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'''Required Level:''' 1<br /> | '''Required Level:''' 1<br /> | ||
'''Prerequisites:''' None<br /> | '''Prerequisites:''' None<br /> | ||
'''Synergies:''' Each point in Exploding Arrow: +12% Fire Damage Per Level.<br> | '''Synergies:''' Each point in [[Exploding Arrow]]: +12% Fire Damage Per Level.<br> | ||
'''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09. | '''Details:''' Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and [[Immolation Arrow]] add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09. | ||
* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage. This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated. | * Since the v1.09 patch, Fire Arrow has worked somewhat like [[Magic Arrow]], in that it converts a % of physical damage to fire damage. This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated. | ||
** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that. | ** There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that. | ||
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