting dozens of tiny Ice Bolts in all directions.

  • Frozen Orb requires some skill to use, since the damage is highest right where the orb is targeted, and especially at the point it expires with one final swirl of ice. Enemies must therefore be within effective range, and not blocked by walls or other obstacles.
  • As with all casting delay Sorceress skills, Frozen Orb can and should be teamed with another spell that can be cast during the second delay.
  • In earlier versions of D2, this spell was bugged so that monsters the Orb passed over took minimal damage. It was therefore necessary to aim just to the side of targets. This bug was fixed in v1.09.
Skill Level Progression [e]
Slvl Mana Cost

Cold Damage

Cold Length

Slvl Mana Cost

Cold Damage

Cold Length

Slvl Mana Cost

Cold Damage

Cold Length

Slvl Mana Cost

Cold Damage

Cold Length

1 25 40-45 8 6 27 90-95 13 11 30 146-151 18 16 32 206-211 23
2 25 50-55 9 7 28 100-105 14 12 30 158-163 19 17 33 220-225 24
3 26 60-65 10 8 28 110-115 15 13 31 170-175 20 18 33 234-239 25
4 26 70-75 11 9 29 122-127 16 14 31 182-187 21 19 34 248-253 26
5 27 80-85 12 10 29 134-139 17 15 32 194-199 22 20 34 262-267 27


Cold Mastery

Required Level: 30
Prerequisites: None
Synergies: None
Details: Cold Mastery provides a constant passive bonus by lowering the resistance of all the targets of her spells.

  • Resistance is only lowered to her spells; not for others in her party, including cold-using minions.
  • Cold Mastery does not break immunities, but can reduce resistances into negative values, greatly increasing the damage of her spells.
Skill Level Progression [e]
Slvl Enemy Resistance -X%

Slvl Enemy Resistance -X%

Slvl Enemy Resistance -X%

Slvl Enemy Resistance -X%

1 20% 6 45% 11 70% 16 95%
2 25% 7 50% 12 75% 17 100%
3 30% 8 55% 13 80% 18 105%
4 35% 9 60% 14 85% 19 110%
5 40% 10 65% 15 90% 20 115%