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==The Battle== | ==The Battle== | ||
[[Image:Flux-diablo.jpg|frame|Not fireproof.]] | |||
Actually fighting Diablo isn't that complicated. He fights like any other melee monster, with his knockback attack adding something odd to the battle. He's immune to magic and resistant to fire/lightning, so most Sorcerers use fireballs for their huge damage. Mages are advised to fire freely, and to use teleport to retreat or to leapfrog over Diablo when he gets into melee range. | Actually fighting Diablo isn't that complicated. He fights like any other melee monster, with his knockback attack adding something odd to the battle. He's immune to magic and resistant to fire/lightning, so most Sorcerers use fireballs for their huge damage. Mages are advised to fire freely, and to use teleport to retreat or to leapfrog over Diablo when he gets into melee range. | ||
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Lightning is not often used against Diablo, but Lightning Wall works just as well as Firewall, in Hellfire. Chain Lightning can be used too, but not when Diablo is the last monster on the level. Lure him out with Holy Bolt and then position him so he's between you and his box; the background of monsters inside will give you at least a dozen streams of Chain to pour into Diablo. You can use the top left corner + box as well, if you threw the skull levers over the wall instead of opening the room up and clearing out the inhabitants. No matter what the location though, Chain Lightning is tough to use to finish Diablo with on Hell. A Hell difficulty [[Knight|Steel Lord]] has 723 hit points on MP Diablo (that's the actual value, not the buggy value displayed in the game). Diablo has 6667 hit points on Hell difficulty. So count how many Chains you need to kill a Steel Lord, and then multiply that by 9. Firewall time, indeed. | Lightning is not often used against Diablo, but Lightning Wall works just as well as Firewall, in Hellfire. Chain Lightning can be used too, but not when Diablo is the last monster on the level. Lure him out with Holy Bolt and then position him so he's between you and his box; the background of monsters inside will give you at least a dozen streams of Chain to pour into Diablo. You can use the top left corner + box as well, if you threw the skull levers over the wall instead of opening the room up and clearing out the inhabitants. No matter what the location though, Chain Lightning is tough to use to finish Diablo with on Hell. A Hell difficulty [[Knight|Steel Lord]] has 723 hit points on MP Diablo (that's the actual value, not the buggy value displayed in the game). Diablo has 6667 hit points on Hell difficulty. So count how many Chains you need to kill a Steel Lord, and then multiply that by 9. Firewall time, indeed. | ||
==Diablo's Drop== | ==Diablo's Drop== | ||
