→Attack Rate
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* [[D1 Monk|Monks]] are very slow with all one-handed weapons, but are deadly with staffs. They can also hit (kick) fast enough to stun lock empty handed, or with just a shield, something no other character can manage. They only hit one target at a time that way though, compared to up to three at once with a staff. | * [[D1 Monk|Monks]] are very slow with all one-handed weapons, but are deadly with staffs. They can also hit (kick) fast enough to stun lock empty handed, or with just a shield, something no other character can manage. They only hit one target at a time that way though, compared to up to three at once with a staff. | ||
* [[D1 Bard|Bards]] swing all weapons at the same speed as Rogues, except for bows, with which they are much slower. This makes playing a Bard melee style an interesting task, since they can do enormous damage with their dual wielding, but can't quite stunlock fleeing enemies. Their high mana and variety of weapons have to make up for that inability. | * [[D1 Bard|Bards]] swing all weapons at the same speed as Rogues, except for bows, with which they are much slower. This makes playing a Bard melee style an interesting task, since they can do enormous damage with their dual wielding, but can't quite stunlock fleeing enemies. Their high mana and variety of weapons have to make up for that inability. | ||
* [[D1 Barbarian|Barbarians]] are weapon masters, and can achieve stunlock with one handed swords or maces | * [[D1 Barbarian|Barbarians]] are weapon masters, and can achieve stunlock with one handed swords or maces as well as two-handed axes. When using one-handed weapons, Barbarians are 0.05 faster with maces than swords; hence the two values listed in the table below. | ||
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* * In Hellfire, Readiness and Swiftness make the arrows move faster, rather than the character fire more quickly. This essentially ruins the modifier since it lowers the total damage dealt over time (since it takes longer to fire the same number of arrows), but makes the arrows slightly more accurate over longer distances. (Since projectile accuracy decreases by time, not by distance.) | * * In Hellfire, Readiness and Swiftness make the arrows move faster, rather than the character fire more quickly. This essentially ruins the modifier since it lowers the total damage dealt over time (since it takes longer to fire the same number of arrows), but makes the arrows slightly more accurate over longer distances. (Since projectile accuracy decreases by time, not by distance.) | ||
* ** Spells cast without a target (such as Flash, Infravision, Mana shield, etc) are .05 faster than spells that target where the cursor is pointed. Thus Phasing or Warp are better escapes from being mob stunlocked than Teleport. | * ** Spells cast without a target (such as Flash, Infravision, Mana shield, etc) are .05 faster than spells that target where the cursor is pointed. Thus Phasing or Warp are better escapes from being mob stunlocked than Teleport. | ||
==Triple Hits== | ==Triple Hits== | ||
